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author | Filippos Karapetis | 2010-12-05 14:04:50 +0000 |
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committer | Willem Jan Palenstijn | 2011-11-20 22:43:10 +0100 |
commit | e1abe47fbeeb277723a5a044c28a4acf990fac95 (patch) | |
tree | 1623a9ca36a6e85c8cd69c2db35efc7483f04efe | |
parent | 4cc5934d840fb495ff7543c01ff053044f3fa64f (diff) | |
download | scummvm-rg350-e1abe47fbeeb277723a5a044c28a4acf990fac95.tar.gz scummvm-rg350-e1abe47fbeeb277723a5a044c28a4acf990fac95.tar.bz2 scummvm-rg350-e1abe47fbeeb277723a5a044c28a4acf990fac95.zip |
TOLTECS: Reduced header dependencies and removed a TODO
-rw-r--r-- | engines/toltecs/toltecs.cpp | 12 | ||||
-rw-r--r-- | engines/toltecs/toltecs.h | 2 |
2 files changed, 0 insertions, 14 deletions
diff --git a/engines/toltecs/toltecs.cpp b/engines/toltecs/toltecs.cpp index ae5e17cae4..2092d034bc 100644 --- a/engines/toltecs/toltecs.cpp +++ b/engines/toltecs/toltecs.cpp @@ -21,25 +21,18 @@ * */ -#include "common/events.h" #include "common/EventRecorder.h" -#include "common/keyboard.h" -#include "common/file.h" -#include "common/savefile.h" #include "common/config-manager.h" #include "common/str.h" #include "base/plugins.h" #include "base/version.h" -#include "graphics/surface.h" #include "graphics/cursorman.h" -#include "graphics/primitives.h" #include "engines/util.h" #include "sound/mixer.h" -#include "backends/audiocd/audiocd.h" #include "toltecs/toltecs.h" #include "toltecs/animation.h" @@ -72,11 +65,6 @@ ToltecsEngine::ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDe _rnd = new Common::RandomSource(); g_eventRec.registerRandomSource(*_rnd, "toltecs"); - - int cd_num = ConfMan.getInt("cdrom"); - if (cd_num >= 0) - _system->getAudioCDManager()->openCD(cd_num); - } ToltecsEngine::~ToltecsEngine() { diff --git a/engines/toltecs/toltecs.h b/engines/toltecs/toltecs.h index 24e7f166d3..38a8952bcc 100644 --- a/engines/toltecs/toltecs.h +++ b/engines/toltecs/toltecs.h @@ -51,8 +51,6 @@ class Screen; class SegmentMap; class Sound; -// TODO/FIXME: The includes of the Toltecs engine need serious clean-up - enum SysString { kStrLoadingPleaseWait, kStrWhatCanIDoForYou, |