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author | Robert Göffringmann | 2004-01-06 11:48:30 +0000 |
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committer | Robert Göffringmann | 2004-01-06 11:48:30 +0000 |
commit | e34d7b6c41054fb1093a1967639d2a328eabd5f8 (patch) | |
tree | 841d0036eb2eeb73dcb90a589c66c354cc7b5d69 | |
parent | cc67301791cd46bc6e81bb76ef30c45d692a7547 (diff) | |
download | scummvm-rg350-e34d7b6c41054fb1093a1967639d2a328eabd5f8.tar.gz scummvm-rg350-e34d7b6c41054fb1093a1967639d2a328eabd5f8.tar.bz2 scummvm-rg350-e34d7b6c41054fb1093a1967639d2a328eabd5f8.zip |
get volume from gamedetector
svn-id: r12169
-rw-r--r-- | sword1/music.cpp | 14 | ||||
-rw-r--r-- | sword1/music.h | 2 | ||||
-rw-r--r-- | sword1/sound.cpp | 9 | ||||
-rw-r--r-- | sword1/sound.h | 2 | ||||
-rw-r--r-- | sword1/sword1.cpp | 6 |
5 files changed, 26 insertions, 7 deletions
diff --git a/sword1/music.cpp b/sword1/music.cpp index 5cdc83a31c..7e2e908509 100644 --- a/sword1/music.cpp +++ b/sword1/music.cpp @@ -116,6 +116,7 @@ SwordMusic::SwordMusic(OSystem *system, SoundMixer *pMixer) { _mutex = _system->create_mutex(); _converter[0] = NULL; _converter[1] = NULL; + _volume = 192; } SwordMusic::~SwordMusic() { @@ -132,12 +133,13 @@ void SwordMusic::passMixerFunc(void *param, int16 *buf, uint len) { void SwordMusic::mixer(int16 *buf, uint32 len) { Common::StackLock lock(_mutex); - for (int i = 0; i < ARRAYSIZE(_handles); i++) { - if (_handles[i].streaming() && _converter[i]) { - st_volume_t vol = 255; - _converter[i]->flow(_handles[i], buf, len, vol, vol); - } - } + for (int i = 0; i < ARRAYSIZE(_handles); i++) + if (_handles[i].streaming() && _converter[i]) + _converter[i]->flow(_handles[i], buf, len, _volume, _volume); +} + +void SwordMusic::setVolume(uint8 vol) { + _volume = (st_volume_t)vol; } void SwordMusic::startMusic(int32 tuneId, int32 loopFlag) { diff --git a/sword1/music.h b/sword1/music.h index bc6e6baad6..dcdc7e2609 100644 --- a/sword1/music.h +++ b/sword1/music.h @@ -64,7 +64,9 @@ public: ~SwordMusic(); void startMusic(int32 tuneId, int32 loopFlag); void fadeDown(); + void setVolume(uint8 vol); private: + st_volume_t _volume; SwordMusicHandle _handles[2]; RateConverter *_converter[2]; OSystem *_system; diff --git a/sword1/sound.cpp b/sword1/sound.cpp index 2ded6fa9ee..e9cb523b5a 100644 --- a/sword1/sound.cpp +++ b/sword1/sound.cpp @@ -36,6 +36,12 @@ SwordSound::SwordSound(const char *searchPath, SoundMixer *mixer, ResMan *pResMa _cowHeader = NULL; _endOfQueue = 0; _currentCowFile = 0; + _speechVol = _sfxVol = 192; +} + +void SwordSound::setVolume(uint8 sfxVol, uint8 speechVol) { + _sfxVol = sfxVol; + _speechVol = speechVol; } int SwordSound::addToQueue(int32 fxNo) { @@ -138,6 +144,7 @@ void SwordSound::playSample(QueueElement *elem) { uint8 volR = _fxList[elem->id].roomVolList[cnt].rightVol * 10; int8 pan = (volR - volL) / 2; uint8 volume = (volR + volL) / 2; + volume = (volume * _sfxVol) >> 8; uint32 size = READ_LE_UINT32(sampleData + 0x28); uint8 flags; if (READ_LE_UINT16(sampleData + 0x22) == 16) @@ -167,7 +174,7 @@ bool SwordSound::startSpeech(uint16 roomNo, uint16 localNo) { uint32 size; int16 *data = uncompressSpeech(index + _cowHeaderSize, sampleSize, &size); if (data) - _mixer->playRaw(&_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID); + _mixer->playRaw(&_speechHandle, data, size, 11025, SPEECH_FLAGS, SOUND_SPEECH_ID, _speechVol); return true; } else return false; diff --git a/sword1/sound.h b/sword1/sound.h index c249493dd5..8131d780bb 100644 --- a/sword1/sound.h +++ b/sword1/sound.h @@ -59,6 +59,7 @@ class SwordSound { public: SwordSound(const char *searchPath, SoundMixer *mixer, ResMan *pResMan); ~SwordSound(void); + void setVolume(uint8 sfxVol, uint8 speechVol); void newScreen(uint32 screen); void quitScreen(void); void closeCowSystem(void); @@ -74,6 +75,7 @@ public: void engine(void); private: + uint8 _sfxVol, _speechVol; void playSample(QueueElement *elem); void initCowSystem(void); diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 9ee4c9102e..85cf4f05c6 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -109,6 +109,12 @@ void SwordEngine::initialize(void) { _logic = new SwordLogic(_objectMan, _resMan, _screen, _mouse, _sound, _music, _menu); _mouse->useLogicAndMenu(_logic, _menu); + _music->setVolume((uint8)ConfMan.getInt("music_volume")); + uint8 speechVol = (uint8)ConfMan.getInt("speech_volume"); + if (!speechVol) + speechVol = 192; + _sound->setVolume((uint8)ConfMan.getInt("sfx_volume"), speechVol); + _systemVars.justRestoredGame = _systemVars.currentCD = _systemVars.gamePaused = 0; _systemVars.deathScreenFlag = 3; |