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authorFilippos Karapetis2015-12-27 14:14:51 +0200
committerFilippos Karapetis2015-12-27 14:36:00 +0200
commite4745a0b20e6a61facc35f701466a76bf0ab7500 (patch)
tree4cb3001b91629db6070703667422526e1d6f3cf8
parentbce260bb5f2d3b573cc0c5a7c0085e18d1d46fd4 (diff)
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LAB: Remove incorrect mouse cursor hiding at the start of every anim
This resulted in having the mouse cursor flash in scenes with animation (e.g. the Surreal Maze)
-rw-r--r--engines/lab/anim.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/lab/anim.cpp b/engines/lab/anim.cpp
index ea7f568de3..0c01b072c4 100644
--- a/engines/lab/anim.cpp
+++ b/engines/lab/anim.cpp
@@ -99,8 +99,6 @@ void Anim::diffNextFrame(bool onlyDiffData) {
}
byte *endOfBuf = startOfBuf + (int)_diffWidth * _diffHeight;
- _vm->_event->mouseHide();
-
int curBit = 0;
while (1) {