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authorFilippos Karapetis2007-06-19 10:13:41 +0000
committerFilippos Karapetis2007-06-19 10:13:41 +0000
commite6543817177c3e565c86eda99a7492c9f7cdf0c5 (patch)
tree9170369cc36d9f72fa9d140c936c853c5dccdc92
parent8bc226b0e595ebb90e1fd237a44d040ba4678b21 (diff)
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IHNM: In chained cutaways, clear the previous cutaway immediately
svn-id: r27543
-rw-r--r--engines/saga/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 6631df4d00..59c3339c9b 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -86,7 +86,7 @@ void Anim::playCutaway(int cut, bool fade) {
// Chained cutaway, clean up the previous cutaway
if (_cutawayActive) {
- returnFromCutaway();
+ clearCutaway();
// This is used because when AM is zapping the child's mother in Benny's chapter,
// there is a cutaway followed by a video. The video needs to start immediately after