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author | Alejandro Marzini | 2010-06-07 03:23:05 +0000 |
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committer | Alejandro Marzini | 2010-06-07 03:23:05 +0000 |
commit | e23ae648bc5f32c3b1bd492ade83fb5794e69f95 (patch) | |
tree | 8a347fe0da552ad04e5b3120071b86f4c5be4c00 | |
parent | 56b9e6c9b70a5a1b00ddadfb9cc4e298c1153a0b (diff) | |
download | scummvm-rg350-e23ae648bc5f32c3b1bd492ade83fb5794e69f95.tar.gz scummvm-rg350-e23ae648bc5f32c3b1bd492ade83fb5794e69f95.tar.bz2 scummvm-rg350-e23ae648bc5f32c3b1bd492ade83fb5794e69f95.zip |
Removed old subsystems design files. Removed graphics.cpp
svn-id: r49474
-rw-r--r-- | backends/platform/sdl/audio.cpp | 350 | ||||
-rw-r--r-- | backends/platform/sdl/audio.h | 116 | ||||
-rw-r--r-- | backends/platform/sdl/file.cpp | 241 | ||||
-rw-r--r-- | backends/platform/sdl/file.h | 64 | ||||
-rw-r--r-- | backends/platform/sdl/graphics.cpp | 2025 | ||||
-rw-r--r-- | backends/platform/sdl/module.mk | 1 | ||||
-rw-r--r-- | backends/platform/sdl/mutex.cpp | 83 | ||||
-rw-r--r-- | backends/platform/sdl/mutex.h | 66 | ||||
-rw-r--r-- | backends/platform/sdl/timer.cpp | 120 | ||||
-rw-r--r-- | backends/platform/sdl/timer.h | 66 |
10 files changed, 0 insertions, 3132 deletions
diff --git a/backends/platform/sdl/audio.cpp b/backends/platform/sdl/audio.cpp deleted file mode 100644 index 7cbdd010d6..0000000000 --- a/backends/platform/sdl/audio.cpp +++ /dev/null @@ -1,350 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "backends/platform/sdl/audio.h" -#include "sound/mixer_intern.h" -#include "common/config-manager.h" - -//#define SAMPLES_PER_SEC 11025 -#define SAMPLES_PER_SEC 22050 -//#define SAMPLES_PER_SEC 44100 - -SdlSubSys_Audio::SdlSubSys_Audio() - : - _inited(false), - _cdrom(0), -#if MIXER_DOUBLE_BUFFERING - _soundMutex(0), _soundCond(0), _soundThread(0), - _soundThreadIsRunning(false), _soundThreadShouldQuit(false), -#endif - _mixer(0) { - -} - -SdlSubSys_Audio::~SdlSubSys_Audio() { - if (_inited) { - audioDone(); - } -} - -void SdlSubSys_Audio::audioInit() { - if (_inited) { - return; - } - - // Create and hook up the mixer, if none exists yet (we check for this to - // allow subclasses to provide their own). - if (_mixer == 0) { - setupMixer(); - } - - _inited = true; -} - -void SdlSubSys_Audio::audioDone() { - if (_cdrom) { - SDL_CDStop(_cdrom); - SDL_CDClose(_cdrom); - } - - closeMixer(); - - _inited = false; -} - -bool SdlSubSys_Audio::hasFeature(Feature f) { - return false; -} - -void SdlSubSys_Audio::setFeatureState(Feature f, bool enable) { - -} - -bool SdlSubSys_Audio::getFeatureState(Feature f) { - return false; -} - -#if MIXER_DOUBLE_BUFFERING - -void SdlSubSys_Audio::mixerProducerThread() { - byte nextSoundBuffer; - - SDL_LockMutex(_soundMutex); - while (true) { - // Wait till we are allowed to produce data - SDL_CondWait(_soundCond, _soundMutex); - - if (_soundThreadShouldQuit) - break; - - // Generate samples and put them into the next buffer - nextSoundBuffer = _activeSoundBuf ^ 1; - _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); - - // Swap buffers - _activeSoundBuf = nextSoundBuffer; - } - SDL_UnlockMutex(_soundMutex); -} - -int SDLCALL SdlSubSys_Audio::mixerProducerThreadEntry(void *arg) { - OSystem_SDL *this_ = (OSystem_SDL *)arg; - assert(this_); - this_->mixerProducerThread(); - return 0; -} - - -void SdlSubSys_Audio::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) { - _soundThreadIsRunning = false; - _soundThreadShouldQuit = false; - - // Create mutex and condition variable - _soundMutex = SDL_CreateMutex(); - _soundCond = SDL_CreateCond(); - - // Create two sound buffers - _activeSoundBuf = 0; - _soundBufSize = bufSize; - _soundBuffers[0] = (byte *)calloc(1, bufSize); - _soundBuffers[1] = (byte *)calloc(1, bufSize); - - _soundThreadIsRunning = true; - - // Finally start the thread - _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); -} - -void SdlSubSys_Audio::deinitThreadedMixer() { - // Kill thread?? _soundThread - - if (_soundThreadIsRunning) { - // Signal the producer thread to end, and wait for it to actually finish. - _soundThreadShouldQuit = true; - SDL_CondBroadcast(_soundCond); - SDL_WaitThread(_soundThread, NULL); - - // Kill the mutex & cond variables. - // Attention: AT this point, the mixer callback must not be running - // anymore, else we will crash! - SDL_DestroyMutex(_soundMutex); - SDL_DestroyCond(_soundCond); - - _soundThreadIsRunning = false; - - free(_soundBuffers[0]); - free(_soundBuffers[1]); - } -} - - -void SdlSubSys_Audio::mixCallback(void *arg, byte *samples, int len) { - OSystem_SDL *this_ = (OSystem_SDL *)arg; - assert(this_); - assert(this_->_mixer); - - assert((int)this_->_soundBufSize == len); - - // Lock mutex, to ensure our data is not overwritten by the producer thread - SDL_LockMutex(this_->_soundMutex); - - // Copy data from the current sound buffer - memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); - - // Unlock mutex and wake up the produced thread - SDL_UnlockMutex(this_->_soundMutex); - SDL_CondSignal(this_->_soundCond); -} - -#else - -void SdlSubSys_Audio::mixCallback(void *sys, byte *samples, int len) { - SdlSubSys_Audio *this_ = (SdlSubSys_Audio *)sys; - assert(this_); - assert(this_->_mixer); - - this_->_mixer->mixCallback(samples, len); -} - -#endif - -void SdlSubSys_Audio::setupMixer() { - SDL_AudioSpec desired; - - // Determine the desired output sampling frequency. - uint32 samplesPerSec = 0; - if (ConfMan.hasKey("output_rate")) - samplesPerSec = ConfMan.getInt("output_rate"); - if (samplesPerSec <= 0) - samplesPerSec = SAMPLES_PER_SEC; - - // Determine the sample buffer size. We want it to store enough data for - // at least 1/16th of a second (though at most 8192 samples). Note - // that it must be a power of two. So e.g. at 22050 Hz, we request a - // sample buffer size of 2048. - uint32 samples = 8192; - while (samples * 16 > samplesPerSec * 2) - samples >>= 1; - - memset(&desired, 0, sizeof(desired)); - desired.freq = samplesPerSec; - desired.format = AUDIO_S16SYS; - desired.channels = 2; - desired.samples = (uint16)samples; - desired.callback = mixCallback; - desired.userdata = this; - - assert(!_mixer); - if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { - warning("Could not open audio device: %s", SDL_GetError()); - _mixer = new Audio::MixerImpl(this, samplesPerSec); - assert(_mixer); - _mixer->setReady(false); - } else { - // Note: This should be the obtained output rate, but it seems that at - // least on some platforms SDL will lie and claim it did get the rate - // even if it didn't. Probably only happens for "weird" rates, though. - samplesPerSec = _obtainedRate.freq; - debug(1, "Output sample rate: %d Hz", samplesPerSec); - - // Create the mixer instance and start the sound processing - _mixer = new Audio::MixerImpl(this, samplesPerSec); - assert(_mixer); - _mixer->setReady(true); - -#if MIXER_DOUBLE_BUFFERING - initThreadedMixer(_mixer, _obtainedRate.samples * 4); -#endif - - // start the sound system - SDL_PauseAudio(0); - } -} - -void SdlSubSys_Audio::closeMixer() { - if (_mixer) - _mixer->setReady(false); - - SDL_CloseAudio(); - - delete _mixer; - _mixer = 0; - -#if MIXER_DOUBLE_BUFFERING - deinitThreadedMixer(); -#endif - -} - -Audio::Mixer *SdlSubSys_Audio::getMixer() { - assert(_mixer); - return _mixer; -} - -bool SdlSubSys_Audio::openCD(int drive) { - if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) - _cdrom = NULL; - else { - _cdrom = SDL_CDOpen(drive); - // Did it open? Check if _cdrom is NULL - if (!_cdrom) { - warning("Couldn't open drive: %s", SDL_GetError()); - } else { - _cdNumLoops = 0; - _cdStopTime = 0; - _cdEndTime = 0; - } - } - - return (_cdrom != NULL); -} - -void SdlSubSys_Audio::stopCD() { /* Stop CD Audio in 1/10th of a second */ - _cdStopTime = SDL_GetTicks() + 100; - _cdNumLoops = 0; -} - -void SdlSubSys_Audio::playCD(int track, int num_loops, int start_frame, int duration) { - if (!num_loops && !start_frame) - return; - - if (!_cdrom) - return; - - if (duration > 0) - duration += 5; - - _cdTrack = track; - _cdNumLoops = num_loops; - _cdStartFrame = start_frame; - - SDL_CDStatus(_cdrom); - if (start_frame == 0 && duration == 0) - SDL_CDPlayTracks(_cdrom, track, 0, 1, 0); - else - SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration); - _cdDuration = duration; - _cdStopTime = 0; - _cdEndTime = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS; -} - -bool SdlSubSys_Audio::pollCD() { - if (!_cdrom) - return false; - - return (_cdNumLoops != 0 && (SDL_GetTicks() < _cdEndTime || SDL_CDStatus(_cdrom) == CD_PLAYING)); -} - -void SdlSubSys_Audio::updateCD() { - if (!_cdrom) - return; - - if (_cdStopTime != 0 && SDL_GetTicks() >= _cdStopTime) { - SDL_CDStop(_cdrom); - _cdNumLoops = 0; - _cdStopTime = 0; - return; - } - - if (_cdNumLoops == 0 || SDL_GetTicks() < _cdEndTime) - return; - - if (_cdNumLoops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) { - // Wait another second for it to be done - _cdEndTime += 1000; - return; - } - - if (_cdNumLoops > 0) - _cdNumLoops--; - - if (_cdNumLoops != 0) { - if (_cdStartFrame == 0 && _cdDuration == 0) - SDL_CDPlayTracks(_cdrom, _cdTrack, 0, 1, 0); - else - SDL_CDPlayTracks(_cdrom, _cdTrack, _cdStartFrame, 0, _cdDuration); - _cdEndTime = SDL_GetTicks() + _cdrom->track[_cdTrack].length * 1000 / CD_FPS; - } -} diff --git a/backends/platform/sdl/audio.h b/backends/platform/sdl/audio.h deleted file mode 100644 index 4ef560999e..0000000000 --- a/backends/platform/sdl/audio.h +++ /dev/null @@ -1,116 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef BACKENDS_SDL_SUBSYS_AUDIO_H -#define BACKENDS_SDL_SUBSYS_AUDIO_H - -#include "backends/base-subsys-audio.h" - -#if defined(__SYMBIAN32__) -#include <esdl\SDL.h> -#else -#include <SDL.h> -#endif - -#if defined(MACOSX) -// On Mac OS X, we need to double buffer the audio buffer, else anything -// which produces sampled data with high latency (like the MT-32 emulator) -// will sound terribly. -// This could be enabled for more / most ports in the future, but needs some -// testing. -#define MIXER_DOUBLE_BUFFERING 1 -#endif - -namespace Audio { - class MixerImpl; -} - -class SdlSubSys_Audio : public BaseSubSys_Audio { -public: - SdlSubSys_Audio(); - ~SdlSubSys_Audio(); - - virtual void audioInit(); - virtual void audioDone(); - - bool hasFeature(Feature f); - void setFeatureState(Feature f, bool enable); - bool getFeatureState(Feature f); - - // Set function that generates samples - virtual void setupMixer(); - static void mixCallback(void *s, byte *samples, int len); - - virtual void closeMixer(); - - virtual Audio::Mixer *getMixer(); - - virtual bool openCD(int drive); - - // Poll CD status - // Returns true if cd audio is playing - bool pollCD(); - - // Play CD audio track - void playCD(int track, int num_loops, int start_frame, int duration); - - // Stop CD audio track - void stopCD(); - - // Update CD audio status - void updateCD(); - -protected: - bool _inited; - - SDL_AudioSpec _obtainedRate; - - // CD Audio - SDL_CD *_cdrom; - int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration; - uint32 _cdEndTime, _cdStopTime; - -#ifdef MIXER_DOUBLE_BUFFERING - SDL_mutex *_soundMutex; - SDL_cond *_soundCond; - SDL_Thread *_soundThread; - bool _soundThreadIsRunning; - bool _soundThreadShouldQuit; - - byte _activeSoundBuf; - uint _soundBufSize; - byte *_soundBuffers[2]; - - void mixerProducerThread(); - static int SDLCALL mixerProducerThreadEntry(void *arg); - void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); - void deinitThreadedMixer(); -#endif - - Audio::MixerImpl *_mixer; -}; - - -#endif diff --git a/backends/platform/sdl/file.cpp b/backends/platform/sdl/file.cpp deleted file mode 100644 index 4c742395df..0000000000 --- a/backends/platform/sdl/file.cpp +++ /dev/null @@ -1,241 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#if defined(WIN32) -#include <windows.h> -// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h -#undef ARRAYSIZE -#endif - -#include "backends/platform/sdl/file.h" -#include "common/archive.h" - -#ifdef UNIX - #include "backends/saves/posix/posix-saves.h" -#else - #include "backends/saves/default/default-saves.h" -#endif - -/* - * Include header files needed for the getFilesystemFactory() method. - */ -#if defined(__amigaos4__) - #include "backends/fs/amigaos4/amigaos4-fs-factory.h" -#elif defined(UNIX) - #include "backends/fs/posix/posix-fs-factory.h" -#elif defined(WIN32) - #include "backends/fs/windows/windows-fs-factory.h" -#endif - - -#if defined(UNIX) -#ifdef MACOSX -#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences" -#elif defined(SAMSUNGTV) -#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc" -#else -#define DEFAULT_CONFIG_FILE ".scummvmrc" -#endif -#else -#define DEFAULT_CONFIG_FILE "scummvm.ini" -#endif - -SdlSubSys_File::SdlSubSys_File() - : - _inited(false), - _fsFactory(0), - _savefile(0) { - - #if defined(__amigaos4__) - _fsFactory = new AmigaOSFilesystemFactory(); - #elif defined(UNIX) - _fsFactory = new POSIXFilesystemFactory(); - #elif defined(WIN32) - _fsFactory = new WindowsFilesystemFactory(); - #elif defined(__SYMBIAN32__) - // Do nothing since its handled by the Symbian SDL inheritance - #else - #error Unknown and unsupported FS backend - #endif -} - -SdlSubSys_File::~SdlSubSys_File() { - if (_inited) { - fileDone(); - } -} - -void SdlSubSys_File::fileInit() { - if (_inited) { - return; - } - - // Create the savefile manager, if none exists yet (we check for this to - // allow subclasses to provide their own). - if (_savefile == 0) { - #ifdef UNIX - _savefile = new POSIXSaveFileManager(); - #else - _savefile = new DefaultSaveFileManager(); - #endif - } - - _inited = true; -} - -void SdlSubSys_File::fileDone() { - // Event Manager requires save manager for storing - // recorded events - delete getEventManager(); - delete _savefile; - - _inited = false; -} - -bool SdlSubSys_File::hasFeature(Feature f) { - return false; -} - -void SdlSubSys_File::setFeatureState(Feature f, bool enable) { - -} - -bool SdlSubSys_File::getFeatureState(Feature f) { - return false; -} - -Common::SaveFileManager *SdlSubSys_File::getSavefileManager() { - assert(_savefile); - return _savefile; -} - -FilesystemFactory *SdlSubSys_File::getFilesystemFactory() { - assert(_fsFactory); - return _fsFactory; -} - -void SdlSubSys_File::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { - -#ifdef DATA_PATH - // Add the global DATA_PATH to the directory search list - // FIXME: We use depth = 4 for now, to match the old code. May want to change that - Common::FSNode dataNode(DATA_PATH); - if (dataNode.exists() && dataNode.isDirectory()) { - s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority); - } -#endif - -#ifdef MACOSX - // Get URL of the Resource directory of the .app bundle - CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); - if (fileUrl) { - // Try to convert the URL to an absolute path - UInt8 buf[MAXPATHLEN]; - if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) { - // Success: Add it to the search path - Common::String bundlePath((const char *)buf); - s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority); - } - CFRelease(fileUrl); - } - -#endif - -} - -static Common::String getDefaultConfigFileName() { - char configFile[MAXPATHLEN]; -#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) - OSVERSIONINFO win32OsVersion; - ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO)); - win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); - GetVersionEx(&win32OsVersion); - // Check for non-9X version of Windows. - if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) { - // Use the Application Data directory of the user profile. - if (win32OsVersion.dwMajorVersion >= 5) { - if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile))) - error("Unable to access application data directory"); - } else { - if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile))) - error("Unable to access user profile directory"); - - strcat(configFile, "\\Application Data"); - CreateDirectory(configFile, NULL); - } - - strcat(configFile, "\\ScummVM"); - CreateDirectory(configFile, NULL); - strcat(configFile, "\\" DEFAULT_CONFIG_FILE); - - FILE *tmp = NULL; - if ((tmp = fopen(configFile, "r")) == NULL) { - // Check windows directory - char oldConfigFile[MAXPATHLEN]; - GetWindowsDirectory(oldConfigFile, MAXPATHLEN); - strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); - if ((tmp = fopen(oldConfigFile, "r"))) { - strcpy(configFile, oldConfigFile); - - fclose(tmp); - } - } else { - fclose(tmp); - } - } else { - // Check windows directory - GetWindowsDirectory(configFile, MAXPATHLEN); - strcat(configFile, "\\" DEFAULT_CONFIG_FILE); - } -#elif defined(UNIX) - // On UNIX type systems, by default we store the config file inside - // to the HOME directory of the user. - // - // GP2X is Linux based but Home dir can be read only so do not use - // it and put the config in the executable dir. - // - // On the iPhone, the home dir of the user when you launch the app - // from the Springboard, is /. Which we don't want. - const char *home = getenv("HOME"); - if (home != NULL && strlen(home) < MAXPATHLEN) - snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE); - else - strcpy(configFile, DEFAULT_CONFIG_FILE); -#else - strcpy(configFile, DEFAULT_CONFIG_FILE); -#endif - - return configFile; -} - -Common::SeekableReadStream *SdlSubSys_File::createConfigReadStream() { - Common::FSNode file(getDefaultConfigFileName()); - return file.createReadStream(); -} - -Common::WriteStream *SdlSubSys_File::createConfigWriteStream() { - Common::FSNode file(getDefaultConfigFileName()); - return file.createWriteStream(); -} diff --git a/backends/platform/sdl/file.h b/backends/platform/sdl/file.h deleted file mode 100644 index 0e0bec7ce8..0000000000 --- a/backends/platform/sdl/file.h +++ /dev/null @@ -1,64 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef BACKENDS_SDL_SUBSYS_FILE_H -#define BACKENDS_SDL_SUBSYS_FILE_H - -#include "backends/base-subsys-file.h" - -#if defined(__SYMBIAN32__) -#include <esdl\SDL.h> -#else -#include <SDL.h> -#endif - -class SdlSubSys_File : public BaseSubSys_File { -public: - SdlSubSys_File(); - ~SdlSubSys_File(); - - virtual void fileInit(); - virtual void fileDone(); - - bool hasFeature(Feature f); - void setFeatureState(Feature f, bool enable); - bool getFeatureState(Feature f); - - virtual Common::SeekableReadStream *createConfigReadStream(); - virtual Common::WriteStream *createConfigWriteStream(); - - virtual Common::SaveFileManager *getSavefileManager(); - virtual FilesystemFactory *getFilesystemFactory(); - virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); - -protected: - bool _inited; - - FilesystemFactory *_fsFactory; - Common::SaveFileManager *_savefile; -}; - - -#endif diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp deleted file mode 100644 index b3ef101e9e..0000000000 --- a/backends/platform/sdl/graphics.cpp +++ /dev/null @@ -1,2025 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "backends/platform/sdl/sdl.h" -#include "common/mutex.h" -#include "common/util.h" -#ifdef USE_RGB_COLOR -#include "common/list.h" -#endif -#include "graphics/font.h" -#include "graphics/fontman.h" -#include "graphics/scaler.h" -#include "graphics/scaler/aspect.h" -#include "graphics/surface.h" - -static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { - {"1x", "Normal (no scaling)", GFX_NORMAL}, -#ifdef USE_SCALERS - {"2x", "2x", GFX_DOUBLESIZE}, - {"3x", "3x", GFX_TRIPLESIZE}, - {"2xsai", "2xSAI", GFX_2XSAI}, - {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, - {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, - {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, - {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, -#ifdef USE_HQ_SCALERS - {"hq2x", "HQ2x", GFX_HQ2X}, - {"hq3x", "HQ3x", GFX_HQ3X}, -#endif - {"tv2x", "TV2x", GFX_TV2X}, - {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, -#endif - {0, 0, 0} -}; - -// Table of relative scalers magnitudes -// [definedScale - 1][scaleFactor - 1] -static ScalerProc *scalersMagn[3][3] = { -#ifdef USE_SCALERS - { Normal1x, AdvMame2x, AdvMame3x }, - { Normal1x, Normal1x, Normal1o5x }, - { Normal1x, Normal1x, Normal1x } -#else // remove dependencies on other scalers - { Normal1x, Normal1x, Normal1x }, - { Normal1x, Normal1x, Normal1x }, - { Normal1x, Normal1x, Normal1x } -#endif -}; - -static const int s_gfxModeSwitchTable[][4] = { - { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, - { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, - { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, - { GFX_NORMAL, GFX_2XSAI, -1, -1 }, - { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, - { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, - { GFX_NORMAL, GFX_TV2X, -1, -1 }, - { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } - }; - -#ifdef USE_SCALERS -static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); -#endif - -const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const { - return s_supportedGraphicsModes; -} - -int OSystem_SDL::getDefaultGraphicsMode() const { - return GFX_DOUBLESIZE; -} - -void OSystem_SDL::beginGFXTransaction() { - assert(_transactionMode == kTransactionNone); - - _transactionMode = kTransactionActive; - - _transactionDetails.sizeChanged = false; - - _transactionDetails.needHotswap = false; - _transactionDetails.needUpdatescreen = false; - - _transactionDetails.normal1xScaler = false; -#ifdef USE_RGB_COLOR - _transactionDetails.formatChanged = false; -#endif - - _oldVideoMode = _videoMode; -} - -OSystem::TransactionError OSystem_SDL::endGFXTransaction() { - int errors = kTransactionSuccess; - - assert(_transactionMode != kTransactionNone); - - if (_transactionMode == kTransactionRollback) { - if (_videoMode.fullscreen != _oldVideoMode.fullscreen) { - errors |= kTransactionFullscreenFailed; - - _videoMode.fullscreen = _oldVideoMode.fullscreen; - } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) { - errors |= kTransactionAspectRatioFailed; - - _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection; - } else if (_videoMode.mode != _oldVideoMode.mode) { - errors |= kTransactionModeSwitchFailed; - - _videoMode.mode = _oldVideoMode.mode; - _videoMode.scaleFactor = _oldVideoMode.scaleFactor; -#ifdef USE_RGB_COLOR - } else if (_videoMode.format != _oldVideoMode.format) { - errors |= kTransactionFormatNotSupported; - - _videoMode.format = _oldVideoMode.format; - _screenFormat = _videoMode.format; -#endif - } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) { - errors |= kTransactionSizeChangeFailed; - - _videoMode.screenWidth = _oldVideoMode.screenWidth; - _videoMode.screenHeight = _oldVideoMode.screenHeight; - _videoMode.overlayWidth = _oldVideoMode.overlayWidth; - _videoMode.overlayHeight = _oldVideoMode.overlayHeight; - } - - if (_videoMode.fullscreen == _oldVideoMode.fullscreen && - _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && - _videoMode.mode == _oldVideoMode.mode && - _videoMode.screenWidth == _oldVideoMode.screenWidth && - _videoMode.screenHeight == _oldVideoMode.screenHeight) { - - // Our new video mode would now be exactly the same as the - // old one. Since we still can not assume SDL_SetVideoMode - // to be working fine, we need to invalidate the old video - // mode, so loadGFXMode would error out properly. - _oldVideoMode.setup = false; - } - } - -#ifdef USE_RGB_COLOR - if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) { -#else - if (_transactionDetails.sizeChanged) { -#endif - unloadGFXMode(); - if (!loadGFXMode()) { - if (_oldVideoMode.setup) { - _transactionMode = kTransactionRollback; - errors |= endGFXTransaction(); - } - } else { - setGraphicsModeIntern(); - clearOverlay(); - - _videoMode.setup = true; - _modeChanged = true; - // OSystem_SDL::pollEvent used to update the screen change count, - // but actually it gives problems when a video mode was changed - // but OSystem_SDL::pollEvent was not called. This for example - // caused a crash under certain circumstances when doing an RTL. - // To fix this issue we update the screen change count right here. - _screenChangeCount++; - } - } else if (_transactionDetails.needHotswap) { - setGraphicsModeIntern(); - if (!hotswapGFXMode()) { - if (_oldVideoMode.setup) { - _transactionMode = kTransactionRollback; - errors |= endGFXTransaction(); - } - } else { - _videoMode.setup = true; - _modeChanged = true; - // OSystem_SDL::pollEvent used to update the screen change count, - // but actually it gives problems when a video mode was changed - // but OSystem_SDL::pollEvent was not called. This for example - // caused a crash under certain circumstances when doing an RTL. - // To fix this issue we update the screen change count right here. - _screenChangeCount++; - - if (_transactionDetails.needUpdatescreen) - internUpdateScreen(); - } - } else if (_transactionDetails.needUpdatescreen) { - setGraphicsModeIntern(); - internUpdateScreen(); - } - - _transactionMode = kTransactionNone; - return (TransactionError)errors; -} - -#ifdef USE_RGB_COLOR -const Graphics::PixelFormat RGBList[] = { -#ifdef ENABLE_32BIT - // RGBA8888, ARGB8888, RGB888 - Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), - Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), - Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), -#endif - // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 - Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), - Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), - Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) -}; -const Graphics::PixelFormat BGRList[] = { -#ifdef ENABLE_32BIT - // ABGR8888, BGRA8888, BGR888 - Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), - Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), - Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), -#endif - // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 - Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), - Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), - Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), - Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) -}; - -// TODO: prioritize matching alpha masks -Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() { - static Common::List<Graphics::PixelFormat> list; - static bool inited = false; - - if (inited) - return list; - - bool BGR = false; - int listLength = ARRAYSIZE(RGBList); - - Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); - if (_hwscreen) { - // Get our currently set hardware format - format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel, - 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss, - 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss, - _hwscreen->format->Rshift, _hwscreen->format->Gshift, - _hwscreen->format->Bshift, _hwscreen->format->Ashift); - - // Workaround to MacOSX SDL not providing an accurate Aloss value. - if (_hwscreen->format->Amask == 0) - format.aLoss = 8; - - // Push it first, as the prefered format. - list.push_back(format); - - if (format.bShift > format.rShift) - BGR = true; - - // Mark that we don't need to do this any more. - inited = true; - } - - for (int i = 0; i < listLength; i++) { - if (inited && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) - continue; - if (BGR) { - if (BGRList[i] != format) - list.push_back(BGRList[i]); - list.push_back(RGBList[i]); - } else { - if (RGBList[i] != format) - list.push_back(RGBList[i]); - list.push_back(BGRList[i]); - } - } - list.push_back(Graphics::PixelFormat::createFormatCLUT8()); - return list; -} -#endif - -bool OSystem_SDL::setGraphicsMode(int mode) { - Common::StackLock lock(_graphicsMutex); - - assert(_transactionMode == kTransactionActive); - - if (_oldVideoMode.setup && _oldVideoMode.mode == mode) - return true; - - int newScaleFactor = 1; - - switch (mode) { - case GFX_NORMAL: - newScaleFactor = 1; - break; -#ifdef USE_SCALERS - case GFX_DOUBLESIZE: - newScaleFactor = 2; - break; - case GFX_TRIPLESIZE: - newScaleFactor = 3; - break; - - case GFX_2XSAI: - newScaleFactor = 2; - break; - case GFX_SUPER2XSAI: - newScaleFactor = 2; - break; - case GFX_SUPEREAGLE: - newScaleFactor = 2; - break; - case GFX_ADVMAME2X: - newScaleFactor = 2; - break; - case GFX_ADVMAME3X: - newScaleFactor = 3; - break; -#ifdef USE_HQ_SCALERS - case GFX_HQ2X: - newScaleFactor = 2; - break; - case GFX_HQ3X: - newScaleFactor = 3; - break; -#endif - case GFX_TV2X: - newScaleFactor = 2; - break; - case GFX_DOTMATRIX: - newScaleFactor = 2; - break; -#endif // USE_SCALERS - - default: - warning("unknown gfx mode %d", mode); - return false; - } - - _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); - if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) - _transactionDetails.needHotswap = true; - - _transactionDetails.needUpdatescreen = true; - - _videoMode.mode = mode; - _videoMode.scaleFactor = newScaleFactor; - - return true; -} - -void OSystem_SDL::setGraphicsModeIntern() { - Common::StackLock lock(_graphicsMutex); - ScalerProc *newScalerProc = 0; - - switch (_videoMode.mode) { - case GFX_NORMAL: - newScalerProc = Normal1x; - break; -#ifdef USE_SCALERS - case GFX_DOUBLESIZE: - newScalerProc = Normal2x; - break; - case GFX_TRIPLESIZE: - newScalerProc = Normal3x; - break; - - case GFX_2XSAI: - newScalerProc = _2xSaI; - break; - case GFX_SUPER2XSAI: - newScalerProc = Super2xSaI; - break; - case GFX_SUPEREAGLE: - newScalerProc = SuperEagle; - break; - case GFX_ADVMAME2X: - newScalerProc = AdvMame2x; - break; - case GFX_ADVMAME3X: - newScalerProc = AdvMame3x; - break; -#ifdef USE_HQ_SCALERS - case GFX_HQ2X: - newScalerProc = HQ2x; - break; - case GFX_HQ3X: - newScalerProc = HQ3x; - break; -#endif - case GFX_TV2X: - newScalerProc = TV2x; - break; - case GFX_DOTMATRIX: - newScalerProc = DotMatrix; - break; -#endif // USE_SCALERS - - default: - error("Unknown gfx mode %d", _videoMode.mode); - } - - _scalerProc = newScalerProc; - - if (_videoMode.mode != GFX_NORMAL) { - for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { - if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) { - _scalerType = i; - break; - } - } - } - - if (!_screen || !_hwscreen) - return; - - // Blit everything to the screen - _forceFull = true; - - // Even if the old and new scale factors are the same, we may have a - // different scaler for the cursor now. - blitCursor(); -} - -int OSystem_SDL::getGraphicsMode() const { - assert (_transactionMode == kTransactionNone); - return _videoMode.mode; -} - -void OSystem_SDL::initSize(uint w, uint h, const Graphics::PixelFormat *format) { - assert(_transactionMode == kTransactionActive); - -#ifdef USE_RGB_COLOR - //avoid redundant format changes - Graphics::PixelFormat newFormat; - if (!format) - newFormat = Graphics::PixelFormat::createFormatCLUT8(); - else - newFormat = *format; - - assert(newFormat.bytesPerPixel > 0); - - if (newFormat != _videoMode.format) { - _videoMode.format = newFormat; - _transactionDetails.formatChanged = true; - _screenFormat = newFormat; - } -#endif - - // Avoid redundant res changes - if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) - return; - - _videoMode.screenWidth = w; - _videoMode.screenHeight = h; - - _cksumNum = (w * h / (8 * 8)); - - _transactionDetails.sizeChanged = true; - - free(_dirtyChecksums); - _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32)); -} - -int OSystem_SDL::effectiveScreenHeight() const { - return _videoMode.scaleFactor * - (_videoMode.aspectRatioCorrection - ? real2Aspect(_videoMode.screenHeight) - : _videoMode.screenHeight); -} - -static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) { - assert(&width != &height); - - if (desiredAspectRatio.isAuto()) - return; - - int kw = desiredAspectRatio.kw(); - int kh = desiredAspectRatio.kh(); - - const int w = width; - const int h = height; - - SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format - assert(availableModes); - - const SDL_Rect *bestMode = NULL; - uint bestMetric = (uint)-1; // Metric is wasted space - while (const SDL_Rect *mode = *availableModes++) { - if (mode->w < w) - continue; - if (mode->h < h) - continue; - if (mode->h * kw != mode->w * kh) - continue; - //printf("%d %d\n", mode->w, mode->h); - - uint metric = mode->w * mode->h - w * h; - if (metric > bestMetric) - continue; - - bestMetric = metric; - bestMode = mode; - } - - if (!bestMode) { - warning("Unable to enforce the desired aspect ratio!"); - return; - } - //printf("%d %d\n", bestMode->w, bestMode->h); - width = bestMode->w; - height = bestMode->h; -} - -bool OSystem_SDL::loadGFXMode() { - assert(_inited); - _forceFull = true; - -#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) - _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; - _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; - - if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) - _videoMode.aspectRatioCorrection = false; - - if (_videoMode.aspectRatioCorrection) - _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); - - _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; - _videoMode.hardwareHeight = effectiveScreenHeight(); -#else - _videoMode.hardwareWidth = _videoMode.overlayWidth; - _videoMode.hardwareHeight = _videoMode.overlayHeight; -#endif - - // - // Create the surface that contains the 8 bit game data - // -#ifdef USE_RGB_COLOR - _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, - _screenFormat.bytesPerPixel << 3, - ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , - ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift , - ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift , - ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift ); - if (_screen == NULL) - error("allocating _screen failed"); - -#else - _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); - if (_screen == NULL) - error("allocating _screen failed"); -#endif - - // - // Create the surface that contains the scaled graphics in 16 bit mode - // - - if (_videoMode.fullscreen) { - fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight); - } - - _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, - _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE - ); - if (_hwscreen == NULL) { - // DON'T use error(), as this tries to bring up the debug - // console, which WON'T WORK now that _hwscreen is hosed. - - if (!_oldVideoMode.setup) { - warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); - quit(); - } else { - return false; - } - } - - // - // Create the surface used for the graphics in 16 bit before scaling, and also the overlay - // - - // Need some extra bytes around when using 2xSaI - _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_tmpscreen == NULL) - error("allocating _tmpscreen failed"); - - _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_overlayscreen == NULL) - error("allocating _overlayscreen failed"); - - _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel; - - _overlayFormat.rLoss = _overlayscreen->format->Rloss; - _overlayFormat.gLoss = _overlayscreen->format->Gloss; - _overlayFormat.bLoss = _overlayscreen->format->Bloss; - _overlayFormat.aLoss = _overlayscreen->format->Aloss; - - _overlayFormat.rShift = _overlayscreen->format->Rshift; - _overlayFormat.gShift = _overlayscreen->format->Gshift; - _overlayFormat.bShift = _overlayscreen->format->Bshift; - _overlayFormat.aShift = _overlayscreen->format->Ashift; - - _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_tmpscreen2 == NULL) - error("allocating _tmpscreen2 failed"); - -#ifdef USE_OSD - _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, - _hwscreen->w, - _hwscreen->h, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - if (_osdSurface == NULL) - error("allocating _osdSurface failed"); - SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); -#endif - - // keyboard cursor control, some other better place for it? - _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1; - _km.y_max = effectiveScreenHeight() - 1; - _km.delay_time = 25; - _km.last_time = 0; - - // Distinguish 555 and 565 mode - if (_hwscreen->format->Rmask == 0x7C00) - InitScalers(555); - else - InitScalers(565); - - return true; -} - -void OSystem_SDL::unloadGFXMode() { - if (_screen) { - SDL_FreeSurface(_screen); - _screen = NULL; - } - - if (_hwscreen) { - SDL_FreeSurface(_hwscreen); - _hwscreen = NULL; - } - - if (_tmpscreen) { - SDL_FreeSurface(_tmpscreen); - _tmpscreen = NULL; - } - - if (_tmpscreen2) { - SDL_FreeSurface(_tmpscreen2); - _tmpscreen2 = NULL; - } - - if (_overlayscreen) { - SDL_FreeSurface(_overlayscreen); - _overlayscreen = NULL; - } - -#ifdef USE_OSD - if (_osdSurface) { - SDL_FreeSurface(_osdSurface); - _osdSurface = NULL; - } -#endif - DestroyScalers(); -} - -bool OSystem_SDL::hotswapGFXMode() { - if (!_screen) - return false; - - // Keep around the old _screen & _overlayscreen so we can restore the screen data - // after the mode switch. - SDL_Surface *old_screen = _screen; - _screen = NULL; - SDL_Surface *old_overlayscreen = _overlayscreen; - _overlayscreen = NULL; - - // Release the HW screen surface - SDL_FreeSurface(_hwscreen); _hwscreen = NULL; - - SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; - SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL; - -#ifdef USE_OSD - // Release the OSD surface - SDL_FreeSurface(_osdSurface); _osdSurface = NULL; -#endif - - // Setup the new GFX mode - if (!loadGFXMode()) { - unloadGFXMode(); - - _screen = old_screen; - _overlayscreen = old_overlayscreen; - - return false; - } - - // reset palette - SDL_SetColors(_screen, _currentPalette, 0, 256); - - // Restore old screen content - SDL_BlitSurface(old_screen, NULL, _screen, NULL); - SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); - - // Free the old surfaces - SDL_FreeSurface(old_screen); - SDL_FreeSurface(old_overlayscreen); - - // Update cursor to new scale - blitCursor(); - - // Blit everything to the screen - internUpdateScreen(); - - return true; -} - -void OSystem_SDL::updateScreen() { - assert (_transactionMode == kTransactionNone); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - internUpdateScreen(); -} - -void OSystem_SDL::internUpdateScreen() { - SDL_Surface *srcSurf, *origSurf; - int height, width; - ScalerProc *scalerProc; - int scale1; - -#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) - assert(_hwscreen != NULL); - assert(_hwscreen->map->sw_data != NULL); -#endif - - // If the shake position changed, fill the dirty area with blackness - if (_currentShakePos != _newShakePos) { - SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - blackrect.h = real2Aspect(blackrect.h - 1) + 1; - - SDL_FillRect(_hwscreen, &blackrect, 0); - - _currentShakePos = _newShakePos; - - _forceFull = true; - } - - // Check whether the palette was changed in the meantime and update the - // screen surface accordingly. - if (_screen && _paletteDirtyEnd != 0) { - SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, - _paletteDirtyStart, - _paletteDirtyEnd - _paletteDirtyStart); - - _paletteDirtyEnd = 0; - - _forceFull = true; - } - -#ifdef USE_OSD - // OSD visible (i.e. non-transparent)? - if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { - // Updated alpha value - const int diff = SDL_GetTicks() - _osdFadeStartTime; - if (diff > 0) { - if (diff >= kOSDFadeOutDuration) { - // Back to full transparency - _osdAlpha = SDL_ALPHA_TRANSPARENT; - } else { - // Do a linear fade out... - const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; - _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; - } - SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); - _forceFull = true; - } - } -#endif - - if (!_overlayVisible) { - origSurf = _screen; - srcSurf = _tmpscreen; - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - scalerProc = _scalerProc; - scale1 = _videoMode.scaleFactor; - } else { - origSurf = _overlayscreen; - srcSurf = _tmpscreen2; - width = _videoMode.overlayWidth; - height = _videoMode.overlayHeight; - scalerProc = Normal1x; - - scale1 = 1; - } - - // Add the area covered by the mouse cursor to the list of dirty rects if - // we have to redraw the mouse. - if (_mouseNeedsRedraw) - undrawMouse(); - - // Force a full redraw if requested - if (_forceFull) { - _numDirtyRects = 1; - _dirtyRectList[0].x = 0; - _dirtyRectList[0].y = 0; - _dirtyRectList[0].w = width; - _dirtyRectList[0].h = height; - } - - // Only draw anything if necessary - if (_numDirtyRects > 0 || _mouseNeedsRedraw) { - SDL_Rect *r; - SDL_Rect dst; - uint32 srcPitch, dstPitch; - SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; - - for (r = _dirtyRectList; r != lastRect; ++r) { - dst = *r; - dst.x++; // Shift rect by one since 2xSai needs to access the data around - dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. - - if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } - - SDL_LockSurface(srcSurf); - SDL_LockSurface(_hwscreen); - - srcPitch = srcSurf->pitch; - dstPitch = _hwscreen->pitch; - - for (r = _dirtyRectList; r != lastRect; ++r) { - register int dst_y = r->y + _currentShakePos; - register int dst_h = 0; - register int orig_dst_y = 0; - register int rx1 = r->x * scale1; - - if (dst_y < height) { - dst_h = r->h; - if (dst_h > height - dst_y) - dst_h = height - dst_y; - - orig_dst_y = dst_y; - dst_y = dst_y * scale1; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - dst_y = real2Aspect(dst_y); - - assert(scalerProc != NULL); - scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); - } - - r->x = rx1; - r->y = dst_y; - r->w = r->w * scale1; - r->h = dst_h * scale1; - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) - r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); -#endif - } - SDL_UnlockSurface(srcSurf); - SDL_UnlockSurface(_hwscreen); - - // Readjust the dirty rect list in case we are doing a full update. - // This is necessary if shaking is active. - if (_forceFull) { - _dirtyRectList[0].y = 0; - _dirtyRectList[0].h = effectiveScreenHeight(); - } - - drawMouse(); - -#ifdef USE_OSD - if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { - SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); - } -#endif - // Finally, blit all our changes to the screen - SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); - } - - _numDirtyRects = 0; - _forceFull = false; - _mouseNeedsRedraw = false; -} - -bool OSystem_SDL::saveScreenshot(const char *filename) { - assert(_hwscreen != NULL); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - return SDL_SaveBMP(_hwscreen, filename) == 0; -} - -void OSystem_SDL::setFullscreenMode(bool enable) { - Common::StackLock lock(_graphicsMutex); - - if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable) - return; - - if (_transactionMode == kTransactionActive) { - _videoMode.fullscreen = enable; - _transactionDetails.needHotswap = true; - } -} - -void OSystem_SDL::setAspectRatioCorrection(bool enable) { - Common::StackLock lock(_graphicsMutex); - - if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable) - return; - - if (_transactionMode == kTransactionActive) { - _videoMode.aspectRatioCorrection = enable; - _transactionDetails.needHotswap = true; - } -} - -void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { - assert (_transactionMode == kTransactionNone); - assert(src); - - if (_screen == NULL) { - warning("OSystem_SDL::copyRectToScreen: _screen == NULL"); - return; - } - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - assert(x >= 0 && x < _videoMode.screenWidth); - assert(y >= 0 && y < _videoMode.screenHeight); - assert(h > 0 && y + h <= _videoMode.screenHeight); - assert(w > 0 && x + w <= _videoMode.screenWidth); - - if (IS_ALIGNED(src, 4) && pitch == _videoMode.screenWidth && x == 0 && y == 0 && - w == _videoMode.screenWidth && h == _videoMode.screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) { - /* Special, optimized case for full screen updates. - * It tries to determine what areas were actually changed, - * and just updates those, on the actual display. */ - addDirtyRgnAuto(src); - } else { - _cksumValid = false; - addDirtyRect(x, y, w, h); - } - - // Try to lock the screen surface - if (SDL_LockSurface(_screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - -#ifdef USE_RGB_COLOR - byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel; - if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) { - memcpy(dst, src, h*w*_screenFormat.bytesPerPixel); - } else { - do { - memcpy(dst, src, w * _screenFormat.bytesPerPixel); - src += pitch; - dst += _videoMode.screenWidth * _screenFormat.bytesPerPixel; - } while (--h); - } -#else - byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x; - if (_videoMode.screenWidth == pitch && pitch == w) { - memcpy(dst, src, h*w); - } else { - do { - memcpy(dst, src, w); - src += pitch; - dst += _videoMode.screenWidth; - } while (--h); - } -#endif - - // Unlock the screen surface - SDL_UnlockSurface(_screen); -} - -Graphics::Surface *OSystem_SDL::lockScreen() { - assert (_transactionMode == kTransactionNone); - - // Lock the graphics mutex - lockMutex(_graphicsMutex); - - // paranoia check - assert(!_screenIsLocked); - _screenIsLocked = true; - - // Try to lock the screen surface - if (SDL_LockSurface(_screen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - _framebuffer.pixels = _screen->pixels; - _framebuffer.w = _screen->w; - _framebuffer.h = _screen->h; - _framebuffer.pitch = _screen->pitch; -#ifdef USE_RGB_COLOR - _framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel; -#else - _framebuffer.bytesPerPixel = 1; -#endif - - return &_framebuffer; -} - -void OSystem_SDL::unlockScreen() { - assert (_transactionMode == kTransactionNone); - - // paranoia check - assert(_screenIsLocked); - _screenIsLocked = false; - - // Unlock the screen surface - SDL_UnlockSurface(_screen); - - // Trigger a full screen update - _forceFull = true; - - // Finally unlock the graphics mutex - unlockMutex(_graphicsMutex); -} - -void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) { - if (_forceFull) - return; - - if (_numDirtyRects == NUM_DIRTY_RECT) { - _forceFull = true; - return; - } - - int height, width; - - if (!_overlayVisible && !realCoordinates) { - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - } else { - width = _videoMode.overlayWidth; - height = _videoMode.overlayHeight; - } - - // Extend the dirty region by 1 pixel for scalers - // that "smear" the screen, e.g. 2xSAI - if (!realCoordinates) { - x--; - y--; - w+=2; - h+=2; - } - - // clip - if (x < 0) { - w += x; - x = 0; - } - - if (y < 0) { - h += y; - y=0; - } - - if (w > width - x) { - w = width - x; - } - - if (h > height - y) { - h = height - y; - } - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) { - makeRectStretchable(x, y, w, h); - } -#endif - - if (w == width && h == height) { - _forceFull = true; - return; - } - - if (w > 0 && h > 0) { - SDL_Rect *r = &_dirtyRectList[_numDirtyRects++]; - - r->x = x; - r->y = y; - r->w = w; - r->h = h; - } -} - - -void OSystem_SDL::makeChecksums(const byte *buf) { - assert(buf); - uint32 *sums = _dirtyChecksums; - uint x,y; - const uint last_x = (uint)_videoMode.screenWidth / 8; - const uint last_y = (uint)_videoMode.screenHeight / 8; - - const uint BASE = 65521; /* largest prime smaller than 65536 */ - - /* the 8x8 blocks in buf are enumerated starting in the top left corner and - * reading each line at a time from left to right */ - for (y = 0; y != last_y; y++, buf += _videoMode.screenWidth * (8 - 1)) - for (x = 0; x != last_x; x++, buf += 8) { - // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib). - // This computes the Adler32 checksum of a 8x8 pixel block. Note - // that we can do the modulo operation (which is the slowest part) - // of the algorithm) at the end, instead of doing each iteration, - // since we only have 64 iterations in total - and thus s1 and - // s2 can't overflow anyway. - uint32 s1 = 1; - uint32 s2 = 0; - const byte *ptr = buf; - for (int subY = 0; subY < 8; subY++) { - for (int subX = 0; subX < 8; subX++) { - s1 += ptr[subX]; - s2 += s1; - } - ptr += _videoMode.screenWidth; - } - - s1 %= BASE; - s2 %= BASE; - - /* output the checksum for this block */ - *sums++ = (s2 << 16) + s1; - } -} - -void OSystem_SDL::addDirtyRgnAuto(const byte *buf) { - assert(buf); - assert(IS_ALIGNED(buf, 4)); - - /* generate a table of the checksums */ - makeChecksums(buf); - - if (!_cksumValid) { - _forceFull = true; - _cksumValid = true; - } - - /* go through the checksum list, compare it with the previous checksums, - and add all dirty rectangles to a list. try to combine small rectangles - into bigger ones in a simple way */ - if (!_forceFull) { - int x, y, w; - uint32 *ck = _dirtyChecksums; - - for (y = 0; y != _videoMode.screenHeight / 8; y++) { - for (x = 0; x != _videoMode.screenWidth / 8; x++, ck++) { - if (ck[0] != ck[_cksumNum]) { - /* found a dirty 8x8 block, now go as far to the right as possible, - and at the same time, unmark the dirty status by setting old to new. */ - w=0; - do { - ck[w + _cksumNum] = ck[w]; - w++; - } while (x + w != _videoMode.screenWidth / 8 && ck[w] != ck[w + _cksumNum]); - - addDirtyRect(x * 8, y * 8, w * 8, 8); - - if (_forceFull) - goto get_out; - } - } - } - } else { - get_out:; - /* Copy old checksums to new */ - memcpy(_dirtyChecksums + _cksumNum, _dirtyChecksums, _cksumNum * sizeof(uint32)); - } -} - -int16 OSystem_SDL::getHeight() { - return _videoMode.screenHeight; -} - -int16 OSystem_SDL::getWidth() { - return _videoMode.screenWidth; -} - -void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) { - assert(colors); - -#ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); -#endif - - // Setting the palette before _screen is created is allowed - for now - - // since we don't actually set the palette until the screen is updated. - // But it could indicate a programming error, so let's warn about it. - - if (!_screen) - warning("OSystem_SDL::setPalette: _screen == NULL"); - - const byte *b = colors; - uint i; - SDL_Color *base = _currentPalette + start; - for (i = 0; i < num; i++) { - base[i].r = b[0]; - base[i].g = b[1]; - base[i].b = b[2]; - b += 4; - } - - if (start < _paletteDirtyStart) - _paletteDirtyStart = start; - - if (start + num > _paletteDirtyEnd) - _paletteDirtyEnd = start + num; - - // Some games blink cursors with palette - if (_cursorPaletteDisabled) - blitCursor(); -} - -void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) { - assert(colors); - -#ifdef USE_RGB_COLOR - assert(_screenFormat.bytesPerPixel == 1); -#endif - - const SDL_Color *base = _currentPalette + start; - - for (uint i = 0; i < num; ++i) { - colors[i * 4] = base[i].r; - colors[i * 4 + 1] = base[i].g; - colors[i * 4 + 2] = base[i].b; - colors[i * 4 + 3] = 0xFF; - } -} - -void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) { - assert(colors); - const byte *b = colors; - uint i; - SDL_Color *base = _cursorPalette + start; - for (i = 0; i < num; i++) { - base[i].r = b[0]; - base[i].g = b[1]; - base[i].b = b[2]; - b += 4; - } - - _cursorPaletteDisabled = false; - blitCursor(); -} - - -void OSystem_SDL::setShakePos(int shake_pos) { - assert (_transactionMode == kTransactionNone); - - _newShakePos = shake_pos; -} - - -#pragma mark - -#pragma mark --- Overlays --- -#pragma mark - - -void OSystem_SDL::showOverlay() { - assert (_transactionMode == kTransactionNone); - - int x, y; - - if (_overlayVisible) - return; - - _overlayVisible = true; - - // Since resolution could change, put mouse to adjusted position - // Fixes bug #1349059 - x = _mouseCurState.x * _videoMode.scaleFactor; - if (_videoMode.aspectRatioCorrection) - y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor; - else - y = _mouseCurState.y * _videoMode.scaleFactor; - - warpMouse(x, y); - - clearOverlay(); -} - -void OSystem_SDL::hideOverlay() { - assert (_transactionMode == kTransactionNone); - - if (!_overlayVisible) - return; - - int x, y; - - _overlayVisible = false; - - // Since resolution could change, put mouse to adjusted position - // Fixes bug #1349059 - x = _mouseCurState.x / _videoMode.scaleFactor; - y = _mouseCurState.y / _videoMode.scaleFactor; - if (_videoMode.aspectRatioCorrection) - y = aspect2Real(y); - - warpMouse(x, y); - - clearOverlay(); - - _forceFull = true; -} - -void OSystem_SDL::clearOverlay() { - //assert (_transactionMode == kTransactionNone); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - if (!_overlayVisible) - return; - - // Clear the overlay by making the game screen "look through" everywhere. - SDL_Rect src, dst; - src.x = src.y = 0; - dst.x = dst.y = 1; - src.w = dst.w = _videoMode.screenWidth; - src.h = dst.h = _videoMode.screenHeight; - if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - SDL_LockSurface(_tmpscreen); - SDL_LockSurface(_overlayscreen); - _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch, - (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight); - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection) - stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch, - _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0); -#endif - SDL_UnlockSurface(_tmpscreen); - SDL_UnlockSurface(_overlayscreen); - - _forceFull = true; -} - -void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) { - assert (_transactionMode == kTransactionNone); - - if (_overlayscreen == NULL) - return; - - if (SDL_LockSurface(_overlayscreen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - byte *src = (byte *)_overlayscreen->pixels; - int h = _videoMode.overlayHeight; - do { - memcpy(buf, src, _videoMode.overlayWidth * 2); - src += _overlayscreen->pitch; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_overlayscreen); -} - -void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { - assert (_transactionMode == kTransactionNone); - - if (_overlayscreen == NULL) - return; - - // Clip the coordinates - if (x < 0) { - w += x; - buf -= x; - x = 0; - } - - if (y < 0) { - h += y; buf -= y * pitch; - y = 0; - } - - if (w > _videoMode.overlayWidth - x) { - w = _videoMode.overlayWidth - x; - } - - if (h > _videoMode.overlayHeight - y) { - h = _videoMode.overlayHeight - y; - } - - if (w <= 0 || h <= 0) - return; - - // Mark the modified region as dirty - _cksumValid = false; - addDirtyRect(x, y, w, h); - - if (SDL_LockSurface(_overlayscreen) == -1) - error("SDL_LockSurface failed: %s", SDL_GetError()); - - byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; - do { - memcpy(dst, buf, w * 2); - dst += _overlayscreen->pitch; - buf += pitch; - } while (--h); - - SDL_UnlockSurface(_overlayscreen); -} - - -#pragma mark - -#pragma mark --- Mouse --- -#pragma mark - - -bool OSystem_SDL::showMouse(bool visible) { - if (_mouseVisible == visible) - return visible; - - bool last = _mouseVisible; - _mouseVisible = visible; - _mouseNeedsRedraw = true; - - return last; -} - -void OSystem_SDL::setMousePos(int x, int y) { - if (x != _mouseCurState.x || y != _mouseCurState.y) { - _mouseNeedsRedraw = true; - _mouseCurState.x = x; - _mouseCurState.y = y; - } -} - -void OSystem_SDL::warpMouse(int x, int y) { - int y1 = y; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - y1 = real2Aspect(y); - - if (_mouseCurState.x != x || _mouseCurState.y != y) { - if (!_overlayVisible) - SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); - else - SDL_WarpMouse(x, y1); - - // SDL_WarpMouse() generates a mouse movement event, so - // setMousePos() would be called eventually. However, the - // cannon script in CoMI calls this function twice each time - // the cannon is reloaded. Unless we update the mouse position - // immediately the second call is ignored, causing the cannon - // to change its aim. - - setMousePos(x, y); - } -} - -void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { -#ifdef USE_RGB_COLOR - if (!format) - _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); - else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel) - _cursorFormat = *format; - - if (_cursorFormat.bytesPerPixel < 4) - assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3))); -#else - assert(keycolor <= 0xFF); -#endif - - if (w == 0 || h == 0) - return; - - _mouseCurState.hotX = hotspot_x; - _mouseCurState.hotY = hotspot_y; - - _mouseKeyColor = keycolor; - - _cursorTargetScale = cursorTargetScale; - - if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) { - _mouseCurState.w = w; - _mouseCurState.h = h; - - if (_mouseOrigSurface) - SDL_FreeSurface(_mouseOrigSurface); - - // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] - _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, - _mouseCurState.w + 2, - _mouseCurState.h + 2, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_mouseOrigSurface == NULL) - error("allocating _mouseOrigSurface failed"); - SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); - } - - free(_mouseData); -#ifdef USE_RGB_COLOR - _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel); - memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel); -#else - _mouseData = (byte *)malloc(w * h); - memcpy(_mouseData, buf, w * h); -#endif - - blitCursor(); -} - -void OSystem_SDL::blitCursor() { - byte *dstPtr; - const byte *srcPtr = _mouseData; -#ifdef USE_RGB_COLOR - uint32 color; -#else - byte color; -#endif - int w, h, i, j; - - if (!_mouseOrigSurface || !_mouseData) - return; - - _mouseNeedsRedraw = true; - - w = _mouseCurState.w; - h = _mouseCurState.h; - - SDL_LockSurface(_mouseOrigSurface); - - // Make whole surface transparent - for (i = 0; i < h + 2; i++) { - dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i; - for (j = 0; j < w + 2; j++) { - *(uint16 *)dstPtr = kMouseColorKey; - dstPtr += 2; - } - } - - // Draw from [1,1] since AdvMame2x adds artefact at 0,0 - dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2; - - SDL_Color *palette; - - if (_cursorPaletteDisabled) - palette = _currentPalette; - else - palette = _cursorPalette; - - for (i = 0; i < h; i++) { - for (j = 0; j < w; j++) { -#ifdef USE_RGB_COLOR - if (_cursorFormat.bytesPerPixel > 1) { - if (_cursorFormat.bytesPerPixel == 2) - color = *(const uint16 *)srcPtr; - else - color = *(const uint32 *)srcPtr; - if (color != _mouseKeyColor) { // transparent, don't draw - uint8 r, g, b; - _cursorFormat.colorToRGB(color, r, g, b); - *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, - r, g, b); - } - dstPtr += 2; - srcPtr += _cursorFormat.bytesPerPixel; - } else { -#endif - color = *srcPtr; - if (color != _mouseKeyColor) { // transparent, don't draw - *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, - palette[color].r, palette[color].g, palette[color].b); - } - dstPtr += 2; - srcPtr++; -#ifdef USE_RGB_COLOR - } -#endif - } - dstPtr += _mouseOrigSurface->pitch - w * 2; - } - - int rW, rH; - - if (_cursorTargetScale >= _videoMode.scaleFactor) { - // The cursor target scale is greater or equal to the scale at - // which the rest of the screen is drawn. We do not downscale - // the cursor image, we draw it at its original size. It will - // appear too large on screen. - - rW = w; - rH = h; - _mouseCurState.rHotX = _mouseCurState.hotX; - _mouseCurState.rHotY = _mouseCurState.hotY; - - // The virtual dimensions may be larger than the original. - - _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor; - _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor; - _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale / - _videoMode.scaleFactor; - _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale / - _videoMode.scaleFactor; - } else { - // The cursor target scale is smaller than the scale at which - // the rest of the screen is drawn. We scale up the cursor - // image to make it appear correct. - - rW = w * _videoMode.scaleFactor / _cursorTargetScale; - rH = h * _videoMode.scaleFactor / _cursorTargetScale; - _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor / - _cursorTargetScale; - _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor / - _cursorTargetScale; - - // The virtual dimensions will be the same as the original. - - _mouseCurState.vW = w; - _mouseCurState.vH = h; - _mouseCurState.vHotX = _mouseCurState.hotX; - _mouseCurState.vHotY = _mouseCurState.hotY; - } - -#ifdef USE_SCALERS - int rH1 = rH; // store original to pass to aspect-correction function later -#endif - - if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) { - rH = real2Aspect(rH - 1) + 1; - _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); - } - - if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { - _mouseCurState.rW = rW; - _mouseCurState.rH = rH; - - if (_mouseSurface) - SDL_FreeSurface(_mouseSurface); - - _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, - _mouseCurState.rW, - _mouseCurState.rH, - 16, - _hwscreen->format->Rmask, - _hwscreen->format->Gmask, - _hwscreen->format->Bmask, - _hwscreen->format->Amask); - - if (_mouseSurface == NULL) - error("allocating _mouseSurface failed"); - - SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); - } - - SDL_LockSurface(_mouseSurface); - - ScalerProc *scalerProc; - - // If possible, use the same scaler for the cursor as for the rest of - // the game. This only works well with the non-blurring scalers so we - // actually only use the 1x, 1.5x, 2x and AdvMame scalers. - - if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE)) - scalerProc = _scalerProc; - else - scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1]; - - scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, - _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, - _mouseCurState.w, _mouseCurState.h); - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) - cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0); -#endif - - SDL_UnlockSurface(_mouseSurface); - SDL_UnlockSurface(_mouseOrigSurface); -} - -#ifdef USE_SCALERS -// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from -// common/scale/aspect.cpp -static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) { - int maxDstY = real2Aspect(origSrcY + height - 1); - int y; - const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch; - uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch; - - for (y = maxDstY; y >= srcY; y--) { - const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch; - - if (srcPtr == dstPtr) - break; - memcpy(dstPtr, srcPtr, width * 2); - dstPtr -= pitch; - } - - return 1 + maxDstY - srcY; -} -#endif - -void OSystem_SDL::toggleMouseGrab() { - if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) - SDL_WM_GrabInput(SDL_GRAB_ON); - else - SDL_WM_GrabInput(SDL_GRAB_OFF); -} - -void OSystem_SDL::undrawMouse() { - const int x = _mouseBackup.x; - const int y = _mouseBackup.y; - - // When we switch bigger overlay off mouse jumps. Argh! - // This is intended to prevent undrawing offscreen mouse - if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) - return; - - if (_mouseBackup.w != 0 && _mouseBackup.h != 0) - addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); -} - -void OSystem_SDL::drawMouse() { - if (!_mouseVisible || !_mouseSurface) { - _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; - return; - } - - SDL_Rect dst; - int scale; - int width, height; - int hotX, hotY; - - dst.x = _mouseCurState.x; - dst.y = _mouseCurState.y; - - if (!_overlayVisible) { - scale = _videoMode.scaleFactor; - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - dst.w = _mouseCurState.vW; - dst.h = _mouseCurState.vH; - hotX = _mouseCurState.vHotX; - hotY = _mouseCurState.vHotY; - } else { - scale = 1; - width = _videoMode.overlayWidth; - height = _videoMode.overlayHeight; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - hotX = _mouseCurState.rHotX; - hotY = _mouseCurState.rHotY; - } - - // The mouse is undrawn using virtual coordinates, i.e. they may be - // scaled and aspect-ratio corrected. - - _mouseBackup.x = dst.x - hotX; - _mouseBackup.y = dst.y - hotY; - _mouseBackup.w = dst.w; - _mouseBackup.h = dst.h; - - // We draw the pre-scaled cursor image, so now we need to adjust for - // scaling, shake position and aspect ratio correction manually. - - if (!_overlayVisible) { - dst.y += _currentShakePos; - } - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - dst.y = real2Aspect(dst.y); - - dst.x = scale * dst.x - _mouseCurState.rHotX; - dst.y = scale * dst.y - _mouseCurState.rHotY; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - - // Note that SDL_BlitSurface() and addDirtyRect() will both perform any - // clipping necessary - - if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - // The screen will be updated using real surface coordinates, i.e. - // they will not be scaled or aspect-ratio corrected. - - addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); -} - -#pragma mark - -#pragma mark --- On Screen Display --- -#pragma mark - - -#ifdef USE_OSD -void OSystem_SDL::displayMessageOnOSD(const char *msg) { - assert (_transactionMode == kTransactionNone); - assert(msg); - - Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends - - uint i; - - // Lock the OSD surface for drawing - if (SDL_LockSurface(_osdSurface)) - error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); - - Graphics::Surface dst; - dst.pixels = _osdSurface->pixels; - dst.w = _osdSurface->w; - dst.h = _osdSurface->h; - dst.pitch = _osdSurface->pitch; - dst.bytesPerPixel = _osdSurface->format->BytesPerPixel; - - // The font we are going to use: - const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont); - - // Clear everything with the "transparent" color, i.e. the colorkey - SDL_FillRect(_osdSurface, 0, kOSDColorKey); - - // Split the message into separate lines. - Common::Array<Common::String> lines; - const char *ptr; - for (ptr = msg; *ptr; ++ptr) { - if (*ptr == '\n') { - lines.push_back(Common::String(msg, ptr - msg)); - msg = ptr + 1; - } - } - lines.push_back(Common::String(msg, ptr - msg)); - - // Determine a rect which would contain the message string (clipped to the - // screen dimensions). - const int vOffset = 6; - const int lineSpacing = 1; - const int lineHeight = font->getFontHeight() + 2 * lineSpacing; - int width = 0; - int height = lineHeight * lines.size() + 2 * vOffset; - for (i = 0; i < lines.size(); i++) { - width = MAX(width, font->getStringWidth(lines[i]) + 14); - } - - // Clip the rect - if (width > dst.w) - width = dst.w; - if (height > dst.h) - height = dst.h; - - // Draw a dark gray rect - // TODO: Rounded corners ? Border? - SDL_Rect osdRect; - osdRect.x = (dst.w - width) / 2; - osdRect.y = (dst.h - height) / 2; - osdRect.w = width; - osdRect.h = height; - SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64)); - - // Render the message, centered, and in white - for (i = 0; i < lines.size(); i++) { - font->drawString(&dst, lines[i], - osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w, - SDL_MapRGB(_osdSurface->format, 255, 255, 255), - Graphics::kTextAlignCenter); - } - - // Finished drawing, so unlock the OSD surface again - SDL_UnlockSurface(_osdSurface); - - // Init the OSD display parameters, and the fade out - _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; - _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; - SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); - - // Ensure a full redraw takes place next time the screen is updated - _forceFull = true; -} -#endif - - -#pragma mark - -#pragma mark --- Misc --- -#pragma mark - - -bool OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) { - // Ctrl-Alt-a toggles aspect ratio correction - if (key.keysym.sym == 'a') { - beginGFXTransaction(); - setFeatureState(kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection); - endGFXTransaction(); -#ifdef USE_OSD - char buffer[128]; - if (_videoMode.aspectRatioCorrection) - sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d", - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h - ); - else - sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d", - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h - ); - displayMessageOnOSD(buffer); -#endif - internUpdateScreen(); - return true; - } - - int newMode = -1; - int factor = _videoMode.scaleFactor - 1; - - // Increase/decrease the scale factor - if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS || - key.keysym.sym == SDLK_KP_PLUS || key.keysym.sym == SDLK_KP_MINUS) { - factor += (key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_MINUS) ? -1 : +1; - if (0 <= factor && factor <= 3) { - newMode = s_gfxModeSwitchTable[_scalerType][factor]; - } - } - - const bool isNormalNumber = (SDLK_1 <= key.keysym.sym && key.keysym.sym <= SDLK_9); - const bool isKeypadNumber = (SDLK_KP1 <= key.keysym.sym && key.keysym.sym <= SDLK_KP9); - if (isNormalNumber || isKeypadNumber) { - _scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1); - if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) - return false; - - while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { - assert(factor > 0); - factor--; - } - newMode = s_gfxModeSwitchTable[_scalerType][factor]; - } - - if (newMode >= 0) { - beginGFXTransaction(); - setGraphicsMode(newMode); - endGFXTransaction(); -#ifdef USE_OSD - if (_osdSurface) { - const char *newScalerName = 0; - const GraphicsMode *g = getSupportedGraphicsModes(); - while (g->name) { - if (g->id == _videoMode.mode) { - newScalerName = g->description; - break; - } - g++; - } - if (newScalerName) { - char buffer[128]; - sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d", - newScalerName, - _videoMode.screenWidth, _videoMode.screenHeight, - _hwscreen->w, _hwscreen->h - ); - displayMessageOnOSD(buffer); - } - } -#endif - internUpdateScreen(); - - return true; - } else { - return false; - } -} - -bool OSystem_SDL::isScalerHotkey(const Common::Event &event) { - if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) { - const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9); - const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9); - const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || - event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS); - - if (isNormalNumber || isKeypadNumber) { - int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1); - if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable)) - return false; - } - return (isScaleKey || event.kbd.keycode == 'a'); - } - return false; -} diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk index f6ec769253..a9cce272aa 100644 --- a/backends/platform/sdl/module.mk +++ b/backends/platform/sdl/module.mk @@ -2,7 +2,6 @@ MODULE := backends/platform/sdl MODULE_OBJS := \ events.o \ - graphics.o \ hardwarekeys.o \ main.o \ sdl.o diff --git a/backends/platform/sdl/mutex.cpp b/backends/platform/sdl/mutex.cpp deleted file mode 100644 index 28a495cbd9..0000000000 --- a/backends/platform/sdl/mutex.cpp +++ /dev/null @@ -1,83 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "backends/platform/sdl/mutex.h" - -SdlSubSys_Mutex::SdlSubSys_Mutex() - : - _inited(false), - _graphicsMutex(0) { - -} - -SdlSubSys_Mutex::~SdlSubSys_Mutex() { - if (_inited) { - mutexDone(); - } -} - -void SdlSubSys_Mutex::mutexInit() { - if (_inited) { - return; - } - - _graphicsMutex = createMutex(); - - _inited = true; -} - -void SdlSubSys_Mutex::mutexDone() { - deleteMutex(_graphicsMutex); - - _inited = false; -} - -bool SdlSubSys_Mutex::hasFeature(Feature f) { - return false; -} - -void SdlSubSys_Mutex::setFeatureState(Feature f, bool enable) { - -} - -bool SdlSubSys_Mutex::getFeatureState(Feature f) { - return false; -} - -OSystem::MutexRef SdlSubSys_Mutex::createMutex() { - return (MutexRef) SDL_CreateMutex(); -} - -void SdlSubSys_Mutex::lockMutex(MutexRef mutex) { - SDL_mutexP((SDL_mutex *) mutex); -} - -void SdlSubSys_Mutex::unlockMutex(MutexRef mutex) { - SDL_mutexV((SDL_mutex *) mutex); -} - -void SdlSubSys_Mutex::deleteMutex(MutexRef mutex) { - SDL_DestroyMutex((SDL_mutex *) mutex); -} diff --git a/backends/platform/sdl/mutex.h b/backends/platform/sdl/mutex.h deleted file mode 100644 index 0f53a6067a..0000000000 --- a/backends/platform/sdl/mutex.h +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef BACKENDS_SDL_SUBSYS_MUTEX_H -#define BACKENDS_SDL_SUBSYS_MUTEX_H - -#include "backends/base-subsys-mutex.h" - -#if defined(__SYMBIAN32__) -#include <esdl\SDL.h> -#else -#include <SDL.h> -#endif - -class SdlSubSys_Mutex : public BaseSubSys_Mutex { -public: - SdlSubSys_Mutex(); - ~SdlSubSys_Mutex(); - - virtual void mutexInit(); - virtual void mutexDone(); - - bool hasFeature(Feature f); - void setFeatureState(Feature f, bool enable); - bool getFeatureState(Feature f); - - // Mutex handling - MutexRef createMutex(); - void lockMutex(MutexRef mutex); - void unlockMutex(MutexRef mutex); - void deleteMutex(MutexRef mutex); - -protected: - bool _inited; - - /** - * Mutex which prevents multiple threads from interfering with each other - * when accessing the screen. - */ - MutexRef _graphicsMutex; -}; - - -#endif diff --git a/backends/platform/sdl/timer.cpp b/backends/platform/sdl/timer.cpp deleted file mode 100644 index 865c64826d..0000000000 --- a/backends/platform/sdl/timer.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "backends/platform/sdl/timer.h" -#include "backends/timer/default/default-timer.h" -#include "common/EventRecorder.h" -#include <time.h> // for getTimeAndDate() - -static Uint32 timer_handler(Uint32 interval, void *param) { - ((DefaultTimerManager *)param)->handler(); - return interval; -} - -SdlSubSys_Timer::SdlSubSys_Timer() - : - _inited(false), - _timerID(), - _timer(0) { - -} - -SdlSubSys_Timer::~SdlSubSys_Timer() { - if (_inited) { - timerDone(); - } -} - -void SdlSubSys_Timer::timerInit() { - if (_inited) { - return; - } - - if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) { - error("Could not initialize SDL Timer: %s", SDL_GetError()); - } - - // Create and hook up the timer manager, if none exists yet (we check for - // this to allow subclasses to provide their own). - if (_timer == 0) { - // Note: We could implement a custom SDLTimerManager by using - // SDL_AddTimer. That might yield better timer resolution, but it would - // also change the semantics of a timer: Right now, ScummVM timers - // *never* run in parallel, due to the way they are implemented. If we - // switched to SDL_AddTimer, each timer might run in a separate thread. - // However, not all our code is prepared for that, so we can't just - // switch. Still, it's a potential future change to keep in mind. - _timer = new DefaultTimerManager(); - _timerID = SDL_AddTimer(10, &timer_handler, _timer); - } - - _inited = true; -} - -void SdlSubSys_Timer::timerDone() { - delete _timer; - SDL_RemoveTimer(_timerID); - SDL_QuitSubSystem(SDL_INIT_TIMER); - - _inited = false; -} - -bool SdlSubSys_Timer::hasFeature(Feature f) { - return false; -} - -void SdlSubSys_Timer::setFeatureState(Feature f, bool enable) { - -} - -bool SdlSubSys_Timer::getFeatureState(Feature f) { - return false; -} - -uint32 SdlSubSys_Timer::getMillis() { - uint32 millis = SDL_GetTicks(); - g_eventRec.processMillis(millis); - return millis; -} - -void SdlSubSys_Timer::delayMillis(uint msecs) { - SDL_Delay(msecs); -} - -void SdlSubSys_Timer::getTimeAndDate(TimeDate &td) const { - time_t curTime = time(0); - struct tm t = *localtime(&curTime); - td.tm_sec = t.tm_sec; - td.tm_min = t.tm_min; - td.tm_hour = t.tm_hour; - td.tm_mday = t.tm_mday; - td.tm_mon = t.tm_mon; - td.tm_year = t.tm_year; -} - -Common::TimerManager *SdlSubSys_Timer::getTimerManager() { - assert(_timer); - return _timer; -} diff --git a/backends/platform/sdl/timer.h b/backends/platform/sdl/timer.h deleted file mode 100644 index f624c5cf6e..0000000000 --- a/backends/platform/sdl/timer.h +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef BACKENDS_SDL_SUBSYS_TIMER_H -#define BACKENDS_SDL_SUBSYS_TIMER_H - -#include "backends/base-subsys-timer.h" - -#if defined(__SYMBIAN32__) -#include <esdl\SDL.h> -#else -#include <SDL.h> -#endif - -class SdlSubSys_Timer : public BaseSubSys_Timer { -public: - SdlSubSys_Timer(); - ~SdlSubSys_Timer(); - - virtual void timerInit(); - virtual void timerDone(); - - bool hasFeature(Feature f); - void setFeatureState(Feature f, bool enable); - bool getFeatureState(Feature f); - - // Get the number of milliseconds since the program was started. - uint32 getMillis(); - - // Delay for a specified amount of milliseconds - void delayMillis(uint msecs); - - virtual void getTimeAndDate(TimeDate &t) const; - virtual Common::TimerManager *getTimerManager(); - -protected: - bool _inited; - - SDL_TimerID _timerID; - Common::TimerManager *_timer; -}; - - -#endif |