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author | Paul Gilbert | 2011-04-30 16:35:17 +1000 |
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committer | Paul Gilbert | 2011-04-30 16:35:17 +1000 |
commit | e5698d123d8c40aa43ca095d0d191b4c8af786fa (patch) | |
tree | fed05dbd853dbc67bd92adfd683305f7b51a18ee | |
parent | 5cbf6347d1af9aaf58a0aea1bd656e5813885a3a (diff) | |
download | scummvm-rg350-e5698d123d8c40aa43ca095d0d191b4c8af786fa.tar.gz scummvm-rg350-e5698d123d8c40aa43ca095d0d191b4c8af786fa.tar.bz2 scummvm-rg350-e5698d123d8c40aa43ca095d0d191b4c8af786fa.zip |
TSAGE: Removed hack from Scene #5200 now that pathfinding has been fixed
-rw-r--r-- | engines/tsage/ringworld_scenes6.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp index ac177810c7..affc9cbc74 100644 --- a/engines/tsage/ringworld_scenes6.cpp +++ b/engines/tsage/ringworld_scenes6.cpp @@ -1493,13 +1493,6 @@ void Scene5200::Action2::signal() { case 5: _globals->_player.enableControl(); remove(); - - // HACK: Change scene here. Basically, perform the code that's - // in Scene5200::dispatch(), as PlayerMover::proc1() gets stuck - // when exiting the scene via the right exit - _globals->_stripNum = 5200; - _globals->_sceneManager.changeScene(5100); - break; } } |