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author | Filippos Karapetis | 2015-12-27 14:14:51 +0200 |
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committer | Filippos Karapetis | 2015-12-27 14:36:00 +0200 |
commit | e4745a0b20e6a61facc35f701466a76bf0ab7500 (patch) | |
tree | 4cb3001b91629db6070703667422526e1d6f3cf8 | |
parent | bce260bb5f2d3b573cc0c5a7c0085e18d1d46fd4 (diff) | |
download | scummvm-rg350-e4745a0b20e6a61facc35f701466a76bf0ab7500.tar.gz scummvm-rg350-e4745a0b20e6a61facc35f701466a76bf0ab7500.tar.bz2 scummvm-rg350-e4745a0b20e6a61facc35f701466a76bf0ab7500.zip |
LAB: Remove incorrect mouse cursor hiding at the start of every anim
This resulted in having the mouse cursor flash in scenes with animation
(e.g. the Surreal Maze)
-rw-r--r-- | engines/lab/anim.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/lab/anim.cpp b/engines/lab/anim.cpp index ea7f568de3..0c01b072c4 100644 --- a/engines/lab/anim.cpp +++ b/engines/lab/anim.cpp @@ -99,8 +99,6 @@ void Anim::diffNextFrame(bool onlyDiffData) { } byte *endOfBuf = startOfBuf + (int)_diffWidth * _diffHeight; - _vm->_event->mouseHide(); - int curBit = 0; while (1) { |