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author | Paul Gilbert | 2015-04-30 16:59:36 -1000 |
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committer | Paul Gilbert | 2015-04-30 16:59:36 -1000 |
commit | e332565119b7efe85ba91fd601f994997912481f (patch) | |
tree | 7ae8123ddfd935c37b0eae0e763a99c3fc3673ee | |
parent | e37cf9c4d0d33c0b0ba9eb7bb842b49205baac4b (diff) | |
download | scummvm-rg350-e332565119b7efe85ba91fd601f994997912481f.tar.gz scummvm-rg350-e332565119b7efe85ba91fd601f994997912481f.tar.bz2 scummvm-rg350-e332565119b7efe85ba91fd601f994997912481f.zip |
SHERLOCK: Fix Gregson disappearing at Morgue
-rw-r--r-- | engines/sherlock/talk.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp index 3320beb30c..eb5c763106 100644 --- a/engines/sherlock/talk.cpp +++ b/engines/sherlock/talk.cpp @@ -1406,10 +1406,10 @@ void Talk::doScript(const Common::String &script) { ++str; for (int idx = 0; idx < (str[0] & 127); ++idx) tempString += str[idx + 1]; - str += str[0] & 127; // Set comparison state according to if we want to hide or unhide bool state = ((byte)str[0] >= 128); + str += str[0] & 127; for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) { Object &obj = scene._bgShapes[idx]; |