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author | Jamieson Christian | 2003-05-24 03:26:12 +0000 |
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committer | Jamieson Christian | 2003-05-24 03:26:12 +0000 |
commit | e23f76b74277dd625ca67048c5ad95095d495cdd (patch) | |
tree | 8927b4a3a911354095c2939faa58a74af4ccdd7b | |
parent | 1b4b6030fedf0fde1431e2e53d03a97caade4005 (diff) | |
download | scummvm-rg350-e23f76b74277dd625ca67048c5ad95095d495cdd.tar.gz scummvm-rg350-e23f76b74277dd625ca67048c5ad95095d495cdd.tar.bz2 scummvm-rg350-e23f76b74277dd625ca67048c5ad95095d495cdd.zip |
Hack to prevent bad music looping at end of simon1win
svn-id: r7875
-rw-r--r-- | simon/simon.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 70a14d3a47..acbdb18d6d 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -5310,6 +5310,14 @@ void SimonState::loadMusic (uint music) { midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.) if (_game & GF_WIN) { + // FIXME: The very last music resource, a cymbal crash for when the + // two golems... er... gargoyles crash into each other, should NOT + // be looped like the other music tracks. In simon1dos the GMF + // resource includes a loop override that acomplishes this, but + // there seems to be nothing for this in the SMF resources. + if (music == 35) + midi.setLoop (false); + _game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music], SEEK_SET); midi.loadMultipleSMF (_game_file); } else if (_game & GF_TALKIE) { |