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authorJoost Peters2004-01-02 14:21:14 +0000
committerJoost Peters2004-01-02 14:21:14 +0000
commite5ba3b172e6cb467978263e9646ba145b2dbc25d (patch)
tree6d07715da5ec76b22c6ba4be622154c745f5d84f
parent5b97c9308d197b90581f9072dc87c112c5af6e1c (diff)
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Tell adlib people they won't hear music
svn-id: r12089
-rw-r--r--queen/queen.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 41491a12ed..d573a85c2c 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -44,6 +44,8 @@
#include "queen/talk.h"
#include "queen/walk.h"
+#include "sound/mididrv.h"
+
extern uint16 _debugLevel;
#ifdef _WIN32_WCE
@@ -165,7 +167,14 @@ void QueenEngine::initialise(void) {
_graphics = new Graphics(this);
_input = new Input(_resource->getLanguage(), _system);
_logic = new Logic(this);
- _music = new Music(GameDetector::createMidi(GameDetector::detectMusicDriver(MDT_NATIVE)), this);
+
+ int midiDriver = GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE);
+ if (midiDriver == MD_ADLIB) {
+ warning("Adlib music not supported, please use native MIDI if possible");
+ midiDriver = MD_NULL;
+ }
+
+ _music = new Music(GameDetector::createMidi(midiDriver), this);
_sound = Sound::giveSound(_mixer, this, _resource->compression());
_walk = new Walk(this);
_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second