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authorTravis Howell2005-04-19 07:42:51 +0000
committerTravis Howell2005-04-19 07:42:51 +0000
commite5f66f38b8a06366cbc64d693e2f4dd74e00a8f5 (patch)
treea542f3b22912b151c4c8d2d062348de40aff3554
parent9a758a9479767c97a0361959cae26fb82f7102df (diff)
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Remove FIXME comment, the current code is correct.
The 6/6/6 style palettes are just SCUMM 5/6 specific. svn-id: r17681
-rw-r--r--scumm/palette.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/scumm/palette.cpp b/scumm/palette.cpp
index ab286465ff..ba5a52ba76 100644
--- a/scumm/palette.cpp
+++ b/scumm/palette.cpp
@@ -231,13 +231,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
g = *ptr++;
b = *ptr++;
- // This comparison might look weird, but it's what the disassembly (DOTT) says!
- // FIXME: Fingolfin still thinks it looks weird: the value 252 = 4*63 clearly comes from
- // the days 6/6/6 palettes were used, OK. But it breaks MonkeyVGA, so I had to add a
- // check for that. And somebody before me added a check for V7 games, turning this
- // off there, too... I wonder if it hurts other games, too? What exactly is broken
- // if we remove this patch?
- // Since it also causes problems in Zak256, I am turning it off for all V4 games and older.
+ // Only SCUMM 5/6 games use 6/6/6 style palettes
if (_version >= 5 && _version <= 6) {
if ((_heversion <= 72 && i < 15) || i == 15 || r < 252 || g < 252 || b < 252) {
*dest++ = r;