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authorNicola Mettifogo2007-05-06 09:59:05 +0000
committerNicola Mettifogo2007-05-06 09:59:05 +0000
commite2f8d9c80b89f7795b55baf906a23f6f99fe3287 (patch)
tree8cb5dcf2eb62063b05039503ed232a2579546dfa
parent6ddc79a9a84bf8b8dbbfe28e4ffafeff5f87b26b (diff)
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Menu handling simplification.
svn-id: r26760
-rw-r--r--engines/parallaction/menu.cpp77
-rw-r--r--engines/parallaction/menu.h1
-rw-r--r--engines/parallaction/parallaction.cpp5
3 files changed, 53 insertions, 30 deletions
diff --git a/engines/parallaction/menu.cpp b/engines/parallaction/menu.cpp
index 5f804d59f4..74d5b07827 100644
--- a/engines/parallaction/menu.cpp
+++ b/engines/parallaction/menu.cpp
@@ -94,6 +94,7 @@ static uint16 _doughKey[] = { 1, 7 ,7, 2, 2, 6 };
Menu::Menu(Parallaction *vm) {
_vm = vm;
+
}
Menu::~Menu() {
@@ -105,6 +106,20 @@ void Menu::start() {
_vm->_disk->selectArchive((_vm->getPlatform() == Common::kPlatformPC) ? "disk1" : "disk0");
+ splash();
+
+ _language = chooseLanguage();
+ _vm->_disk->setLanguage(_language);
+
+ int game = selectGame();
+ if (game == 0)
+ newGame();
+
+ return;
+}
+
+void Menu::splash() {
+
_vm->_disk->loadSlide("intro");
_vm->_gfx->setPalette(_vm->_gfx->_palette);
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
@@ -115,33 +130,17 @@ void Menu::start() {
_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
g_system->delayMillis(2000);
- if (_vm->getPlatform() == Common::kPlatformPC) {
- _vm->_gfx->setFont(kFontMenu);
-
- _vm->_disk->loadSlide("lingua");
- _vm->_gfx->setPalette(_vm->_gfx->_palette);
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
-
- _vm->_gfx->displayString(60, 30, "SELECT LANGUAGE");
-
- _vm->_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
- _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
- _language = chooseLanguage();
-
- _vm->_disk->setLanguage(_language);
-
- if (selectGame() == 0) {
- newGame();
- }
- } else {
- _vm->_disk->setLanguage(1);
- }
-
- return;
}
void Menu::newGame() {
+ if (_vm->getFeatures() & GF_DEMO) {
+ // character screen is not shown on demo
+ // so user warps to the playable intro
+ strcpy(_vm->_location._name, "fognedemo");
+ return;
+ }
+
const char **v14 = introMsg3;
_vm->_disk->loadScenery("test", NULL);
@@ -156,7 +155,6 @@ void Menu::newGame() {
_vm->_gfx->updateScreen();
_vm->_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
-
_mouseButtons = kMouseNone;
for (; _mouseButtons != kMouseLeftUp; ) {
@@ -164,8 +162,10 @@ void Menu::newGame() {
if (_mouseButtons == kMouseRightUp) break;
}
- if (_mouseButtons != kMouseRightUp)
+ if (_mouseButtons != kMouseRightUp) {
+ strcpy(_vm->_location._name, "fogne");
return; // show intro
+ }
selectCharacter();
@@ -177,6 +177,25 @@ void Menu::newGame() {
uint16 Menu::chooseLanguage() {
+ if (_vm->getPlatform() == Common::kPlatformAmiga) {
+ // TODO: should return the language ID supported by this version
+ // this can be done with some flags in the detection structures
+ return 1;
+ }
+
+ // user can choose language in dos version
+
+ _vm->_gfx->setFont(kFontMenu);
+
+ _vm->_disk->loadSlide("lingua");
+ _vm->_gfx->setPalette(_vm->_gfx->_palette);
+ _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+
+ _vm->_gfx->displayString(60, 30, "SELECT LANGUAGE");
+
+ _vm->_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
+ _vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
+
_vm->changeCursor(kCursorArrow);
do {
@@ -210,6 +229,9 @@ uint16 Menu::chooseLanguage() {
uint16 Menu::selectGame() {
// printf("selectGame()\n");
+ if (_vm->getFeatures() & GF_DEMO) {
+ return 0; // can't load a savegame in demo versions
+ }
_vm->_disk->loadSlide("restore");
_vm->_gfx->setPalette(_vm->_gfx->_palette);
@@ -254,6 +276,11 @@ uint16 Menu::selectGame() {
// load game
+ // TODO: allow the user to change her mind in this screen, that is
+ // don't force her to start at the intro when she closes her load
+ // game window without picking a savegame.
+ // The 2 strcpy's below act as workaround to prevent crashes for
+ // time being.
strcpy(_vm->_location._name, "fogne");
strcpy(_vm->_characterName, "dough");
diff --git a/engines/parallaction/menu.h b/engines/parallaction/menu.h
index 666305e693..8f9c870a84 100644
--- a/engines/parallaction/menu.h
+++ b/engines/parallaction/menu.h
@@ -41,6 +41,7 @@ public:
void selectCharacter();
protected:
+ void splash();
void newGame();
uint16 chooseLanguage();
uint16 selectGame();
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index ac76ca49ca..87c06b8c36 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -193,11 +193,6 @@ int Parallaction::init() {
_location._startPosition.y = -1000;
_location._startFrame = 0;
- if (getFeatures() & GF_DEMO)
- strcpy(_location._name, "fognedemo");
- else
- strcpy(_location._name, "fogne");
-
_location._comment = NULL;
_location._endComment = NULL;