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authorGregory Montoir2005-08-19 22:36:08 +0000
committerGregory Montoir2005-08-19 22:36:08 +0000
commite086ecec676ea686d0f739084ace4d194d70ef24 (patch)
treeaad3bf3552b11247ce42687f1b37224e62801d9f
parentb0d1fd747f267bc3a1cb08997f1283e17628b0ac (diff)
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constness
svn-id: r18706
-rw-r--r--scumm/nut_renderer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scumm/nut_renderer.cpp b/scumm/nut_renderer.cpp
index 5c285345cd..ea34da2083 100644
--- a/scumm/nut_renderer.cpp
+++ b/scumm/nut_renderer.cpp
@@ -75,7 +75,7 @@ bool NutRenderer::loadFont(const char *filename) {
ScummFile file;
_vm->openFile(file, filename);
- if (file.isOpen() == false) {
+ if (!file.isOpen()) {
error("NutRenderer::loadFont() Can't open font file: %s", filename);
return false;
}
@@ -184,9 +184,9 @@ void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y
// the question remains whether they did it this way, too, or if there is
// some "font shadow" resource we don't know yet.
- int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
- int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
- int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
+ static const int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
+ static const int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
+ const int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
int i = 0;
if (!showShadow)
@@ -278,7 +278,7 @@ void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byt
byte *dst = (byte *)s.pixels + y * s.pitch + x;
const int width = _vm->_2byteWidth;
const int height = MIN(_vm->_2byteHeight, s.h - y);
- byte *src = _vm->get2byteCharPtr(c);
+ const byte *src = _vm->get2byteCharPtr(c);
byte bits = 0;
if (height <= 0 || width <= 0) {