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authorOliver Kiehl2003-05-31 20:53:00 +0000
committerOliver Kiehl2003-05-31 20:53:00 +0000
commite1e7daa1c5ec583f55bbeeb0d38708b97f7e8922 (patch)
treea28227b895458f8bd3d8704bf1e6249848379cbe
parentbd08b33f83f3db035f4a116d41a7208ef910a792 (diff)
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Some really cheap doxygen documentation
svn-id: r8191
-rw-r--r--sky/logic.cpp96
1 files changed, 49 insertions, 47 deletions
diff --git a/sky/logic.cpp b/sky/logic.cpp
index b8b6d5e4ab..6071176050 100644
--- a/sky/logic.cpp
+++ b/sky/logic.cpp
@@ -110,8 +110,8 @@ void SkyLogic::nop() {}
* @see script()
*/
void SkyLogic::logicScript() {
- // Process the current mega's script
- // If the script finishes then drop back a level
+ /// Process the current mega's script
+ /// If the script finishes then drop back a level
for (;;) {
uint16 mode = _compact->mode; // get pointer to current script
@@ -147,8 +147,8 @@ void SkyLogic::autoRoute() {
}
void SkyLogic::arAnim() {
- // Follow a route
- // Mega should be in getToMode
+ /// Follow a route
+ /// Mega should be in getToMode
// only check collisions on character boundaries
if ((_compact->xcood & 7) || (_compact->ycood & 7)) {
@@ -277,6 +277,7 @@ void SkyLogic::arAnim() {
}
void SkyLogic::mainAnim() {
+ /// Extension of arAnim()
_compact->extCompact->waitingFor = 0; // clear possible zero-zero skip
uint16 *sequence = _compact->grafixProg;
@@ -341,7 +342,7 @@ void SkyLogic::arTurn() {
}
void SkyLogic::alt() {
- // change the current script
+ /// change the current script
_compact->logic = L_SCRIPT;
*SkyCompact::getSub(_compact, _compact->mode) = _compact->extCompact->alt;
*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
@@ -349,7 +350,7 @@ void SkyLogic::alt() {
}
void SkyLogic::anim() {
- // Follow an animation sequence
+ /// Follow an animation sequence
uint16 *grafixProg = _compact->grafixProg;
@@ -400,11 +401,13 @@ void SkyLogic::cursor() {
}
void SkyLogic::talk() {
- error("Stub: SkyLogic::talk");
+ warning("Stub: SkyLogic::talk");
+ _compact->logic = L_SCRIPT;
+ logicScript();
}
void SkyLogic::listen() {
- // Stay in this mode until id in c_get_to_flag leaves l_talk mode
+ /// Stay in this mode until id in getToFlag leaves L_TALK mode
Compact *cpt = SkyState::fetchCompact(_compact->flag);
@@ -416,11 +419,11 @@ void SkyLogic::listen() {
}
void SkyLogic::stopped() {
- // waiting for another mega to move or give-up trying
-
- // this mode will always be set up from a special script
- // that will be one level higher than the script we
- // would wish to restart from
+ /// waiting for another mega to move or give-up trying
+ ///
+ /// this mode will always be set up from a special script
+ /// that will be one level higher than the script we
+ /// would wish to restart from
Compact *cpt = SkyState::fetchCompact(_compact->extCompact->waitingFor);
@@ -469,8 +472,8 @@ void SkyLogic::pause() {
}
void SkyLogic::waitSync() {
- // checks c_sync, when its non 0
- // the id is put back into script mode
+ /// checks c_sync, when its non 0
+ /// the id is put back into script mode
// use this instead of loops in the script
if (!_compact->sync)
@@ -481,8 +484,7 @@ void SkyLogic::waitSync() {
}
void SkyLogic::simpleAnim() {
- // follow an animation sequence module
- // whilst ignoring the coordinate data
+ /// follow an animation sequence module whilst ignoring the coordinate data
uint16 *grafixProg = _compact->grafixProg;
@@ -937,8 +939,8 @@ void SkyLogic::initScriptVariables() {
*/
uint16 SkyLogic::script(uint16 scriptNo, uint16 offset) {
script:
- // process a script
- // low level interface to interpreter
+ /// process a script
+ /// low level interface to interpreter
uint16 moduleNo = (uint16)((scriptNo & 0xff00) >> 12);
debug(3, "Doing Script %x\n", (offset << 16) | scriptNo);
@@ -1257,7 +1259,7 @@ bool SkyLogic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
- // turn compact to direction dir
+ /// turn compact to direction dir
uint16 curDir = _compact->extCompact->dir; // get current direction
_compact->extCompact->dir = (uint16)(dir & 0xffff); // set new direction
@@ -1435,7 +1437,7 @@ bool SkyLogic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
}
bool SkyLogic::fnTextKill(uint32 a, uint32 b, uint32 c) {
- // Kill of text items that are mouse detectable
+ /// Kill of text items that are mouse detectable
uint32 id = FIRST_TEXT_COMPACT;
@@ -1454,8 +1456,8 @@ bool SkyLogic::fnStopMode(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnWeWait(uint32 id, uint32 b, uint32 c) {
- // We have hit another mega
- // we are going to wait for it to move
+ /// We have hit another mega
+ /// we are going to wait for it to move
_compact->extCompact->waitingFor = (uint16) id;
stopAndWait();
@@ -1487,7 +1489,7 @@ bool SkyLogic::fnClearRequest(uint32 target, uint32 b, uint32 c) {
}
bool SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
- // check for interaction request
+ /// check for interaction request
if (!_compact->extCompact->request)
return true;
@@ -1502,11 +1504,11 @@ bool SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
- uint i;
-
- // initialise the top menu bar
+ /// initialise the top menu bar
// firstObject is o0 for game menu, k0 for linc
+ uint i;
+
// (1) FIRST, SET UP THE 2 ARROWS SO THEY APPEAR ON SCREEN
Compact *cpt = SkyState::fetchCompact(47);
@@ -1579,8 +1581,8 @@ bool SkyLogic::fnUnhighlight(uint32 item, uint32 b, uint32 c) {
}
bool SkyLogic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
- // return the direction to turn to face another id
- // pass back result in c_just_flag
+ /// return the direction to turn to face another id
+ /// pass back result in c_just_flag
Compact *cpt = SkyState::fetchCompact(otherId);
@@ -1614,7 +1616,7 @@ bool SkyLogic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
}
bool SkyLogic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
- // Make sprite a foreground sprite
+ /// Make sprite a foreground sprite
Compact *cpt = SkyState::fetchCompact(sprite);
cpt->status &= 0xfff8;
cpt->status |= ST_FOREGROUND;
@@ -1622,14 +1624,14 @@ bool SkyLogic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
}
bool SkyLogic::fnBackground(uint32 a, uint32 b, uint32 c) {
- // Make us a background sprite
+ /// Make us a background sprite
_compact->status &= 0xfff8;
_compact->status |= ST_BACKGROUND;
return true;
}
bool SkyLogic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) {
- // Make sprite a background sprite
+ /// Make sprite a background sprite
Compact *cpt = SkyState::fetchCompact(sprite);
cpt->status &= 0xfff8;
cpt->status |= ST_BACKGROUND;
@@ -1644,24 +1646,24 @@ bool SkyLogic::fnSort(uint32 mega, uint32 b, uint32 c) {
}
bool SkyLogic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) {
- // stop the compact printing
- // remove foreground, background & sort
+ /// stop the compact printing
+ /// remove foreground, background & sort
_compact->status &= 0xfff8;
return true;
}
bool SkyLogic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) {
- // stop the compact printing
- // remove foreground, background & sort
+ /// stop the compact printing
+ /// remove foreground, background & sort
Compact *cpt = SkyState::fetchCompact(us);
cpt->status &= 0xfff8;
return true;
}
bool SkyLogic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
- // used when a mega is to be restarted
- // eg - when a smaller mega turn to larger
- // - a mega changes rooms...
+ /// used when a mega is to be restarted
+ /// eg - when a smaller mega turn to larger
+ /// - a mega changes rooms...
Compact *cpt = SkyState::fetchCompact(id);
uint16 *rst = (uint16 *)SkyState::fetchCompact(resetBlock);
@@ -1673,13 +1675,13 @@ bool SkyLogic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
}
bool SkyLogic::fnToggleGrid(uint32 a, uint32 b, uint32 c) {
- // Toggle a mega's grid plotting
+ /// Toggle a mega's grid plotting
_compact->status ^= ST_GRID_PLOT;
return true;
}
bool SkyLogic::fnPause(uint32 cycles, uint32 b, uint32 c) {
- // Set mega to l_pause
+ /// Set mega to L_PAUSE
_compact->flag = (uint16)(cycles & 0xffff);
_compact->logic = L_PAUSE;
return false; // drop out of script
@@ -1741,7 +1743,7 @@ bool SkyLogic::fnSetMegaSet(uint32 mega, uint32 setNo, uint32 c) {
}
bool SkyLogic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
- // Move a list of id's to another screen
+ /// Move a list of id's to another screen
uint16 *p = SkyCompact::move_list[listNo];
for (int i = 0; i < 2; i++) {
if (!*p)
@@ -1753,7 +1755,7 @@ bool SkyLogic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
}
bool SkyLogic::fnNewList(uint32 a, uint32 b, uint32 c) {
- // Reset the chooser list
+ /// Reset the chooser list
for (int i = 0; i < 16; i++)
_scriptVariables[TEXT1 + i] = 0;
return true;
@@ -1833,9 +1835,9 @@ bool SkyLogic::fnFetchPlace(uint32 id, uint32 b, uint32 c) {
}
bool SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
- // return id's x & y coordinate & c_mood (i.e. stood still yes/no)
- // used by Joey-Logic - done in code like this because scripts can't
- // get access to another megas compact as easily
+ /// return id's x & y coordinate & c_mood (i.e. stood still yes/no)
+ /// used by Joey-Logic - done in code like this because scripts can't
+ /// get access to another megas compact as easily
Compact *cpt = SkyState::fetchCompact(id);
@@ -1985,7 +1987,7 @@ bool SkyLogic::fnLincTextModule(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
- // Kill all text items
+ /// Kill all text items
uint32 id = FIRST_TEXT_COMPACT;