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| author | Filippos Karapetis | 2015-12-26 12:43:18 +0200 | 
|---|---|---|
| committer | Filippos Karapetis | 2015-12-26 12:43:18 +0200 | 
| commit | e231c6753bdc9ccdcae5497ef55af9afcd74edca (patch) | |
| tree | d48a56855e3f6ec41c776e236a15da46642fae02 | |
| parent | 0b9126f7749a31541d491dc2e1f8af401766788e (diff) | |
| download | scummvm-rg350-e231c6753bdc9ccdcae5497ef55af9afcd74edca.tar.gz scummvm-rg350-e231c6753bdc9ccdcae5497ef55af9afcd74edca.tar.bz2 scummvm-rg350-e231c6753bdc9ccdcae5497ef55af9afcd74edca.zip | |
LAB: Update music after drawing the map rooms
| -rw-r--r-- | engines/lab/map.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/engines/lab/map.cpp b/engines/lab/map.cpp index 7d1645f4fa..d96631f330 100644 --- a/engines/lab/map.cpp +++ b/engines/lab/map.cpp @@ -337,10 +337,11 @@ void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fad  	for (int i = 1; i <= _maxRooms; i++) {  		if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) {  			drawRoomMap(i, (bool)(i == curRoom)); -			updateMusicAndEvents();  		}  	} +	updateMusicAndEvents(); +  	// Makes sure the X is drawn in corridors  	// NOTE: this here on purpose just in case there's some weird  	// condition, like the surreal maze where there are no rooms | 
