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author | Strangerke | 2014-09-29 23:57:51 +0200 |
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committer | Strangerke | 2014-09-29 23:57:51 +0200 |
commit | e37a92fc7bbe990f59cb86a61217268bba18a3d4 (patch) | |
tree | cf8ea76012f58e1f7da77aa88f95694bee8f0b5e | |
parent | 6eb3dc071950690270332ecfa873818a329f4ff6 (diff) | |
download | scummvm-rg350-e37a92fc7bbe990f59cb86a61217268bba18a3d4.tar.gz scummvm-rg350-e37a92fc7bbe990f59cb86a61217268bba18a3d4.tar.bz2 scummvm-rg350-e37a92fc7bbe990f59cb86a61217268bba18a3d4.zip |
TSAGE: R2R - Reduce the scope of a variable, some renaming
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index bd5cddfe94..1490bb47c1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5972,20 +5972,20 @@ void Scene1337::handlePlayer1() { } } - int count = -1; for (int i = 0; i <= 3; i++) { int tmpVal = isDelayCard(_gameBoardSide[1]._handCard[i]._cardId); if (tmpVal != -1) { + int victimId = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int j = 0; j <= 3; j++) { if (rndVal != 1) { if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && isAttackPossible(rndVal, _gameBoardSide[1]._handCard[i]._cardId)) - count = rndVal; + victimId = rndVal; } - if (count != -1) { - playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayCard); + if (victimId != -1) { + playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[victimId]._delayCard); return; } else { rndVal--; @@ -5996,18 +5996,17 @@ void Scene1337::handlePlayer1() { } } - int j; - for (j = 0; j <= 3; j++) { + for (int j = 0; j <= 3; j++) { if (getStationCardId(_gameBoardSide[1]._handCard[j]._cardId) != -1) { - count = -1; + int victimId = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int l = 0; l <= 3; l++) { if (rndVal != 1) { if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) - count = rndVal; + victimId = rndVal; } - if (count != -1) { - playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayCard); + if (victimId != -1) { + playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[victimId]._delayCard); return; } else { rndVal--; |