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author | Strangerke | 2013-11-05 07:18:49 +0100 |
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committer | Strangerke | 2013-11-05 07:18:49 +0100 |
commit | e03f0f1e924d238f01d297ef1e7bcdbd264ae2aa (patch) | |
tree | a8b291e1458488dd265b9c654e9a597528211cd2 | |
parent | 1d6ed07723f57f27fb4f2a08c0d91835291a05bd (diff) | |
download | scummvm-rg350-e03f0f1e924d238f01d297ef1e7bcdbd264ae2aa.tar.gz scummvm-rg350-e03f0f1e924d238f01d297ef1e7bcdbd264ae2aa.tar.bz2 scummvm-rg350-e03f0f1e924d238f01d297ef1e7bcdbd264ae2aa.zip |
TSAGE: R2R - Rename Effect 5
-rw-r--r-- | engines/tsage/core.h | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 19 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 4 |
4 files changed, 14 insertions, 13 deletions
diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 04d6101821..59711513d6 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -467,7 +467,7 @@ enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MOD }; enum Effect { EFFECT_NONE = 0, EFFECT_SHADED = 1, EFFECT_2 = 2, EFFECT_3 = 3, - EFFECT_4 = 4, EFFECT_5 = 5, EFFECT_6 = 6 }; + EFFECT_4 = 4, EFFECT_SHADOW = 5, EFFECT_6 = 6 }; class SceneObject; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index b3ea27018d..5cda153e59 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -1329,7 +1329,7 @@ GfxSurface SceneActor::getFrame() { // TODO: Proper effects handling switch (_effect) { case EFFECT_NONE: - case EFFECT_5: + case EFFECT_SHADOW: // TODO: Figure out purpose of setting image flags to 64, and getting // scene priorities -1 or _shade break; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 2d6ff30d26..1247000cd2 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -868,7 +868,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { _palette1.loadPalette(1101); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - R2_GLOBALS._player._effect = EFFECT_5; + R2_GLOBALS._player._effect = EFFECT_SHADOW; R2_GLOBALS._player._shadowMap = _shadowPaletteMap; R2_GLOBALS._player.setup(1102, 3, 2); R2_GLOBALS._player.setObjectWrapper(NULL); @@ -894,7 +894,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { _shipFormationShadow.setup(1102, 6, 2); _shipFormationShadow._moveRate = 30; _shipFormationShadow._moveDiff.x = 2; - _shipFormationShadow._effect = EFFECT_5; + _shipFormationShadow._effect = EFFECT_SHADOW; _shipFormationShadow._shadowMap = _shadowPaletteMap; R2_GLOBALS._sound1.play(86); @@ -1084,7 +1084,8 @@ void Scene1100::signal() { case 11: { setAction(&_sequenceManager1, this, 1106, &_animation, &_laserShot, &_leftImpacts, NULL); - R2_GLOBALS._player._effect = EFFECT_5; + // CHECKME: Shadow effect should be set next to shadowmap + R2_GLOBALS._player._effect = EFFECT_SHADOW; R2_GLOBALS._player.setup(1102, 3, 2); R2_GLOBALS._player.setPosition(Common::Point(-50, 131)); R2_GLOBALS._sound2.play(84); @@ -6908,7 +6909,7 @@ void Scene1500::postInit(SceneObjectList *OwnerList) { _starshipShadow.postInit(); _starshipShadow.setup(1401, 1, 1); - _starshipShadow._effect = EFFECT_5; + _starshipShadow._effect = EFFECT_SHADOW; _starshipShadow.fixPriority(10); _starshipShadow._shadowMap = _shadowPaletteMap; @@ -6920,7 +6921,7 @@ void Scene1500::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene != 1010) { _smallShipShadow.postInit(); _smallShipShadow.setup(1401, 2, 1); - _smallShipShadow._effect = EFFECT_5; + _smallShipShadow._effect = EFFECT_SHADOW; _smallShipShadow.fixPriority(10); _smallShipShadow._shadowMap = _shadowPaletteMap; @@ -10577,7 +10578,7 @@ void Scene1700::postInit(SceneObjectList *OwnerList) { else _actor1.setVisage(1111); - _actor1._effect = EFFECT_5; + _actor1._effect = EFFECT_SHADOW; _actor1._shadowMap = _shadowPaletteMap; R2_GLOBALS._player._linkedActor = &_actor1; @@ -10588,7 +10589,7 @@ void Scene1700::postInit(SceneObjectList *OwnerList) { else _actor2.setVisage(1112); - _actor2._effect = EFFECT_5; + _actor2._effect = EFFECT_SHADOW; _actor2._shadowMap = _shadowPaletteMap; _actor12._linkedActor = &_actor2; @@ -11526,7 +11527,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { else _playerShadow.setVisage(1110); - _playerShadow._effect = EFFECT_5; + _playerShadow._effect = EFFECT_SHADOW; _playerShadow._shadowMap = _shadowPaletteMap; R2_GLOBALS._player._linkedActor = &_playerShadow; @@ -11538,7 +11539,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { else _companionShadow.setVisage(1111); - _companionShadow._effect = EFFECT_5; + _companionShadow._effect = EFFECT_SHADOW; _companionShadow._shadowMap = _shadowPaletteMap; _companion._linkedActor = &_companionShadow; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 5764036355..dd01c3d8d9 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -5208,7 +5208,7 @@ void Scene3800::enterArea() { _balloonQuinn.fixPriority(10); _balloonQuinn.changeZoom(-1); _balloonQuinn.setVisage(1110); - _balloonQuinn._effect = EFFECT_5; + _balloonQuinn._effect = EFFECT_SHADOW; _balloonQuinn._shadowMap = this->_shadowPaletteMap; R2_GLOBALS._player._linkedActor = &_balloonQuinn; switch (R2_GLOBALS._sceneManager._previousScene) { @@ -5518,7 +5518,7 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { _linkedQuinn.fixPriority(10); _linkedQuinn.changeZoom(-1); _linkedQuinn.setVisage(1110); - _linkedQuinn._effect = EFFECT_5; + _linkedQuinn._effect = EFFECT_SHADOW; _linkedQuinn._shadowMap = _shadowPaletteMap; R2_GLOBALS._player._linkedActor = &_linkedQuinn; |