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authorTorbjörn Andersson2005-10-11 17:39:31 +0000
committerTorbjörn Andersson2005-10-11 17:39:31 +0000
commite44213c8324052f74d0a9766b29edcaf01c3a6d1 (patch)
tree1edec62726cb12f7e23f2cc7c6fd4871daa922ae
parentf405adae1f0e0cdb7b5c7f7bb5b8d3cf86a15076 (diff)
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Cleanups. Mostly whitespace.
svn-id: r19022
-rw-r--r--saga/actor.cpp2
-rw-r--r--saga/events.cpp4
-rw-r--r--saga/font.cpp2
-rw-r--r--saga/gfx.cpp2
-rw-r--r--saga/interface.cpp20
-rw-r--r--saga/isomap.cpp2
-rw-r--r--saga/rscfile.cpp8
-rw-r--r--saga/saga.cpp2
-rw-r--r--saga/saveload.cpp2
-rw-r--r--saga/scene.cpp24
-rw-r--r--saga/sfuncs.cpp18
-rw-r--r--saga/sthread.cpp2
12 files changed, 44 insertions, 44 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index efca4b529b..20a6c6af4e 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -1033,7 +1033,7 @@ void Actor::handleSpeech(int msec) {
_activeSpeech.drawRect.left = _activeSpeech.speechBox.left;
}
- height2 = actor->_screenPosition.y - 50;
+ height2 = actor->_screenPosition.y - 50;
_activeSpeech.speechBox.top = _activeSpeech.drawRect.top = MAX(10, (height2 - height) / 2);
} else {
_activeSpeech.drawRect.left = _activeSpeech.speechBox.left;
diff --git a/saga/events.cpp b/saga/events.cpp
index 5af2de814e..1ae7aef980 100644
--- a/saga/events.cpp
+++ b/saga/events.cpp
@@ -52,7 +52,7 @@ Events::~Events(void) {
// Function to process event list once per frame.
// First advances event times, then processes each event with the appropriate
-// handler depending on the type of event.
+// handler depending on the type of event.
int Events::handleEvents(long msec) {
Event *event_p;
@@ -100,7 +100,7 @@ int Events::handleEvents(long msec) {
} else {
// If there is an event chain present, move the next event
// in the chain up, adjust it by the previous delta time,
- // and reprocess the event */
+ // and reprocess the event
delta_time = event_p->time;
Event *from_chain = event_p->chain;
memcpy(event_p, from_chain, sizeof(*event_p));
diff --git a/saga/font.cpp b/saga/font.cpp
index bcd9b785a8..178ac1a223 100644
--- a/saga/font.cpp
+++ b/saga/font.cpp
@@ -222,7 +222,7 @@ void Font::createOutline(FontData *font) {
// "Hollow out" character to prevent overdraw
for (row = 0; row < font->normal.header.charHeight; row++) {
for (currentByte = 0; currentByte < font->outline.fontCharEntry[i].byteWidth; currentByte++) {
- destPointer2 = font->outline.font + font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte;
+ destPointer2 = font->outline.font + font->outline.header.rowLength * (row + 1) + font->outline.fontCharEntry[i].index + currentByte;
if (currentByte > 0) {
// Get last two columns from previous byte
srcPointer = font->normal.font + font->normal.header.rowLength * row + font->normal.fontCharEntry[i].index + (currentByte - 1);
diff --git a/saga/gfx.cpp b/saga/gfx.cpp
index de5f8def15..f50f215355 100644
--- a/saga/gfx.cpp
+++ b/saga/gfx.cpp
@@ -54,7 +54,7 @@ Gfx::Gfx(SagaEngine *vm, OSystem *system, int width, int height, GameDetector &d
}
Gfx::~Gfx() {
- _backBuffer.free();
+ _backBuffer.free();
}
void Surface::drawPalette() {
diff --git a/saga/interface.cpp b/saga/interface.cpp
index 992a4ccbd6..beda3b1aad 100644
--- a/saga/interface.cpp
+++ b/saga/interface.cpp
@@ -1505,7 +1505,7 @@ void Interface::drawStatusBar() {
rect.right = rect.left + _vm->getDisplayInfo().saveReminderWidth;
rect.bottom = rect.top + _vm->getDisplayInfo().saveReminderHeight;
- _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_saveReminderSprites,
+ _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_saveReminderSprites,
_saveReminderState == 1 ? _vm->getDisplayInfo().saveReminderFirstSpriteNumber : _vm->getDisplayInfo().saveReminderSecondSpriteNumber,
rect, 256);
@@ -1606,7 +1606,7 @@ void Interface::handleMainUpdate(const Point& mousePoint) {
//inventory stuff
void Interface::inventoryChangePos(int chg) {
if ((chg < 0 && _inventoryStart + chg >= 0) ||
- (chg > 0 && _inventoryStart < _inventoryEnd)) {
+ (chg > 0 && _inventoryStart < _inventoryEnd)) {
_inventoryStart += chg;
draw();
}
@@ -1632,7 +1632,7 @@ void Interface::updateInventory(int pos) {
_inventoryStart = 0;
}
- _inventoryEnd = (_inventoryCount - 1 - cols) / cols * cols;
+ _inventoryEnd = (_inventoryCount - 1 - cols) / cols * cols;
if (_inventoryEnd < 0) {
_inventoryEnd = 0;
}
@@ -1962,7 +1962,7 @@ void Interface::converseClear(void) {
}
bool Interface::converseAddText(const char *text, int replyId, byte replyFlags, int replyBit) {
- int count = 0; // count how many pieces of text per string
+ int count = 0; // count how many pieces of text per string
int i;
int len;
byte c;
@@ -1994,10 +1994,10 @@ bool Interface::converseAddText(const char *text, int replyId, byte replyFlags,
_converseText[_converseTextCount].text[i] = 0;
_converseText[_converseTextCount].textNum = count;
- _converseText[_converseTextCount].stringNum = _converseStrCount;
- _converseText[_converseTextCount].replyId = replyId;
- _converseText[_converseTextCount].replyFlags = replyFlags;
- _converseText[_converseTextCount].replyBit = replyBit;
+ _converseText[_converseTextCount].stringNum = _converseStrCount;
+ _converseText[_converseTextCount].replyId = replyId;
+ _converseText[_converseTextCount].replyFlags = replyFlags;
+ _converseText[_converseTextCount].replyBit = replyBit;
_converseTextCount++;
count++;
@@ -2104,7 +2104,7 @@ void Interface::converseDisplayTextLines(Surface *ds) {
void Interface::converseChangePos(int chg) {
if ((chg < 0 && _converseStartPos + chg >= 0) ||
- (chg > 0 && _converseStartPos < _converseEndPos)) {
+ (chg > 0 && _converseStartPos < _converseEndPos)) {
_converseStartPos += chg;
draw();
}
@@ -2298,7 +2298,7 @@ void Interface::mapPanelDrawCrossHair() {
_mapPanelCrossHairState = !_mapPanelCrossHairState;
Point mapPosition = _vm->_isoMap->getMapPosition();
- Rect screen(_vm->getDisplayWidth(), _vm->_scene->getHeight());
+ Rect screen(_vm->getDisplayWidth(), _vm->_scene->getHeight());
if (screen.contains(mapPosition)) {
_vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites,
diff --git a/saga/isomap.cpp b/saga/isomap.cpp
index b3dddb07b2..ffa7ce3b0d 100644
--- a/saga/isomap.cpp
+++ b/saga/isomap.cpp
@@ -426,7 +426,7 @@ void IsoMap::drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, c
}
-void IsoMap::drawTiles(Surface *ds, const Location *location) {
+void IsoMap::drawTiles(Surface *ds, const Location *location) {
Point view1;
Point fineScroll;
Point tileScroll;
diff --git a/saga/rscfile.cpp b/saga/rscfile.cpp
index ddb0c79b4f..8d99b1f44f 100644
--- a/saga/rscfile.cpp
+++ b/saga/rscfile.cpp
@@ -45,13 +45,13 @@ struct MacResMap {
struct MacResource {
int16 id;
int16 nameOffset;
- byte attr;
+ byte attr;
int32 dataOffset;
byte name[255];
};
struct MacResType {
- uint32 id;
+ uint32 id;
int16 items;
int16 maxItemId;
int16 offset;
@@ -178,7 +178,7 @@ bool Resource::loadMacContext(ResourceContext *context) {
macMapLength = context->file->readUint32BE();
if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() ||
- macDataLength + macMapLength > context->file->size()) {
+ macDataLength + macMapLength > context->file->size()) {
return false;
}
@@ -392,7 +392,7 @@ void Resource::clearContexts() {
uint32 Resource::convertResourceId(uint32 resourceId) {
- if ((_vm->getGameType() == GType_ITE) && (_vm->getFeatures() & GF_MAC_RESOURCES)) {
+ if (_vm->getGameType() == GType_ITE && _vm->isMacResources()) {
if (resourceId > 1537) {
return resourceId - 2;
} else {
diff --git a/saga/saga.cpp b/saga/saga.cpp
index 66840b98a7..7d7607c4a9 100644
--- a/saga/saga.cpp
+++ b/saga/saga.cpp
@@ -57,7 +57,7 @@
static const GameSettings saga_games[] = {
{"ite", "Inherit the Earth", 0},
- {"ite-demo", "Inherit the Earth (Demo)", 0},
+ {"ite-demo", "Inherit the Earth (Demo)", 0},
{"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER },
{"ihnm-demo", "I Have No Mouth and I Must Scream (Demo)", GF_DEFAULT_TO_1X_SCALER },
{0, 0, 0}
diff --git a/saga/saveload.cpp b/saga/saveload.cpp
index 44b825b665..d348baf314 100644
--- a/saga/saveload.cpp
+++ b/saga/saveload.cpp
@@ -200,7 +200,7 @@ void SagaEngine::save(const char *fileName, const char *saveName) {
void SagaEngine::load(const char *fileName) {
Common::InSaveFile *in;
- int commonBufferSize;
+ int commonBufferSize;
int sceneNumber, insetSceneNumber;
int mapx, mapy;
diff --git a/saga/scene.cpp b/saga/scene.cpp
index 5816655bfd..13bd9d929a 100644
--- a/saga/scene.cpp
+++ b/saga/scene.cpp
@@ -304,7 +304,7 @@ void Scene::nextScene() {
endScene();
- // Delete the current head in scene queue
+ // Delete the current head in scene queue
queueIterator = _sceneQueue.begin();
if (queueIterator == _sceneQueue.end()) {
return;
@@ -316,7 +316,7 @@ void Scene::nextScene() {
return;
}
- // Load the head in scene queue
+ // Load the head in scene queue
sceneQueue = queueIterator.operator->();
loadScene(sceneQueue);
@@ -364,12 +364,12 @@ void Scene::skipScene() {
}
static struct SceneSubstitutes {
- int sceneId;
- const char *message;
- const char *title;
- const char *image;
+ int sceneId;
+ const char *message;
+ const char *title;
+ const char *image;
} sceneSubstitutes[] = {
- {
+ {
7,
"Tycho says he knows much about the northern lands. Can Rif convince "
"the Dog to share this knowledge?",
@@ -377,7 +377,7 @@ static struct SceneSubstitutes {
"tycho.bbm"
},
- {
+ {
27,
"The scene of the crime may hold many clues, but will the servants of "
"the Sanctuary trust Rif?",
@@ -385,7 +385,7 @@ static struct SceneSubstitutes {
"sanctuar.bbm"
},
- {
+ {
5,
"The Rats hold many secrets that could guide Rif on his quest -- assuming "
"he can get past the doorkeeper.",
@@ -393,7 +393,7 @@ static struct SceneSubstitutes {
"ratdoor.bbm"
},
- {
+ {
2,
"The Ferrets enjoy making things and have the materials to do so. How can "
"that help Rif?",
@@ -401,14 +401,14 @@ static struct SceneSubstitutes {
"ferrets.bbm"
},
- {
+ {
67,
"What aid can the noble King of the Elks provide to Rif and his companions?",
"The Realm of the Forest King",
"elkenter.bbm"
},
- {
+ {
3,
"The King holds Rif's sweetheart hostage. Will the Boar provide any "
"assistance to Rif?",
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp
index e76a41992f..e8cc330c9c 100644
--- a/saga/sfuncs.cpp
+++ b/saga/sfuncs.cpp
@@ -419,7 +419,7 @@ void Script::sfSetActorFacing(SCRIPTFUNC_PARAMS) {
ActorData *actor;
actorId = thread->pop();
- actorDirection = thread->pop();
+ actorDirection = thread->pop();
actor = _vm->_actor->getActor(actorId);
actor->_facingDirection = actor->_actionDirection = actorDirection;
@@ -959,7 +959,7 @@ void Script::sfCycleFrames(SCRIPTFUNC_PARAMS) {
actorId = thread->pop();
flags = thread->pop();
cycleFrameSequence = thread->pop();
- cycleDelay = thread->pop();
+ cycleDelay = thread->pop();
actor = _vm->_actor->getActor(actorId);
@@ -1067,7 +1067,7 @@ void Script::sfScriptSpecialWalk(SCRIPTFUNC_PARAMS) {
actorId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
- walkFrameSequence = thread->pop();
+ walkFrameSequence = thread->pop();
actor = _vm->_actor->getActor(actorId);
actorLocation.z = actor->_location.z;
@@ -1096,9 +1096,9 @@ void Script::sfPlaceActor(SCRIPTFUNC_PARAMS) {
actorId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
- actorDirection = thread->pop();
- frameType = thread->pop();
- frameOffset = thread->pop();
+ actorDirection = thread->pop();
+ frameType = thread->pop();
+ frameOffset = thread->pop();
debug(1, "sfPlaceActor(id = 0x%x, x=%d, y=%d, dir=%d, frameType=%d, frameOffset=%d)", actorId, actorLocation.x,
actorLocation.y, actorDirection, frameType, frameOffset);
@@ -1152,7 +1152,7 @@ void Script::sfScriptWalkRelative(SCRIPTFUNC_PARAMS) {
objectId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
- walkFlags = thread->pop();
+ walkFlags = thread->pop();
actor = _vm->_actor->getActor(actorId);
actorLocation.z = actor->_location.z;
@@ -1189,7 +1189,7 @@ void Script::sfScriptMoveRelative(SCRIPTFUNC_PARAMS) {
objectId = thread->pop();
actorLocation.x = thread->pop();
actorLocation.y = thread->pop();
- walkFlags = thread->pop();
+ walkFlags = thread->pop();
actor = _vm->_actor->getActor(actorId);
actorLocation.z = actor->_location.z;
@@ -1834,7 +1834,7 @@ void Script::finishDialog(int replyID, int flags, int bitOffset) {
if (flags & kReplyOnce) {
addr = _conversingThread->_staticBase + (bitOffset >> 3);
- *addr |= (1 << (bitOffset & 7));
+ *addr |= (1 << (bitOffset & 7));
}
}
diff --git a/saga/sthread.cpp b/saga/sthread.cpp
index cfba66324f..cf5dde3ab7 100644
--- a/saga/sthread.cpp
+++ b/saga/sthread.cpp
@@ -189,7 +189,7 @@ void Script::abortAllThreads(void) {
void Script::completeThread(void) {
int limit = (_vm->getGameType() == GType_IHNM) ? 100 : 40;
- for (int i = 0; i < limit && !_threadList.isEmpty() ; i++)
+ for (int i = 0; i < limit && !_threadList.isEmpty(); i++)
executeThreads(0);
}