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author | dhewg | 2011-03-07 21:49:51 +0100 |
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committer | dhewg | 2011-03-07 23:42:20 +0100 |
commit | e71fb5b0eb9c9c68bf328d557f09a3191e0c8b8f (patch) | |
tree | 3e44ff61a7299e1822805f0ac5870a4aa2c7141a | |
parent | 920bae62c07d4248869637ff6896f09db5163c66 (diff) | |
download | scummvm-rg350-e71fb5b0eb9c9c68bf328d557f09a3191e0c8b8f.tar.gz scummvm-rg350-e71fb5b0eb9c9c68bf328d557f09a3191e0c8b8f.tar.bz2 scummvm-rg350-e71fb5b0eb9c9c68bf328d557f09a3191e0c8b8f.zip |
ANDROID: Move the overlay initialization
There's no point in doing that in initSize() every time
-rw-r--r-- | backends/platform/android/android.cpp | 2 | ||||
-rw-r--r-- | backends/platform/android/android.h | 2 | ||||
-rw-r--r-- | backends/platform/android/gfx.cpp | 18 |
3 files changed, 15 insertions, 7 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index 0cfe7c9a22..2be435c701 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -333,6 +333,8 @@ void OSystem_Android::initBackend() { _mouse_texture_palette = new GLESPalette8888Texture(); _mouse_texture = _mouse_texture_palette; + initOverlay(); + // renice this thread to boost the audio thread if (setpriority(PRIO_PROCESS, 0, 19) < 0) warning("couldn't renice the main thread"); diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h index 5c7154a8e4..f6406c4132 100644 --- a/backends/platform/android/android.h +++ b/backends/platform/android/android.h @@ -146,6 +146,8 @@ private: void deinitSurface(); void initViewport(); + void initOverlay(); + #ifdef USE_RGB_COLOR Common::String getPixelFormatName(const Graphics::PixelFormat &format) const; void initTexture(GLESTexture **texture, uint width, uint height, diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index 90b1c3ec57..6422a28f7b 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -169,8 +169,10 @@ void OSystem_Android::initSurface() { if (_game_texture) _game_texture->reinit(); - if (_overlay_texture) + if (_overlay_texture) { _overlay_texture->reinit(); + initOverlay(); + } if (_mouse_texture) _mouse_texture->reinit(); @@ -233,12 +235,7 @@ void OSystem_Android::initViewport() { clearFocusRectangle(); } -void OSystem_Android::initSize(uint width, uint height, - const Graphics::PixelFormat *format) { - ENTER("%d, %d, %p", width, height, format); - - GLTHREADCHECK; - +void OSystem_Android::initOverlay() { int overlay_width = _egl_surface_width; int overlay_height = _egl_surface_height; @@ -256,6 +253,13 @@ void OSystem_Android::initSize(uint width, uint height, LOGI("overlay size is %ux%u", overlay_width, overlay_height); _overlay_texture->allocBuffer(overlay_width, overlay_height); +} + +void OSystem_Android::initSize(uint width, uint height, + const Graphics::PixelFormat *format) { + ENTER("%d, %d, %p", width, height, format); + + GLTHREADCHECK; #ifdef USE_RGB_COLOR initTexture(&_game_texture, width, height, format, false); |