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author | Eugene Sandulenko | 2005-03-23 04:22:11 +0000 |
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committer | Eugene Sandulenko | 2005-03-23 04:22:11 +0000 |
commit | e2f33c69ab00835f74467765b92e07a69fc76fd1 (patch) | |
tree | c0e8e0b98189f2641e0845d4e88b03529831bfea | |
parent | dd9ecfe1c0589db9a5e81c41d2118bc426cb5a43 (diff) | |
download | scummvm-rg350-e2f33c69ab00835f74467765b92e07a69fc76fd1.tar.gz scummvm-rg350-e2f33c69ab00835f74467765b92e07a69fc76fd1.tar.bz2 scummvm-rg350-e2f33c69ab00835f74467765b92e07a69fc76fd1.zip |
Fix MM NES text rendering so old messages are cleared up correctly.
svn-id: r17202
-rw-r--r-- | scumm/charset.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 98d0b8810d..57684f5441 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -1781,8 +1781,14 @@ void CharsetRendererNES::printChar(int chr) { _hasMask = true; _textScreenID = vs->number; } - dst = (byte *)_vm->gdi._textSurface.pixels + _top * _vm->gdi._textSurface.pitch + _left; - drawBits1(_vm->gdi._textSurface, dst, charPtr, drawTop, origWidth, origHeight); + + if (_ignoreCharsetMask || !vs->hasTwoBuffers) { + dst = vs->getPixels(_left, drawTop); + drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight); + } else { + dst = (byte *)_vm->gdi._textSurface.pixels + _top * _vm->gdi._textSurface.pitch + _left; + drawBits1(_vm->gdi._textSurface, dst, charPtr, drawTop, origWidth, origHeight); + } if (_str.left > _left) _str.left = _left; |