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author | Jonathan Gray | 2003-10-07 05:09:53 +0000 |
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committer | Jonathan Gray | 2003-10-07 05:09:53 +0000 |
commit | e04d25f86d2012733a718635e4efd6b913d17bbe (patch) | |
tree | 67abfc88e7eefde71a1d3fcaf90ad9a6300306fe | |
parent | bafce8daf527065f96c8b2452e5c2ce44a2b9732 (diff) | |
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update a bit
svn-id: r10656
-rw-r--r-- | TODO | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -75,7 +75,6 @@ SCUMM * Add support for graphics codecs used in 3DO versions of Humongous games * Proper handling of .tlk files for Humongous games * Merge iMUSE and iMUSE Digital -* Add support for FM Euphony sounds used in FM Towns games * Implement the needed INSANE bits for Full Throttle action sequences * iMUSE Digital enhancements/fixes for Full Throttle and COMI * Try to remove all use of MAD/Ogg code from scumm/sound.cpp: @@ -83,6 +82,7 @@ SCUMM become important for loadable module support * Add support for Mac0 music format used in Monkey Island Mac See https://sourceforge.net/tracker/index.php?func=detail&aid=781797&group_id=37116&atid=418823 +* Add support for sound effects format found in Sega CD version of Monkey Island * Rename scummvm.cpp to scumm.cpp for consistency. [Fingolfin is working on this, please don't do anything about this before talking to him]. 1) Try to get scummvm.cpp fixed for ViewCVS [in progress!] |