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authorMax Horn2002-07-19 01:40:24 +0000
committerMax Horn2002-07-19 01:40:24 +0000
commite48fbc08e62607d14a43a348f88a2a96c2de32f5 (patch)
treee1b3c0a8061ac3fb52a7d820f06d216e8465d065
parenta3462e0f1c683b507975e8752a199c91cb8c95c7 (diff)
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make PRNG a bit less predictable
svn-id: r4597
-rw-r--r--scummvm.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scummvm.cpp b/scummvm.cpp
index 4073484c3d..fa25270ad0 100644
--- a/scummvm.cpp
+++ b/scummvm.cpp
@@ -224,6 +224,10 @@ int Scumm::scummLoop(int delta)
_debugger->on_frame();
#endif
+ // Randomize the PRNG by calling it at regular intervals. This ensures
+ // that it will be in a different state each time you run the program.
+ getRandomNumber(2);
+
_vars[VAR_TMR_1] += delta;
_vars[VAR_TMR_2] += delta;
_vars[VAR_TMR_3] += delta;