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author | Filippos Karapetis | 2007-06-19 10:13:41 +0000 |
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committer | Filippos Karapetis | 2007-06-19 10:13:41 +0000 |
commit | e6543817177c3e565c86eda99a7492c9f7cdf0c5 (patch) | |
tree | 9170369cc36d9f72fa9d140c936c853c5dccdc92 | |
parent | 8bc226b0e595ebb90e1fd237a44d040ba4678b21 (diff) | |
download | scummvm-rg350-e6543817177c3e565c86eda99a7492c9f7cdf0c5.tar.gz scummvm-rg350-e6543817177c3e565c86eda99a7492c9f7cdf0c5.tar.bz2 scummvm-rg350-e6543817177c3e565c86eda99a7492c9f7cdf0c5.zip |
IHNM: In chained cutaways, clear the previous cutaway immediately
svn-id: r27543
-rw-r--r-- | engines/saga/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index 6631df4d00..59c3339c9b 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -86,7 +86,7 @@ void Anim::playCutaway(int cut, bool fade) { // Chained cutaway, clean up the previous cutaway if (_cutawayActive) { - returnFromCutaway(); + clearCutaway(); // This is used because when AM is zapping the child's mother in Benny's chapter, // there is a cutaway followed by a video. The video needs to start immediately after |