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authorJonathan Gray2003-10-07 05:09:53 +0000
committerJonathan Gray2003-10-07 05:09:53 +0000
commite04d25f86d2012733a718635e4efd6b913d17bbe (patch)
tree67abfc88e7eefde71a1d3fcaf90ad9a6300306fe
parentbafce8daf527065f96c8b2452e5c2ce44a2b9732 (diff)
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update a bit
svn-id: r10656
-rw-r--r--TODO2
1 files changed, 1 insertions, 1 deletions
diff --git a/TODO b/TODO
index c0921ee744..66eec8bbdd 100644
--- a/TODO
+++ b/TODO
@@ -75,7 +75,6 @@ SCUMM
* Add support for graphics codecs used in 3DO versions of Humongous games
* Proper handling of .tlk files for Humongous games
* Merge iMUSE and iMUSE Digital
-* Add support for FM Euphony sounds used in FM Towns games
* Implement the needed INSANE bits for Full Throttle action sequences
* iMUSE Digital enhancements/fixes for Full Throttle and COMI
* Try to remove all use of MAD/Ogg code from scumm/sound.cpp:
@@ -83,6 +82,7 @@ SCUMM
become important for loadable module support
* Add support for Mac0 music format used in Monkey Island Mac
See https://sourceforge.net/tracker/index.php?func=detail&aid=781797&group_id=37116&atid=418823
+* Add support for sound effects format found in Sega CD version of Monkey Island
* Rename scummvm.cpp to scumm.cpp for consistency. [Fingolfin is working on
this, please don't do anything about this before talking to him].
1) Try to get scummvm.cpp fixed for ViewCVS [in progress!]