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author | Max Horn | 2004-04-11 20:55:46 +0000 |
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committer | Max Horn | 2004-04-11 20:55:46 +0000 |
commit | e4942c4b69569b4699fecfc52ce7dc4d83d4047f (patch) | |
tree | 80ddc0f76f5b2560bc2c853f1b40db66b82f8056 | |
parent | f41e7a1e813c1e115ef05533b7546f8ae4554c72 (diff) | |
download | scummvm-rg350-e4942c4b69569b4699fecfc52ce7dc4d83d4047f.tar.gz scummvm-rg350-e4942c4b69569b4699fecfc52ce7dc4d83d4047f.tar.bz2 scummvm-rg350-e4942c4b69569b4699fecfc52ce7dc4d83d4047f.zip |
Oops! Accidentally copied the HEAD sound.cpp into the 0.6.0 branch
svn-id: r13548
-rw-r--r-- | scumm/sound.cpp | 145 |
1 files changed, 54 insertions, 91 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 17f5f888d8..7242e37b45 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -37,7 +37,6 @@ #include "sound/mp3.h" #include "sound/voc.h" #include "sound/vorbis.h" -#include "sound/flac.h" namespace Scumm { @@ -50,31 +49,13 @@ struct MP3OffsetTable { /* Compressed Sound (.SO3) */ }; -Sound::Sound(ScummEngine *parent) - : - _vm(parent), - _soundQuePos(0), - _soundQue2Pos(0), - _sfxFile(0), - _offsetTable(0), - _numSoundEffects(0), - _soundMode(kVOCMode), - _talk_sound_a1(0), - _talk_sound_a2(0), - _talk_sound_b1(0), - _talk_sound_b2(0), - _talk_sound_mode(0), - _talk_sound_frame(0), - _mouthSyncMode(false), - _endOfMouthSync(false), - _curSoundPos(0), - _currentCDSound(0), - _soundsPaused(false), - _sfxMode(0) { +Sound::Sound(ScummEngine *parent) { + memset(this,0,sizeof(Sound)); // palmos - memset(_soundQue, 0, sizeof(_soundQue)); - memset(_soundQue2, 0, sizeof(_soundQue2)); - memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes)); + _vm = parent; + _currentCDSound = 0; + + _sfxFile = 0; } Sound::~Sound() { @@ -442,7 +423,7 @@ void Sound::processSfxQueues() { _talk_sound_mode = 0; } - const int act = _vm->getTalkingActor(); + const int act = _vm->talkingActor(); if ((_sfxMode & 2) && act != 0) { Actor *a; bool b, finished; @@ -572,11 +553,11 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle num = (b - 8) >> 1; } - if (_offsetTable != NULL) { + if (offset_table != NULL) { MP3OffsetTable *result = NULL, key; key.org_offset = offset; - result = (MP3OffsetTable *)bsearch(&key, _offsetTable, _numSoundEffects, + result = (MP3OffsetTable *)bsearch(&key, offset_table, num_sound_effects, sizeof(MP3OffsetTable), compareMP3OffsetTable); if (result == NULL) { @@ -851,28 +832,19 @@ void Sound::pauseSounds(bool pause) { void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle, int id) { - AudioStream *input = NULL; + AudioStream *input = 0; - switch (_soundMode) { - case kMP3Mode: -#ifdef USE_MAD - assert(file_size > 0); - input = makeMP3Stream(file, file_size); -#endif - break; - case kVorbisMode: + if (file_size > 0) { + if (_vorbis_mode) { #ifdef USE_VORBIS - assert(file_size > 0); - input = makeVorbisStream(file, file_size); + input = makeVorbisStream(file, file_size); #endif - break; - case kFlacMode: -#ifdef USE_FLAC - assert(file_size > 0); - input = makeFlacStream(file, file_size); + } else { +#ifdef USE_MAD + input = makeMP3Stream(file, file_size); #endif - break; - default: + } + } else { input = makeVOCStream(_sfxFile); } @@ -892,51 +864,32 @@ void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle, File *Sound::openSfxFile() { char buf[256]; File *file = new File(); - _offsetTable = NULL; - - struct SoundFileExtensions { - const char *ext; - SoundMode mode; - }; - - const SoundFileExtensions extensions[] = { -#ifdef USE_FLAC - { "sof", kFlacMode }, -#endif -#ifdef USE_MAD - { "so3", kMP3Mode }, -#endif -#ifdef USE_VORBIS - { "sog", kVorbisMode }, -#endif - { "sou", kVOCMode }, - { 0, kVOCMode } - }; /* Try opening the file <_gameName>.sou first, eg tentacle.sou. * That way, you can keep .sou files for multiple games in the * same directory */ - - int i, j; - const char *basename[3] = { 0, 0, 0 }; - basename[0] = _vm->getGameName(); - basename[1] = "monster"; - - for (j = 0; basename[j] && !file->isOpen(); ++j) { - for (i = 0; extensions[i].ext; ++i) { - sprintf(buf, "%s.%s", basename[j], extensions[i].ext); - if (file->open(buf)) { - _soundMode = extensions[i].mode; - break; - } - } + offset_table = NULL; + +#ifdef USE_MAD + sprintf(buf, "%s.so3", _vm->getGameName()); + if (!file->open(buf, _vm->getGameDataPath())) { + file->open("monster.so3", _vm->getGameDataPath()); } + if (file->isOpen()) + _vorbis_mode = false; +#endif +#ifdef USE_VORBIS if (!file->isOpen()) { - sprintf(buf, "%s.tlk", _vm->getGameName()); - file->open(buf, _vm->getGameDataPath(), File::kFileReadMode, 0x69); - _soundMode = kVOCMode; - } else if (_soundMode != kVOCMode) { + sprintf(buf, "%s.sog", _vm->getGameName()); + if (!file->open(buf, _vm->getGameDataPath())) + file->open("monster.sog", _vm->getGameDataPath()); + if (file->isOpen()) + _vorbis_mode = true; + } +#endif + + if (file->isOpen()) { /* Now load the 'offset' index in memory to be able to find the MP3 data The format of the .SO3 file is easy : @@ -954,21 +907,31 @@ File *Sound::openSfxFile() { int size, compressed_offset; MP3OffsetTable *cur; compressed_offset = file->readUint32BE(); - _offsetTable = (MP3OffsetTable *) malloc(compressed_offset); - _numSoundEffects = compressed_offset / 16; + offset_table = (MP3OffsetTable *) malloc(compressed_offset); + num_sound_effects = compressed_offset / 16; size = compressed_offset; - cur = _offsetTable; + cur = offset_table; while (size > 0) { - cur->org_offset = file->readUint32BE(); - cur->new_offset = file->readUint32BE() + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */ - cur->num_tags = file->readUint32BE(); - cur->compressed_size = file->readUint32BE(); + cur[0].org_offset = file->readUint32BE(); + cur[0].new_offset = file->readUint32BE() + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */ + cur[0].num_tags = file->readUint32BE(); + cur[0].compressed_size = file->readUint32BE(); size -= 4 * 4; cur++; } + return file; + } + + sprintf(buf, "%s.sou", _vm->getGameName()); + if (!file->open(buf, _vm->getGameDataPath())) { + file->open("monster.sou", _vm->getGameDataPath()); } + if (!file->isOpen()) { + sprintf(buf, "%s.tlk", _vm->getGameName()); + file->open(buf, _vm->getGameDataPath(), File::kFileReadMode, 0x69); + } return file; } |