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author | Eugene Sandulenko | 2016-08-13 20:51:11 +0200 |
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committer | Eugene Sandulenko | 2016-08-13 21:07:43 +0200 |
commit | e58545362f7829ade95f7bdb5e323c3e203c9bec (patch) | |
tree | 65fb3ff871e6b192b270aa21239eefbef202c83b | |
parent | fe256bbc0b8d3c0bab46dd1925529da78cf45f1a (diff) | |
download | scummvm-rg350-e58545362f7829ade95f7bdb5e323c3e203c9bec.tar.gz scummvm-rg350-e58545362f7829ade95f7bdb5e323c3e203c9bec.tar.bz2 scummvm-rg350-e58545362f7829ade95f7bdb5e323c3e203c9bec.zip |
FULLPIPE: Put behavior debug output to a separate channel
-rw-r--r-- | engines/fullpipe/behavior.cpp | 10 | ||||
-rw-r--r-- | engines/fullpipe/fullpipe.cpp | 1 | ||||
-rw-r--r-- | engines/fullpipe/fullpipe.h | 13 |
3 files changed, 13 insertions, 11 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index 75b1c78143..faef1672ca 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -83,7 +83,7 @@ void BehaviorManager::updateBehaviors() { if (!_isActive) return; - debugC(4, kDebugAnimation, "BehaviorManager::updateBehaviors()"); + debugC(4, kDebugBehavior, "BehaviorManager::updateBehaviors()"); for (uint i = 0; i < _behaviors.size(); i++) { BehaviorInfo *beh = _behaviors[i]; @@ -122,7 +122,7 @@ void BehaviorManager::updateBehaviors() { } void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *entry) { - debugC(4, kDebugAnimation, "BehaviorManager::updateBehavior() %d", entry->_movesCount); + debugC(4, kDebugBehavior, "BehaviorManager::updateBehavior() %d", entry->_movesCount); for (int i = 0; i < entry->_movesCount; i++) { BehaviorMove *bhi = entry->_behaviorMoves[i]; if (!(bhi->_flags & 1)) { @@ -144,7 +144,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorAnim *e } void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorAnim *bhe) { - debugC(4, kDebugAnimation, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName)); + debugC(4, kDebugBehavior, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName)); MessageQueue *mq = 0; @@ -236,7 +236,7 @@ void BehaviorInfo::clear() { } void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { - debugC(4, kDebugAnimation, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); + debugC(4, kDebugBehavior, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); _animsCount = 1; @@ -260,7 +260,7 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { } void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) { - debugC(4, kDebugAnimation, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); + debugC(4, kDebugBehavior, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 5f06d8ad79..164c5992c2 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -52,6 +52,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) DebugMan.addDebugChannel(kDebugDrawing, "drawing", "Drawing"); DebugMan.addDebugChannel(kDebugLoading, "loading", "Scene loading"); DebugMan.addDebugChannel(kDebugAnimation, "animation", "Animation"); + DebugMan.addDebugChannel(kDebugBehavior, "behavior", "Behavior"); DebugMan.addDebugChannel(kDebugMemory, "memory", "Memory management"); DebugMan.addDebugChannel(kDebugEvents, "events", "Event handling"); diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index 1c85536a9a..eb387bbf3c 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -49,12 +49,13 @@ enum FullpipeGameFeatures { }; enum AccessDebugChannels { - kDebugPathfinding = 1 << 0, - kDebugDrawing = 1 << 1, - kDebugLoading = 1 << 2, - kDebugAnimation = 1 << 3, - kDebugMemory = 1 << 4, - kDebugEvents = 1 << 5 + kDebugPathfinding = 1 << 0, + kDebugDrawing = 1 << 1, + kDebugLoading = 1 << 2, + kDebugAnimation = 1 << 3, + kDebugMemory = 1 << 4, + kDebugEvents = 1 << 5, + kDebugBehavior = 1 << 6 }; class BehaviorManager; |