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| author | Max Horn | 2010-06-28 11:23:16 +0000 | 
|---|---|---|
| committer | Max Horn | 2010-06-28 11:23:16 +0000 | 
| commit | e5509d38b609b23c6fa65f0c511baa6895162ec1 (patch) | |
| tree | 368cb8fba698f3e886779aabfc9727bc60c0270e | |
| parent | 6c0205b104e30a60b2c5f9ff5c5e417fde497808 (diff) | |
| download | scummvm-rg350-e5509d38b609b23c6fa65f0c511baa6895162ec1.tar.gz scummvm-rg350-e5509d38b609b23c6fa65f0c511baa6895162ec1.tar.bz2 scummvm-rg350-e5509d38b609b23c6fa65f0c511baa6895162ec1.zip | |
SCI: More comment rewrapping
svn-id: r50431
| -rw-r--r-- | engines/sci/engine/features.cpp | 73 | 
1 files changed, 42 insertions, 31 deletions
| diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 2ad494b37f..f0abdde694 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -91,10 +91,10 @@ bool GameFeatures::autoDetectSoundType() {  		if (opcode == op_ret || offset >= script->getBufSize())  			break; -		// The play method of the Sound object pushes the DoSound command -		// that it'll use just before it calls DoSound. We intercept that here -		// in order to check what sound semantics are used, cause the position -		// of the sound commands has changed at some point during SCI1 middle +		// The play method of the Sound object pushes the DoSound command that +		// it will use just before it calls DoSound. We intercept that here in +		// order to check what sound semantics are used, cause the position of +		// the sound commands has changed at some point during SCI1 middle.  		if (opcode == op_pushi) {  			// Load the pushi parameter  			intParam = opparams[0]; @@ -105,8 +105,8 @@ bool GameFeatures::autoDetectSoundType() {  			if (kFuncNum == 6) {	// kIsObject (SCI0-SCI11)  				foundTarget = true;  			} else if (kFuncNum == 45) {	// kDoSound (SCI1) -				// First, check which DoSound function is called by the play method of -				// the Sound object +				// First, check which DoSound function is called by the play +				// method of the Sound object  				switch (intParam) {  				case 1:  					_doSoundType = SCI_VERSION_0_EARLY; @@ -119,8 +119,8 @@ bool GameFeatures::autoDetectSoundType() {  					break;  				default:  					// Unknown case... should never happen. We fall back to -					// alternative detection here, which works in general, apart from -					// some transitive games like Jones CD +					// alternative detection here, which works in general, apart +					// from some transitive games like Jones CD  					_doSoundType = foundTarget ? SCI_VERSION_1_LATE : SCI_VERSION_1_EARLY;  					break;  				} @@ -137,7 +137,8 @@ bool GameFeatures::autoDetectSoundType() {  SciVersion GameFeatures::detectDoSoundType() {  	if (_doSoundType == SCI_VERSION_NONE) {  		if (getSciVersion() == SCI_VERSION_0_EARLY) { -			// This game is using early SCI0 sound code (different headers than SCI0 late) +			// This game is using early SCI0 sound code (different headers than +			// SCI0 late)  			_doSoundType = SCI_VERSION_0_EARLY;  		} else if (SELECTOR(nodePtr) == -1) {  			// No nodePtr selector, so this game is definitely using newer @@ -172,14 +173,16 @@ SciVersion GameFeatures::detectSetCursorType() {  			// SCI1.1 games always use cursor views  			_setCursorType = SCI_VERSION_1_1;  		} else {	// SCI1 late game, detect cursor semantics -			// If the Cursor object doesn't exist, we're using the SCI0 early kSetCursor semantics. +			// If the Cursor object doesn't exist, we're using the SCI0 early +			// kSetCursor semantics.  			if (_segMan->findObjectByName("Cursor") == NULL_REG) {  				_setCursorType = SCI_VERSION_0_EARLY;  				debugC(1, kDebugLevelGraphics, "Detected SetCursor type: %s", getSciVersionDesc(_setCursorType));  				return _setCursorType;  			} -			// Check for the existence of the handCursor object (first found). This is based on KQ5. +			// Check for the existence of the handCursor object (first found). +			// This is based on KQ5.  			reg_t objAddr = _segMan->findObjectByName("handCursor", 0);  			// If that doesn't exist, we assume it uses SCI1.1 kSetCursor semantics @@ -189,11 +192,13 @@ SciVersion GameFeatures::detectSetCursorType() {  				return _setCursorType;  			} -			// Now we check what the number variable holds in the handCursor object. +			// Now we check what the number variable holds in the handCursor +			// object.  			uint16 number = readSelectorValue(_segMan, objAddr, SELECTOR(number)); -			// If the number is 0, it uses views and therefore the SCI1.1 kSetCursor semantics, -			// otherwise it uses the SCI0 early kSetCursor semantics. +			// If the number is 0, it uses views and therefore the SCI1.1 +			// kSetCursor semantics, otherwise it uses the SCI0 early kSetCursor +			// semantics.  			if (number == 0)  				_setCursorType = SCI_VERSION_1_1;  			else @@ -318,10 +323,10 @@ bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) {  			uint16 argc = opparams[1];  			if (kFuncNum == 8) {	// kDrawPic	(SCI0 - SCI11) -				// If kDrawPic is called with 6 parameters from the -				// overlay selector, the game is using old graphics functions. +				// If kDrawPic is called with 6 parameters from the overlay +				// selector, the game is using old graphics functions.  				// Otherwise, if it's called with 8 parameters, it's using new -				// graphics functions +				// graphics functions.  				_gfxFunctionsType = (argc == 8) ? SCI_VERSION_0_LATE : SCI_VERSION_0_EARLY;  				return true;  			} @@ -345,32 +350,35 @@ SciVersion GameFeatures::detectGfxFunctionsType() {  			reg_t rmObjAddr = _segMan->findObjectByName("Rm");  			if (SELECTOR(overlay) != -1) { -				// The game has an overlay selector, check how it calls kDrawPicto determine -				// the graphics functions type used +				// The game has an overlay selector, check how it calls kDrawPic +				// to determine the graphics functions type used  				if (lookupSelector(_segMan, rmObjAddr, SELECTOR(overlay), NULL, NULL) == kSelectorMethod) {  					if (!autoDetectGfxFunctionsType()) {  						warning("Graphics functions detection failed, taking an educated guess"); -						// Try detecting the graphics function types from the existence of the motionCue -						// selector (which is a bit of a hack) +						// Try detecting the graphics function types from the +						// existence of the motionCue selector (which is a bit +						// of a hack)  						if (_kernel->findSelector("motionCue") != -1)  							_gfxFunctionsType = SCI_VERSION_0_LATE;  						else  							_gfxFunctionsType = SCI_VERSION_0_EARLY;  					}  				} else { -					// The game has an overlay selector, but it's not a method of the Rm object -					// (like in Hoyle 1 and 2), so search for other methods +					// The game has an overlay selector, but it's not a method +					// of the Rm object (like in Hoyle 1 and 2), so search for +					// other methods  					searchRoomObj = true;  				}  			} else { -				// The game doesn't have an overlay selector, so search for it manually +				// The game doesn't have an overlay selector, so search for it +				// manually  				searchRoomObj = true;  			}  			if (searchRoomObj) { -				// If requested, check if any method of the Rm object is calling kDrawPic, -				// as the overlay selector might be missing in demos +				// If requested, check if any method of the Rm object is calling +				// kDrawPic, as the overlay selector might be missing in demos  				bool found = false;  				const Object *obj = _segMan->getObject(rmObjAddr); @@ -381,8 +389,9 @@ SciVersion GameFeatures::detectGfxFunctionsType() {  				}  				if (!found) { -					// No method of the Rm object is calling kDrawPic, thus the game -					// doesn't have overlays and is using older graphics functions +					// No method of the Rm object is calling kDrawPic, thus the +					// game doesn't have overlays and is using older graphics +					// functions  					_gfxFunctionsType = SCI_VERSION_0_EARLY;  				}  			} @@ -420,9 +429,11 @@ bool GameFeatures::autoDetectSci21KernelType() {  			uint16 kFuncNum = opparams[0];  			// Here we check for the kDoSound opcode that's used in SCI2.1. -			// Finding 0x40 as kDoSound in the Sound::play() function means the game is using -			// the modified SCI2 kernel table found in some older SCI2.1 games (GK2 demo, KQ7 v1.4). -			// Finding 0x75 as kDoSound means the game is using the regular SCI2.1 kernel table. +			// Finding 0x40 as kDoSound in the Sound::play() function means the +			// game is using the modified SCI2 kernel table found in some older +			// SCI2.1 games (GK2 demo, KQ7 v1.4). +			// Finding 0x75 as kDoSound means the game is using the regular +			// SCI2.1 kernel table.  			if (kFuncNum == 0x40) {  				_sci21KernelType = SCI_VERSION_2;  				return true; | 
