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authorPaul Gilbert2017-08-12 10:20:08 -0400
committerGitHub2017-08-12 10:20:08 -0400
commite2a15a21a014765fd7c431d5f34a0b20c0b68263 (patch)
tree2d25f64d07547be3b137e68feccdbd269ed7542d
parente62e28732ff3549b70713cb46fa1a3bef9d57a84 (diff)
parent07350be4a31b459a023e0c44aa75014d29f79fd7 (diff)
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Merge pull request #987 from dafioram/titanic_readme_savedgames
TITANIC: add that titanic supports original saved games to readme
-rw-r--r--README42
1 files changed, 23 insertions, 19 deletions
diff --git a/README b/README
index 1df94f9585..e4dfbbd399 100644
--- a/README
+++ b/README
@@ -929,25 +929,26 @@ DOS version in the DOS directory of the CD.
----------------------------------
Basic Movements:
Left Click: Move action
-Shift + Left Click: Edit room glyph chevrons and Quick movement transitions
-Right Click: Edit room glyph chevrons and Quick transitions
+Shift + Left Click: Edit room glyph chevrons and quick movement transitions
+Right Click: Edit room glyph chevrons and quick transitions
Mouse Wheel: Scroll through items (inventory, etc) and conversation log
Arrow Keys: Movement. Down arrow/back is only available if the
-given view explicitly has a backwards movement available.
+ given view explicitly has a backwards movement available.
Controls for the Starfield Puzzle at the end of the game:
Tab: Toggle between starmap and skyscape
-Mouse Click: skyscape star selection
+Mouse Click: skyscape star selection and
+ starmap star fast travel
Mouse Movement: starmap orientation
-Z: starmap turn left
-X: starmap turn right
-' starmap turn up
-/ starmap turn down
-; starmap move forward
-. starmap move backward
-SPACE starmap stop movement
-L starmap lock coordinate
-D starmap unlock coordinate
+SPACE: starmap stop movement
+"Z": starmap turn left
+"X": starmap turn right
+"'": starmap turn up
+"/": starmap turn down
+";": starmap move forward
+".": starmap move backward
+"L": starmap lock coordinate
+"D": starmap unlock coordinate
For the purposes of solving the puzzle, only mouse clicks, L and Tab
are really needed, though the action glyph in the PET can be used
@@ -1901,21 +1902,24 @@ versions.
- Rename the saved game to 'elvira2-pc.xxx' (DOS version) or
'elvira2.xxx' (Other versions)
- Waxworks
- - Add 8 bytes (saved game name) to the start of the saved game file
- - Rename the saved game to 'waxworks-pc.xxx' (DOS version) or
- 'waxworks.xxx' (Other versions)
-
Simon the Sorcerer 1
- Rename the saved game to 'simon1.xxx'
Simon the Sorcerer 2
- Rename the saved game to 'simon2.xxx'
+ Starship Titanic
+ - Rename the saved game to 'titanic-win.xxx'
+
The Feeble Files
- Rename the saved game to 'feeble.xxx'
-Where 'xxx' is exact the saved game slot (ie 001) under ScummVM
+ Waxworks
+ - Add 8 bytes (saved game name) to the start of the saved game file
+ - Rename the saved game to 'waxworks-pc.xxx' (DOS version) or
+ 'waxworks.xxx' (Other versions)
+
+Where 'xxx' is exact the saved game slot (i.e., 001) under ScummVM
6.3) Viewing/Loading saved games from the command line: