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author | whiterandrek | 2018-06-12 11:10:07 +0300 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | e0fa8fe1711efbd52e4148ee6efa7df8e7f45d26 (patch) | |
tree | da5baeca3fafa2be629e71d5aaed0a14f9d13749 | |
parent | a37a7895dbfc3d71307e4e25c883a9eb1929e928 (diff) | |
download | scummvm-rg350-e0fa8fe1711efbd52e4148ee6efa7df8e7f45d26.tar.gz scummvm-rg350-e0fa8fe1711efbd52e4148ee6efa7df8e7f45d26.tar.bz2 scummvm-rg350-e0fa8fe1711efbd52e4148ee6efa7df8e7f45d26.zip |
PINK: fix ActionLoop Random
-rw-r--r-- | engines/pink/objects/actions/action_loop.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/pink/objects/actions/action_loop.cpp b/engines/pink/objects/actions/action_loop.cpp index 92b14b6ba7..79946ade46 100644 --- a/engines/pink/objects/actions/action_loop.cpp +++ b/engines/pink/objects/actions/action_loop.cpp @@ -89,6 +89,7 @@ void ActionLoop::update() { case kRandom: { // Not tested Common::RandomSource &rnd = _actor->getPage()->getGame()->getRnd(); setFrame(rnd.getRandomNumberRng(_startFrame, _stopFrame)); + decodeNext(); break; } case kForward: |