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authorTorbjörn Andersson2005-03-06 14:26:17 +0000
committerTorbjörn Andersson2005-03-06 14:26:17 +0000
commite55d31ba39cab6384bfae0cac12ab4e9013a0b06 (patch)
treecf3089b12eefe69801259e77cdcc5895e04d8ca6
parente3105f926b1da0ffa737abcaf1bd9817743df415 (diff)
downloadscummvm-rg350-e55d31ba39cab6384bfae0cac12ab4e9013a0b06.tar.gz
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Added notes about mine and Lavosspawn's changes to BS2, and my changes to
the MPEG player. I'm not as sure what has changed in BS1, so I didn't write anything about that. svn-id: r17008
-rw-r--r--NEWS9
1 files changed, 8 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index 25571aa2c7..f0ec3a3fc4 100644
--- a/NEWS
+++ b/NEWS
@@ -9,12 +9,19 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
+ - Less memory-hungry MPEG movie playback for the Broken Sword games.
- SCUMM
+ SCUMM:
- Added support for Mac Humongous Entertainment titles
- Added support for multiple filenames/versions using a single target
- Implemented CGA and Hercules render modes in early LEC titles
+ Sword2:
+ - Made the resource manager expire resources more intelligently.
+ - Improved performance when playing the game from CD instead of hard disk.
+ - Simplified sound effects handling. Again.
+ - Code cleanups and restructuring.
+
<PORT #1 NEWS>
- ...