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| author | Bertrand Augereau | 2007-06-17 19:37:07 +0000 | 
|---|---|---|
| committer | Bertrand Augereau | 2007-06-17 19:37:07 +0000 | 
| commit | e5107cb9807b884e8b84ff25733d60575902039d (patch) | |
| tree | 00557c2f624ce86b958d8c1109515ba770353f5c | |
| parent | e477ca37b314bf40cd360840985cef2bf605f735 (diff) | |
| download | scummvm-rg350-e5107cb9807b884e8b84ff25733d60575902039d.tar.gz scummvm-rg350-e5107cb9807b884e8b84ff25733d60575902039d.tar.bz2 scummvm-rg350-e5107cb9807b884e8b84ff25733d60575902039d.zip | |
NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is on
svn-id: r27515
| -rw-r--r-- | backends/platform/ds/arm9/source/dsmain.cpp | 18 | 
1 files changed, 13 insertions, 5 deletions
| diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index 644b66671a..45f0a16deb 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -1018,11 +1018,19 @@ void setKeyboardEnable(bool en) {  			// Copy the sub screen VRAM from the top screen - they should always be  			// the same.  			u16* buffer = get8BitBackBuffer(); - -			for (int r = 0; r < (512 * 256) >> 1; r++) { -				BG_GFX_SUB[r] = buffer[r]; -			} -			 +             +            if(isCpuScalerEnabled()) +            { +                for (int y = 0; y < gameHeight; ++y) +                    for (int x = 0; x < gameWidth / 2; ++x) +                        BG_GFX_SUB[y*256 + x] = buffer[y*gameWidth/2 + x]; +            } +            else +            { +                for (int r = 0; r < (512 * 256) >> 1; r++) { +                    BG_GFX_SUB[r] = buffer[r]; +                } +            }			  			SUB_DISPLAY_CR &= ~DISPLAY_BG1_ACTIVE;	// Turn off keyboard layer  			SUB_DISPLAY_CR |= DISPLAY_BG3_ACTIVE;	// Turn on game layer  		} else { | 
