diff options
author | Max Horn | 2006-10-07 15:37:03 +0000 |
---|---|---|
committer | Max Horn | 2006-10-07 15:37:03 +0000 |
commit | e31ae8edc7a667d853c87cc17836a47bef12a90c (patch) | |
tree | a0315bf942b5e479356ae1de38a6b595154d9702 | |
parent | 4973c657b81344409544dd340cf498e6a745b2b7 (diff) | |
download | scummvm-rg350-e31ae8edc7a667d853c87cc17836a47bef12a90c.tar.gz scummvm-rg350-e31ae8edc7a667d853c87cc17836a47bef12a90c.tar.bz2 scummvm-rg350-e31ae8edc7a667d853c87cc17836a47bef12a90c.zip |
Moved calls to addDefaultDirectory, and creation of the master file handle, from the ScummEngine constructor to ScummEngine::init() (this makes it easier to implement more graceful error handling, for example)
svn-id: r24173
-rw-r--r-- | engines/scumm/scumm.cpp | 286 |
1 files changed, 144 insertions, 142 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 38720235d5..fafb9ca4bc 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -101,148 +101,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) // Copy MD5 checksum memcpy(_gameMD5, dr.md5sum, 16); - // Add default file directories. - if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) { - // This is for the Amiga version of Indy3/Loom/Maniac/Zak - File::addDefaultDirectory(_gameDataPath + "ROOMS/"); - File::addDefaultDirectory(_gameDataPath + "rooms/"); - } - - if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) { - // This is for the Mac version of Indy3/Loom - File::addDefaultDirectory(_gameDataPath + "Rooms 1/"); - File::addDefaultDirectory(_gameDataPath + "Rooms 2/"); - File::addDefaultDirectory(_gameDataPath + "Rooms 3/"); - } - -#ifndef DISABLE_SCUMM_7_8 -#ifdef MACOSX - if (_game.version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) { - // Special case for COMI on Mac OS X. The mount points on OS X depend - // on the volume name. Hence if playing from CD, we'd get a problem. - // So if loading of a resource file fails, we fall back to the (fixed) - // CD mount points (/Volumes/MONKEY3_1 and /Volumes/MONKEY3_2). - // - // This check for whether we play from CD is very crude, though. - - File::addDefaultDirectory("/Volumes/MONKEY3_1/RESOURCE/"); - File::addDefaultDirectory("/Volumes/MONKEY3_1/resource/"); - File::addDefaultDirectory("/Volumes/MONKEY3_2/"); - File::addDefaultDirectory("/Volumes/MONKEY3_2/RESOURCE/"); - File::addDefaultDirectory("/Volumes/MONKEY3_2/resource/"); - } else -#endif - if (_game.version == 8) { - // This is for COMI - File::addDefaultDirectory(_gameDataPath + "RESOURCE/"); - File::addDefaultDirectory(_gameDataPath + "resource/"); - } - - if (_game.version == 7) { - // This is for Full Throttle & The Dig - File::addDefaultDirectory(_gameDataPath + "VIDEO/"); - File::addDefaultDirectory(_gameDataPath + "video/"); - File::addDefaultDirectory(_gameDataPath + "DATA/"); - File::addDefaultDirectory(_gameDataPath + "data/"); - } -#endif - - - // The kGenAsIs method is only used for 'container files', i.e. files - // that contain the real game files bundled together in an archive format. - // This is the case of the NES, C64 and Mac versions of certain games. - // Note: All of these can also occur in 'extracted' form, in which case they - // are treated like any other SCUMM game. - if (_filenamePattern.genMethod == kGenUnchanged) { - - if (_game.platform == Common::kPlatformNES) { - // We read data directly from NES ROM instead of extracting it with - // external tool - assert(_game.id == GID_MANIAC); - _fileHandle = new ScummNESFile(); - _containerFile = _filenamePattern.pattern; - - _filenamePattern.pattern = "%.2d.LFL"; - _filenamePattern.genMethod = kGenRoomNum; - } else if (_game.platform == Common::kPlatformC64) { - // Read data from C64 disk images. - const char *tmpBuf1, *tmpBuf2; - assert(_game.id == GID_MANIAC || _game.id == GID_ZAK); - if (_game.id == GID_MANIAC) { - tmpBuf1 = "maniac1.d64"; - tmpBuf2 = "maniac2.d64"; - } else { - tmpBuf1 = "zak1.d64"; - tmpBuf2 = "zak2.d64"; - } - - _fileHandle = new ScummC64File(tmpBuf1, tmpBuf2, _game.id == GID_MANIAC); - _containerFile = tmpBuf1; - - _filenamePattern.pattern = "%.2d.LFL"; - _filenamePattern.genMethod = kGenRoomNum; - } else if (_game.platform == Common::kPlatformMacintosh) { - // The mac versions of Indy4, Sam&Max, DOTT, FT and The Dig used a - // special meta (container) file format to store the actual SCUMM data - // files. The rescumm utility used to be used to extract those files. - // While that is still possible, we now support reading those files - // directly. The first step is to check whether one of them is present - // (we do that here); the rest is handled by the ScummFile class and - // code in openResourceFile() (and in the Sound class, for MONSTER.SOU - // handling). - assert(_game.version >= 5 && _game.heversion == 0); - _fileHandle = new ScummFile(); - _containerFile = _filenamePattern.pattern; - - - // We now have to determine the correct _filenamePattern. To do this - // we simply hardcode the possibilites. - const char *p1 = 0, *p2 = 0; - switch (_game.id) { - case GID_INDY4: - p1 = "atlantis.%03d"; - break; - case GID_TENTACLE: - p1 = "tentacle.%03d"; - p2 = "dottdemo.%03d"; - break; - case GID_SAMNMAX: - p1 = "samnmax.%03d"; - p2 = "samdemo.%03d"; - break; - case GID_FT: - p1 = "ft.la%d"; - p2 = "ftdemo.la%d"; - break; - case GID_DIG: - p1 = "dig.la%d"; - break; - default: - break; - } - - // Test which file name to use - _filenamePattern.genMethod = kGenDiskNum; - if (!_fileHandle->open(_containerFile)) - error("Couldn't open container file '%s'", _containerFile.c_str()); - - if ((_filenamePattern.pattern = p1) && _fileHandle->openSubFile(generateFilename(0))) { - // Found regular version - } else if ((_filenamePattern.pattern = p2) && _fileHandle->openSubFile(generateFilename(0))) { - // Found demo - _game.features |= GF_DEMO; - } else - error("Couldn't find known subfile inside container file '%s'", _containerFile.c_str()); - - _fileHandle->close(); - - } else { - error("kGenAsIs used with unsupported platform"); - } - } else { - // Regular access, no container file involved - _fileHandle = new ScummFile(); - } + _fileHandle = 0; // Init all vars @@ -957,6 +816,149 @@ ScummEngine_v8::~ScummEngine_v8() { int ScummEngine::init() { + // Add default file directories. + if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) { + // This is for the Amiga version of Indy3/Loom/Maniac/Zak + File::addDefaultDirectory(_gameDataPath + "ROOMS/"); + File::addDefaultDirectory(_gameDataPath + "rooms/"); + } + + if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) { + // This is for the Mac version of Indy3/Loom + File::addDefaultDirectory(_gameDataPath + "Rooms 1/"); + File::addDefaultDirectory(_gameDataPath + "Rooms 2/"); + File::addDefaultDirectory(_gameDataPath + "Rooms 3/"); + } + +#ifndef DISABLE_SCUMM_7_8 +#ifdef MACOSX + if (_game.version == 8 && !memcmp(_gameDataPath.c_str(), "/Volumes/MONKEY3_", 17)) { + // Special case for COMI on Mac OS X. The mount points on OS X depend + // on the volume name. Hence if playing from CD, we'd get a problem. + // So if loading of a resource file fails, we fall back to the (fixed) + // CD mount points (/Volumes/MONKEY3_1 and /Volumes/MONKEY3_2). + // + // This check for whether we play from CD is very crude, though. + + File::addDefaultDirectory("/Volumes/MONKEY3_1/RESOURCE/"); + File::addDefaultDirectory("/Volumes/MONKEY3_1/resource/"); + File::addDefaultDirectory("/Volumes/MONKEY3_2/"); + File::addDefaultDirectory("/Volumes/MONKEY3_2/RESOURCE/"); + File::addDefaultDirectory("/Volumes/MONKEY3_2/resource/"); + } else +#endif + if (_game.version == 8) { + // This is for COMI + File::addDefaultDirectory(_gameDataPath + "RESOURCE/"); + File::addDefaultDirectory(_gameDataPath + "resource/"); + } + + if (_game.version == 7) { + // This is for Full Throttle & The Dig + File::addDefaultDirectory(_gameDataPath + "VIDEO/"); + File::addDefaultDirectory(_gameDataPath + "video/"); + File::addDefaultDirectory(_gameDataPath + "DATA/"); + File::addDefaultDirectory(_gameDataPath + "data/"); + } +#endif + + + // The kGenAsIs method is only used for 'container files', i.e. files + // that contain the real game files bundled together in an archive format. + // This is the case of the NES, C64 and Mac versions of certain games. + // Note: All of these can also occur in 'extracted' form, in which case they + // are treated like any other SCUMM game. + if (_filenamePattern.genMethod == kGenUnchanged) { + + if (_game.platform == Common::kPlatformNES) { + // We read data directly from NES ROM instead of extracting it with + // external tool + assert(_game.id == GID_MANIAC); + _fileHandle = new ScummNESFile(); + _containerFile = _filenamePattern.pattern; + + _filenamePattern.pattern = "%.2d.LFL"; + _filenamePattern.genMethod = kGenRoomNum; + } else if (_game.platform == Common::kPlatformC64) { + // Read data from C64 disk images. + const char *tmpBuf1, *tmpBuf2; + assert(_game.id == GID_MANIAC || _game.id == GID_ZAK); + if (_game.id == GID_MANIAC) { + tmpBuf1 = "maniac1.d64"; + tmpBuf2 = "maniac2.d64"; + } else { + tmpBuf1 = "zak1.d64"; + tmpBuf2 = "zak2.d64"; + } + + _fileHandle = new ScummC64File(tmpBuf1, tmpBuf2, _game.id == GID_MANIAC); + _containerFile = tmpBuf1; + + _filenamePattern.pattern = "%.2d.LFL"; + _filenamePattern.genMethod = kGenRoomNum; + } else if (_game.platform == Common::kPlatformMacintosh) { + // The mac versions of Indy4, Sam&Max, DOTT, FT and The Dig used a + // special meta (container) file format to store the actual SCUMM data + // files. The rescumm utility used to be used to extract those files. + // While that is still possible, we now support reading those files + // directly. The first step is to check whether one of them is present + // (we do that here); the rest is handled by the ScummFile class and + // code in openResourceFile() (and in the Sound class, for MONSTER.SOU + // handling). + assert(_game.version >= 5 && _game.heversion == 0); + _fileHandle = new ScummFile(); + _containerFile = _filenamePattern.pattern; + + + // We now have to determine the correct _filenamePattern. To do this + // we simply hardcode the possibilites. + const char *p1 = 0, *p2 = 0; + switch (_game.id) { + case GID_INDY4: + p1 = "atlantis.%03d"; + break; + case GID_TENTACLE: + p1 = "tentacle.%03d"; + p2 = "dottdemo.%03d"; + break; + case GID_SAMNMAX: + p1 = "samnmax.%03d"; + p2 = "samdemo.%03d"; + break; + case GID_FT: + p1 = "ft.la%d"; + p2 = "ftdemo.la%d"; + break; + case GID_DIG: + p1 = "dig.la%d"; + break; + default: + break; + } + + // Test which file name to use + _filenamePattern.genMethod = kGenDiskNum; + if (!_fileHandle->open(_containerFile)) + error("Couldn't open container file '%s'", _containerFile.c_str()); + + if ((_filenamePattern.pattern = p1) && _fileHandle->openSubFile(generateFilename(0))) { + // Found regular version + } else if ((_filenamePattern.pattern = p2) && _fileHandle->openSubFile(generateFilename(0))) { + // Found demo + _game.features |= GF_DEMO; + } else + error("Couldn't find known subfile inside container file '%s'", _containerFile.c_str()); + + _fileHandle->close(); + + } else { + error("kGenAsIs used with unsupported platform"); + } + } else { + // Regular access, no container file involved + _fileHandle = new ScummFile(); + } + // Initialize backend _system->beginGFXTransaction(); bool defaultTo1XScaler = false; |