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author | Martin Kiewitz | 2010-08-02 15:42:51 +0000 |
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committer | Martin Kiewitz | 2010-08-02 15:42:51 +0000 |
commit | e14033c6c5a12c74f56091a0f53e113fbe2ad279 (patch) | |
tree | 74141abf0548371bd6d6f8a5287a5b84a3fb1b26 | |
parent | 6792193c892d68fc8a5b104c580a644635e576c6 (diff) | |
download | scummvm-rg350-e14033c6c5a12c74f56091a0f53e113fbe2ad279.tar.gz scummvm-rg350-e14033c6c5a12c74f56091a0f53e113fbe2ad279.tar.bz2 scummvm-rg350-e14033c6c5a12c74f56091a0f53e113fbe2ad279.zip |
SCI: adding kq5 english floppy workaround
solves bug #3037594
svn-id: r51627
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 5754110143..57917e26b9 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -183,6 +183,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = { { GID_CAMELOT, -1, 989, 0, "rmMusic", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called frequently with a NULL reference (i.e. 0:0) - bug #3035149 { GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0 { GID_KQ4, -1, 989, 0, "mySound", "", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in the demo when trying to open the non-existent menu with 0:0 - bug #3036942 + { GID_KQ5, 213, 989, 0, "globalSound3", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #3037594 { GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object { GID_KQ6, 460, 989, 0, "globalSound2", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #3034567 SCI_WORKAROUNDENTRY_TERMINATOR |