aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKari Salminen2009-07-13 16:52:09 +0000
committerKari Salminen2009-07-13 16:52:09 +0000
commite5c2275e80fccf1481e1287cd773ad6887607e55 (patch)
treec7590cf2bbd4a2f10e8914f5fee259ed7b8b3347
parent4ea74d7e04012abea7f2dd2c8f729ecdfbd163cf (diff)
downloadscummvm-rg350-e5c2275e80fccf1481e1287cd773ad6887607e55.tar.gz
scummvm-rg350-e5c2275e80fccf1481e1287cd773ad6887607e55.tar.bz2
scummvm-rg350-e5c2275e80fccf1481e1287cd773ad6887607e55.zip
Fix for bug #2669415 (FW: half walking speed in a screen).
svn-id: r42439
-rw-r--r--engines/cine/script_fw.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp
index 0c92beb650..a9824674e6 100644
--- a/engines/cine/script_fw.cpp
+++ b/engines/cine/script_fw.cpp
@@ -1443,6 +1443,38 @@ int FWScript::o1_palRotate() {
int FWScript::o1_break() {
debugC(5, kCineDebugScript, "Line: %d: break", _line);
+ // WORKAROUND for bug #2669415 ("FW: half walking speed in a screen").
+ // The problem was that in Amiga/Atari ST versions of Future Wars the
+ // walking speed has halved in a forest scene where a monk's robe hangs
+ // on a tree branch (Up and to the left from the medieval castle's front).
+ //
+ // Initialization script for the scene is PART02.PRC's 26th script (011_INIT)
+ // and the background used in the scene is L11.PI1. The difference between
+ // the PC version and the Amiga/Atari ST version of the script is that the
+ // PC version calls scripts 37 and 36 for handling movement of the character
+ // when Amiga/Atari ST version calls scripts 22 and 21 for the same purpose
+ // (Scripts 37 and 22 handle vertical movement, 36 and 21 the horizontal).
+ //
+ // The called scripts only differ functionally so that all BREAK opcodes have been
+ // doubled in the Amiga/Atari ST versions (i.e. one BREAK has become two BREAKs)
+ // and in script 21 after LABEL_25 there's an extra opcode that isn't in script 36:
+ // SET globalvars[251], 0.
+ //
+ // As a BREAK opcode stops the execution of a script it causes a pause and
+ // with the BREAKs doubled the pause is twice as long in the Amiga/Atari ST versions.
+ // Thus the longer pause is eliminated by running only one BREAK when several
+ // are designated (i.e. ignoring a BREAK if there's another BREAK after it).
+ //
+ // TODO: Check whether the speed is halved in any other scenes in Amiga/Atari ST versions under ScummVM
+ // TODO: Check whether the speed is halved when running the original executable under an emulator
+ if (g_cine->getGameType() == Cine::GType_FW &&
+ (g_cine->getPlatform() == Common::kPlatformAmiga || g_cine->getPlatform() == Common::kPlatformAtariST) &&
+ _pos < _script._size && _script.getByte(_pos) == (0x4F + 1) && // Is the next opcode a BREAK too?
+ scumm_stricmp(currentPrcName, "PART02.PRC") == 0 &&
+ scumm_stricmp(renderer->getBgName(), "L11.PI1") == 0) {
+ return 0;
+ }
+
return 1;
}