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author | lukaslw | 2014-07-20 16:08:08 +0200 |
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committer | lukaslw | 2014-07-20 16:08:08 +0200 |
commit | e241b6ea71c0caa073d58b3775a1e8e01aa60519 (patch) | |
tree | e9303ae89add245477bd932f316819e72dd74f97 | |
parent | 0415d35cdb4e10bf8ead959ed6920f1d2f3be26e (diff) | |
download | scummvm-rg350-e241b6ea71c0caa073d58b3775a1e8e01aa60519.tar.gz scummvm-rg350-e241b6ea71c0caa073d58b3775a1e8e01aa60519.tar.bz2 scummvm-rg350-e241b6ea71c0caa073d58b3775a1e8e01aa60519.zip |
PRINCE: 9997BEKA.WAV fix - not exisiting sound in data files
-rw-r--r-- | engines/prince/prince.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp index b44b136895..b57cba979e 100644 --- a/engines/prince/prince.cpp +++ b/engines/prince/prince.cpp @@ -606,6 +606,11 @@ bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamNam // SOUND\\SCIERKA1.WAV for now only last path component is used Common::String normalizedPath = lastPathComponent(streamName, '\\'); + // WALKAROUND: Wrong name in script, not existing sound in data files + if (!normalizedPath.compareTo("9997BEKA.WAV")) { + return 0; + } + debugEngine("loadSample slot %d, name %s", sampleSlot, normalizedPath.c_str()); _mixer->stopID(sampleSlot); |