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author | Strangerke | 2012-01-23 00:58:42 +0100 |
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committer | Strangerke | 2012-01-23 00:58:42 +0100 |
commit | e4d6d4780bc033a4dfad0ff13937d287c4fd0de3 (patch) | |
tree | cfa4da00580878d476ec16b05868b84085fda9e9 | |
parent | a8e9946a2b53ef6d534989fde400b695c69440ac (diff) | |
download | scummvm-rg350-e4d6d4780bc033a4dfad0ff13937d287c4fd0de3.tar.gz scummvm-rg350-e4d6d4780bc033a4dfad0ff13937d287c4fd0de3.tar.bz2 scummvm-rg350-e4d6d4780bc033a4dfad0ff13937d287c4fd0de3.zip |
TSAGE: R2R - Implement scene 1945
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 312 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 48 |
3 files changed, 361 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 21fd638870..983b2b3c7d 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -144,6 +144,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 1925: return new Scene1925(); case 1945: + return new Scene1945(); case 1950: error("Missing scene %d from group 1", sceneNumber); /* Scene group #2 */ diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 58f5a31f17..d957599159 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -6943,5 +6943,317 @@ void Scene1925::signal() { R2_GLOBALS._player._canWalk = false; } +/*-------------------------------------------------------------------------- + * Scene 1945 - + * + *--------------------------------------------------------------------------*/ +Scene1945::Scene1945() { + _fieldEAA = 0; + _fieldEAC = 0; + _fieldEAE = CURSOR_NONE; +} + +void Scene1945::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_fieldEAA); + s.syncAsSint16LE(_fieldEAC); + s.syncAsSint16LE(_fieldEAE); +} + +bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + switch (action) { + case R2_37: + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 0; + if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) + scene->_sceneMode = 1942; + else { + scene->_sceneMode = 1940; + scene->_fieldEAA = 1942; + } + // At this point the original check if _sceneMode != 0. Skipped. + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + break; + case CURSOR_USE: + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.x >= 130)) { + scene->_sceneMode = 1940; + // At this point the original check if _sceneMode != 0. Skipped. + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + } else { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + if (event.mousePos.x > 130) + scene->_item3.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); + else + scene->_item3.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); + } + // No break on purpose + default: + return SceneHotspot::startAction(action, event); + break; + } +} + +bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + if (action != CURSOR_USE) + return SceneHotspot::startAction(action, event); + + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { + scene->_sceneMode = 1949; + scene->_fieldEAA = 1947; + } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) + || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { + scene->_sceneMode = 1947; + } else if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142) && (event.mousePos.y >= 30)) { + scene->_sceneMode = 1940; + } else { + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + } + + if (scene->_sceneMode != 0) + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + + return true; +} + +bool Scene1945::Actor3::startAction(CursorType action, Event &event) { + if ((action == R2_50) && (action == R2_49)) { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + scene->_fieldEAE = action; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 0; + if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) { + scene->_sceneMode= 1947; + scene->_fieldEAA = 1943; + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { + scene->_sceneMode = 1940; + scene->_fieldEAA = 1943; + } else { + scene->_sceneMode = 1949; + scene->_fieldEAA = 1947; + scene->_fieldEAC = 1943; + } + // At this point the original check if _sceneMode != 0. Skipped. + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + return true; + } else { + return SceneActor::startAction(action, event); + } +} + +void Scene1945::Exit1::changeScene() { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { + scene->_sceneMode = 1949; + scene->_fieldEAA = 1947; + } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) + || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { + scene->_sceneMode = 1947; + } + + if (scene->_sceneMode == 0) { + scene->_sceneMode = 1941; + signal(); + } else { + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + } +} + +void Scene1945::Exit2::changeScene() { + Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; + + _moving = false; + R2_GLOBALS._player.disableControl(CURSOR_USE); + scene->_sceneMode = 0; + + if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { + scene->_sceneMode = 1940; + scene->_fieldEAA = 1945; + } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) + || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { + scene->_sceneMode = 1945; + } + + if (scene->_sceneMode != 0) + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); +} + +void Scene1945::postInit(SceneObjectList *OwnerList) { + loadScene(1945); + SceneExt::postInit(); + R2_GLOBALS._sound1.play(220); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._player._characterScene[2] = 1945; + R2_GLOBALS._player._characterIndex = R2_SEEKER; + + _exit1.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945); + _exit2.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945); + + _item4.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); + + if (!R2_GLOBALS.getFlag(43)) { + _exit2._enabled = false; + _actor3.postInit(); + _actor3.setup(1945, 4, 1); + _actor3.setPosition(Common::Point(253, 169)); + _actor3.fixPriority(150); + + if (R2_GLOBALS.getFlag(42)) + _actor3.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); + else + _actor3.hide(); + + _actor1.postInit(); + _actor1.setup(1945, 8, 1); + _actor1.setPosition(Common::Point(253, 169)); + _actor1.fixPriority(130); + + _actor2.postInit(); + _actor2.setup(1945, 3, 1); + _actor2.hide(); + } else { + _exit2._enabled = true; + } + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 1925: + R2_GLOBALS._scene1925CurrLevel = 0; + R2_GLOBALS.clearFlag(29); + R2_GLOBALS._player.setup(1925, 1, 10); + R2_GLOBALS._player.setPosition(Common::Point(154, 50)); + break; + case 1950: + _sceneMode = 1944; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + R2_GLOBALS._player.disableControl(CURSOR_USE); + break; + default: + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setup(20, 5, 1); + R2_GLOBALS._player.setPosition(Common::Point(191, 142)); + break; + } + + R2_GLOBALS._player._canWalk = false; + _fieldEAA = 0; + _fieldEAC = 0; + + _item3.setDetails(11, 1945, 3, -1, 5); + _item1.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL); + _item2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL); +} + +void Scene1945::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene1945::signal() { + switch (_sceneMode) { + case 1940: + if (_fieldEAA == 1943) { + _sceneMode = _fieldEAA; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _sceneMode = 1946; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + break; + case 1941: + if (_fieldEAA == 0) { + R2_GLOBALS._scene1925CurrLevel = 0; + R2_GLOBALS.setFlag(29); + R2_GLOBALS._sceneManager.changeScene(1925); + } else { + _sceneMode = _fieldEAA; + _fieldEAA = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + case 1942: + R2_INVENTORY.setObjectScene(R2_37, 0); + _actor3.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); + R2_GLOBALS.setFlag(42); + break; + case 1943: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_INVENTORY.setObjectScene(_fieldEAE, 0); + _sceneMode = 1948; + setAction(&_sequenceManager1, this, _sceneMode, &_actor3, &_actor2, &_actor1, NULL); + setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); + return; + case 1944: + break; + case 1945: + R2_GLOBALS._sceneManager.changeScene(1950); + return; + case 1946: + if (_fieldEAA == 1942) { + _sceneMode = _fieldEAA; + _fieldEAA = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor3, NULL); + return; + } + break; + case 1947: + if (_fieldEAA == 1943) { + _sceneMode = _fieldEAA; + _fieldEAA = 1948; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _sceneMode = 1941; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + case 1948: + R2_GLOBALS._sound1.play(220); + _exit2._enabled = true; + R2_GLOBALS._sceneItems.remove(&_actor3); + R2_GLOBALS.clearFlag(42); + R2_GLOBALS.clearFlag(43); + _fieldEAA = 1940; + // No break on purpose + case 1949: + _sceneMode = _fieldEAA; + if (_fieldEAC == 1943) { + _fieldEAA = _fieldEAC; + _fieldEAC = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); + } else { + _fieldEAA = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); + } + return; + default: + break; + } + + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index df6789efbd..4a58609cd5 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -748,6 +748,54 @@ public: virtual void remove(); virtual void signal(); }; + +class Scene1945 : public SceneExt { + class Hotspot3 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Hotspot4 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor3 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + NamedHotspot _item1; + NamedHotspot _item2; + Hotspot3 _item3; + Hotspot4 _item4; + SceneActor _actor1; + SceneActor _actor2; + Actor3 _actor3; + Exit1 _exit1; + Exit2 _exit2; + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + + int _fieldEAA; + int _fieldEAC; + CursorType _fieldEAE; + + Scene1945(); + void synchronize(Serializer &s); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |