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authorEugene Sandulenko2009-04-18 21:12:32 +0000
committerEugene Sandulenko2009-04-18 21:12:32 +0000
commite246c0d94f28372a2e90b2d6280d4a98f90b04e4 (patch)
tree963b8e3590b090058291277e1f4b0d4e6cdd7dd5
parent213c3eb143f1d5bccb8864bc369728893a6c1a92 (diff)
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Patch #2761396: "Typo fixes to README and comments"
svn-id: r39993
-rw-r--r--README6
-rw-r--r--gui/launcher.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/README b/README
index 241c1bbdb4..741b0d6469 100644
--- a/README
+++ b/README
@@ -1226,7 +1226,7 @@ panel actions. Please consult the README-WinCE.txt file.
Savegames are by default put in the current directory on some platforms
and preset directories on others. You can specify the save in the
config file by setting the savepath parameter. See the example config
-file later in this readme.
+file later in this README.
The platforms that currently have a different default directory are:
Mac OS X: $HOME/Documents/ScummVM Savegames/
@@ -1541,7 +1541,7 @@ set the environment variable SCUMMVM_PORT or the config file parameter
dmedia_port to your sequencer port. The default is to use the first port.
To get a list of configured midi interfaces on your system, run startmidi
-without parameters. Exaple output:
+without parameters. Example output:
2 MIDI interfaces configured:
Serial Port 2
@@ -2012,7 +2012,7 @@ debug messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
Maemo:
* Get Scratchbox environment with Maemo 2.2 rootstrap (2.2 is for 770 and up)
- * Install limbad, Tremor, FLAC, libmpeg2 from source
+ * Install libmad, Tremor, FLAC, libmpeg2 from source
* patch scummvm source (some stuff is currently too dirty to be in svn directly)
patch -p1 < backends/platform/maemo/scummvm-0.11.0-maemo.patch
* go to backends/platform/maemo
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index af15d9f369..60895a7327 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -646,7 +646,7 @@ void LauncherDialog::addGame() {
// 1) show a dir selection dialog which lets the user pick the directory
// the game data resides in.
// 2) try to auto detect which game is in the directory, if we cannot
- // determine it uniquely preent a list of candidates to the user
+ // determine it uniquely present a list of candidates to the user
// to pick from
// 3) Display the 'Edit' dialog for that item, letting the user specify
// an alternate description (to distinguish multiple versions of the