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author | Torbjörn Andersson | 2003-11-14 07:41:46 +0000 |
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committer | Torbjörn Andersson | 2003-11-14 07:41:46 +0000 |
commit | e26bc1750514c48a8647df8d7e6b4647fa754a21 (patch) | |
tree | 063cc8962d3e42c6100439e96e1eb0295073f37b | |
parent | 30670deb2c4650467bfa697f14d8eb0708689468 (diff) | |
download | scummvm-rg350-e26bc1750514c48a8647df8d7e6b4647fa754a21.tar.gz scummvm-rg350-e26bc1750514c48a8647df8d7e6b4647fa754a21.tar.bz2 scummvm-rg350-e26bc1750514c48a8647df8d7e6b4647fa754a21.zip |
Updated Broken Sword II section
svn-id: r11291
-rw-r--r-- | TODO | 30 |
1 files changed, 15 insertions, 15 deletions
@@ -103,8 +103,10 @@ SCUMM Ideally, only code in sound/ should access these libs. This will become important for loadable module support * Add support for TFMX music format in Amiga version of Monkey Island 1 - Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format details -* Add support for sound effects format found in Sega CD version of Monkey Island + Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format + details +* Add support for sound effects format found in Sega CD version of Monkey + Island * Rename scummvm.cpp to scumm.cpp for consistency. [Fingolfin is working on this, please don't do anything about this before talking to him]. 1) Try to get scummvm.cpp fixed for ViewCVS [in progress!] @@ -120,14 +122,12 @@ SCUMM Broken Sword 2 ============== -* Replace all uses of std C file I/O (fopen, fread, fwrite, fclose) by - the File class (excluding that in SWORD2_DEBUG). This is probably mostly - done. I only find a few such calls in resMan::CacheNewCluster(), and that - one needs to be rewritten anyway. -* Enforce ScummVM code formatting guidelines. -* Encapsulate the code into sensible objects. -* Enable the CD swapping code. +* Enforce ScummVM code formatting guidelines. (Mostly done?) +* Encapsulate the code into sensible objects. (Partly done.) +* Enable the CD swapping code. (Partly done.) * Support cutscenes in some kind of open video format. +* Implement the credits. At the moment we only play the music. The original + seems to use a separate program. Did we ever get the source code for that? SIMON ===== @@ -159,8 +159,8 @@ Backends * Add API to query backend for a list of available music engines Useful for Options dialog * Add API to query backend for a list of available scalers/screenmodes - (that is, a list of user presentable names, and corresponding PROP_SET_GFX_MODE - values). This is useful for the options dialog + (that is, a list of user presentable names, and corresponding + PROP_SET_GFX_MODE values). This is useful for the options dialog * Add PROP_GET_GFX_MODE (mirroring PROP_SET_GFX_MODE) * Consider replacing the PROP_TOGGLE_* properties with GET/SET ones -> this allows more control over these properties (like, it allows the GUI to @@ -168,10 +168,10 @@ Backends SDL backend =========== -* Fix the "auto dirty rect" computing code - in particular, use a proper checksum - algorithm, this should solve many of the problems with some luck -* OpenGL code: either fix it (see open bug tracker items and various hacks in the code), - or remove it. Does anybody really need this??? +* Fix the "auto dirty rect" computing code - in particular, use a proper + checksum algorithm, this should solve many of the problems with some luck +* OpenGL code: either fix it (see open bug tracker items and various hacks in + the code), or remove it. Does anybody really need this??? X11 backend =========== |