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authorJeremy Newman2002-03-05 21:20:06 +0000
committerJeremy Newman2002-03-05 21:20:06 +0000
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Updated the readme with the latest info
svn-id: r3653
-rw-r--r--readme.txt123
1 files changed, 92 insertions, 31 deletions
diff --git a/readme.txt b/readme.txt
index 08495c0158..e251e722d4 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,59 +1,117 @@
-2002-02-03
+ScummVM README
+last updated: 2002-03-05
+------------------------------------------------------------------------
-ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
-such as Monkey Island and Day of the Tentacle.
+For more info, please visit the ScummVM home page at:
+http://scummvm.sourceforge.net
+
+ScummVM is an implementation of the SCUMM engine used in various Lucas
+Arts games such as Monkey Island and Day of the Tentacle. At this time
+ScummVM should be considered ALPHA software.
At the moment the following games have been reported to work:
-Monkey Island 1 (CD version)
-Monkey Island 2
-Indiana Jones And The Fate Of Atlantis
-Day Of The Tentacle
-Sam & Max (partially)
-Please be aware that the engine may contains bugs and non-implemented-features that
-sometimes make it impossible to finish the game.
+ Monkey Island 1 (CD version)
+ Monkey Island 2
+ Indiana Jones And The Fate Of Atlantis
+ Day Of The Tentacle
+ Sam & Max (some bugs still remain)
+
+The following games load, but are not in a workable form.
+
+ Loom (256 color CD version)
+ Zak McKraken (256 color FM towns version)
+ Indiana Jones and the Last Crusade (256 color version)
+
+Please be aware that the engine may contains bugs and non-implemented-
+features that sometimes make it impossible to finish the game.
Compiling:
----------
-You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
-the moment only GCC and Microsoft Visual C++ are supported.
+
+You need SDL-1.2.2 (maybe older versions will work), and a supported
+compiler. At the moment only GCC and Microsoft Visual C++ are
+supported.
GCC:
----
-* Type make (or gmake if that's what GNU make is called on your system) and
-hopefully ScummVM will compile for you.
+
+* Type make (or gmake if that's what GNU make is called on your system)
+and hopefully ScummVM will compile for you.
Microsoft Visual C++:
---------------------
+
* Open the workspace, scummwm.dsw
-* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
- for the SDL version, remove windows.cpp from the project and add sdl.cpp.
+* If you want to compile the GDI version, remove sdl.cpp from the
+ project and add windows.cpp. for the SDL version, remove windows.cpp
+ from the project and add sdl.cpp.
* Enter the path to the SDL include files in Tools|Options|Directories
* Now it should compile successfully.
-
Running:
--------
-Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
-If you use a game with speech, the file monster.sou must reside in the same directory as scummvm.
+Before you run the engine, you need to put the game's datafiles in a
+directory. The filenames must be in lowercase on *nix systems
+(monkey2.000 and monkey2.001). If you use a game with speech, the file
+monster.sou must reside in the same directory as scummvm.
+
+You can either place the scummvm executable in directory in your path,
+or place it one dir up from the games install dir.
+Here is a good example installation directory structure.
+
+<root>/Games/LucasArts/
+|
++-- scummvm
+|
++-- momkey/
+|
++-- samnmax/
-You can use Ctrl 0-9 and Shift 0-9 to load and save states.
-Ctrl-z quits, and Ctrl-f runs in fast mode.
-Ctrl-d starts the debugger.
-Ctrl-s shows memory consumption.
-F5 displays a save/load box.
-Space pauses.
-Alt-Enter toggles full screen (on unix)
+In this installation, <root> is either C: for Windows user, or /usr/
+for *nix systems. To run samnmax from this install as a Windows user
+you would make a shortcut with this command:
+
+ C:\Games\LucasArts\scummvm.exe -f -p C:\Games\LucasArts\monkey\ monkey
+
+The short game name you see at the end of the command line is very
+important. You can get the current list of games and game names at:
+http://scummvm.sourceforge.net/compatibility.php
+
+Command Line Options:
+
+ scummvm [-b<num>] [-p path] game
+
+ -p <path> - path to where the game is installed
+ -b<num> - start in that room
+ -t<num> - Set music tempo. Suggested: 1F0000
+ -f - fullscreen mode
+
+In game Keys:
+
+ Ctrl 0-9 and Shift 0-9 to load and save states.
+ Ctrl-z quits
+ Ctrl-f runs in fast mode.
+ Ctrl-d starts the debugger.
+ Ctrl-s shows memory consumption.
+ F5 displays a save/load box.
+ Space pauses.
+ Alt-Enter toggles full screen (on *nix only)
Savegames:
----------
-Savegames are by default put in the current directory. You can use the environment variable SCUMMVM_SAVEPATH to specify where to put save games. Don't forget the trailing directory separator.
+
+Savegames are by default put in the current directory. You can use the
+environment variable SCUMMVM_SAVEPATH to specify where to put save games.
+Don't forget the trailing directory separator.
+
Bash Example:
export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/
-Playing sound with Timidity:
-----------------------------
+Playing sound with Timidity (*nix only):
+----------------------------------------
+
Start Timidity with the following command line :
$ timidity -irv 7777
@@ -61,7 +119,10 @@ $ timidity -irv 7777
Then just start ScummVM and you should have sound.
In order to use timidity, you need to compile ScummVM with USE_TIMIDITY.
-If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be emulated and ScummVM will output the music as sampled waves. (doesn't work with Sam&Max)
+If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be
+emulated and ScummVM will output the music as sampled waves.
+(doesn't work with Sam&Max)
+------------------------------------------------------------------------
Good Luck,
-The ScummVM team. \ No newline at end of file
+The ScummVM team.