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author | Torbjörn Andersson | 2006-05-28 11:52:24 +0000 |
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committer | Torbjörn Andersson | 2006-05-28 11:52:24 +0000 |
commit | e26285b3f8589d69fbcbe9d49c1f617784a789a2 (patch) | |
tree | 2eee653b58d530174191191d2a78224e7a71a221 | |
parent | 1d969e8acd695c21c333c2c67778d4687fff208b (diff) | |
download | scummvm-rg350-e26285b3f8589d69fbcbe9d49c1f617784a789a2.tar.gz scummvm-rg350-e26285b3f8589d69fbcbe9d49c1f617784a789a2.tar.bz2 scummvm-rg350-e26285b3f8589d69fbcbe9d49c1f617784a789a2.zip |
Apparently some games use the F10 key, which makes it a poor choice for opening
the debug console. Ctrl-D may be just as bad. Does anyone know for sure?
svn-id: r22711
-rw-r--r-- | engines/agi/agi.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index f3b016781b..865118b0b3 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -116,6 +116,12 @@ static void process_events() { case OSystem::EVENT_KEYDOWN: key_control = 0; key_alt = 0; + + if (event.kbd.flags == OSystem::KBD_CTRL && event.kbd.keycode == 'd') { + _console->attach(); + break; + } + if (event.kbd.flags == OSystem::KBD_CTRL) { key_control = 1; key = 0; @@ -202,7 +208,7 @@ static void process_events() { key = 0x4300; break; case 291: - _console->attach(); + key = 0x4400; break; case 292: key = KEY_STATUSLN; |