diff options
author | Torbjörn Andersson | 2006-03-22 10:32:32 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2006-03-22 10:32:32 +0000 |
commit | e4664606f78b6a5054abff3ff51acf6c42657c9f (patch) | |
tree | cff19fdef59a8a4f169c759c31fac8a9c65ef6e5 | |
parent | 60732d70f50339650d831ff0712e902bb08292af (diff) | |
download | scummvm-rg350-e4664606f78b6a5054abff3ff51acf6c42657c9f.tar.gz scummvm-rg350-e4664606f78b6a5054abff3ff51acf6c42657c9f.tar.bz2 scummvm-rg350-e4664606f78b6a5054abff3ff51acf6c42657c9f.zip |
Preliminary (weasel-word for "probably buggy") implementation of the remaining
parts of scaleClip(). I do see a scaled image of Feeble, but it's very glitchy.
On the other hand, I get the same kindof glitches when drawing him unscaled, so
maybe there is garbage left in the scale buffer from previous frames.
svn-id: r21404
-rw-r--r-- | engines/simon/vga.cpp | 55 |
1 files changed, 52 insertions, 3 deletions
diff --git a/engines/simon/vga.cpp b/engines/simon/vga.cpp index fe49f8c699..83cdaac264 100644 --- a/engines/simon/vga.cpp +++ b/engines/simon/vga.cpp @@ -1026,9 +1026,9 @@ void SimonEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) { srcRect.bottom = h; if (scrollY > _baseY) - factor= 1+ ((scrollY - _baseY) * _scale); + factor = 1 + ((scrollY - _baseY) * _scale); else - factor= 1 - ((_baseY - scrollY) * _scale); + factor = 1 - ((_baseY - scrollY) * _scale); xscale = ((w * factor) / 2); @@ -1049,7 +1049,56 @@ void SimonEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) { _variableArray[22] = _feebleRect.bottom; _variableArray[23] = _feebleRect.right; - // TODO + // Oddly enough, _feebleRect is sometimes (always?) "inverted". I do + // not know what effect, in any, this has in DirectDraw. For now, + // simply un-invert it. It does make the preliminary clipping above + // look rather strange, so it could be a bug in our code. + + int top, bottom, left, right; + + if (_feebleRect.top < _feebleRect.bottom) { + top = _feebleRect.top; + bottom = _feebleRect.bottom; + } else { + top = _feebleRect.bottom; + bottom = _feebleRect.top; + } + + if (_feebleRect.left < _feebleRect.right) { + left = _feebleRect.left; + right = _feebleRect.right; + } else { + left = _feebleRect.right; + right = _feebleRect.left; + } + + // Unlike normal rectangles in ScummVM, it seems that in the case of + // the destination rectangle the bottom and right coordinates are + // considered to be inside the rectangle. For the source rectangle, + // I believe that they are not. + + int scaledW = right - left + 1; + int scaledH = bottom - top + 1; + + byte *src = getScaleBuf(); + byte *dst = getBackBuf(); + + dst = dst + _dxSurfacePitch * top + left; + + for (int dstY = 0; dstY < h; dstY++) { + if (top + dstY >= 0 && top + dstY < 480) { + int srcY = (dstY * h) / scaledH; + byte *srcPtr = src + _dxSurfacePitch * srcY; + byte *dstPtr = dst + _dxSurfacePitch * dstY; + for (int dstX = 0; dstX < w; dstX++) { + if (left + dstX >= 0 && left + dstX < 640) { + int srcX = (dstX * w) / scaledW; + if (srcPtr[srcX]) + dstPtr[dstX] = srcPtr[srcX]; + } + } + } + } } void SimonEngine::drawImages(VC10_state *state) { |