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author | Einar Johan Trøan Sømåen | 2012-05-12 07:01:05 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 13:02:22 +0200 |
commit | e57364959f4684a61480023e58205ee4593f5f9d (patch) | |
tree | 1a9f627d4d5eed4169a232ffcf4ea1ddff8b054f | |
parent | 7c8785d846bc9c813f37f610ed72f210cceba3b1 (diff) | |
download | scummvm-rg350-e57364959f4684a61480023e58205ee4593f5f9d.tar.gz scummvm-rg350-e57364959f4684a61480023e58205ee4593f5f9d.tar.bz2 scummvm-rg350-e57364959f4684a61480023e58205ee4593f5f9d.zip |
WINTERMUTE: Add protected to ScValue
-rw-r--r-- | engines/wintermute/scriptables/ScValue.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/wintermute/scriptables/ScValue.h b/engines/wintermute/scriptables/ScValue.h index 92ee09f0c5..5d10e9ff12 100644 --- a/engines/wintermute/scriptables/ScValue.h +++ b/engines/wintermute/scriptables/ScValue.h @@ -89,10 +89,12 @@ public: CScValue *GetProp(const char *Name);
CBScriptable *_valNative;
CScValue *_valRef;
+protected:
bool _valBool;
int _valInt;
double _valFloat;
char *_valString;
+public:
TValType _type;
CScValue(CBGame *inGame);
CScValue(CBGame *inGame, bool Val);
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