diff options
| author | Paul Gilbert | 2011-03-09 22:41:57 +1100 | 
|---|---|---|
| committer | Paul Gilbert | 2011-03-09 22:41:57 +1100 | 
| commit | e725a69a6018d7e0f9d79b1ba13983101f42e327 (patch) | |
| tree | 4f5f4efc65a15fb772f5622e401e68455818308d | |
| parent | 0674d8829944868ac32a3696dd0e65655d00ed99 (diff) | |
| download | scummvm-rg350-e725a69a6018d7e0f9d79b1ba13983101f42e327.tar.gz scummvm-rg350-e725a69a6018d7e0f9d79b1ba13983101f42e327.tar.bz2 scummvm-rg350-e725a69a6018d7e0f9d79b1ba13983101f42e327.zip  | |
TSAGE: Completed Scene 2280 - Spaceship - Store-room
| -rw-r--r-- | engines/tsage/ringworld_logic.cpp | 6 | ||||
| -rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 612 | ||||
| -rw-r--r-- | engines/tsage/ringworld_scenes3.h | 101 | 
3 files changed, 718 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index edb0f31a40..c4f467e667 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -69,7 +69,7 @@ Scene *SceneFactory::createScene(int sceneNumber) {  	// Ringworld Space-port  	case 1500: return new Scene1500(); -	/* Scene group 3 */ +	/* Scene group 3 - Part #1 */  	// Cockpit cutscenes  	case 2000: return new Scene2000();  	// Spaceship - Cockpit @@ -85,6 +85,10 @@ Scene *SceneFactory::createScene(int sceneNumber) {  	// Spaceship - Quinn's Room  	case 2230: return new Scene2230(); +	/* Scene group 3 - Part #2 */ +	// Spaceship - Storage Room +	case 2280: return new Scene2280(); +  	/* Scene group 4 */  	/* Scene group 5 */ diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 134c89beca..76e3a117d1 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -3734,4 +3734,616 @@ void Scene2230::dispatch() {  	}  } +/*-------------------------------------------------------------------------- + * Scene 2280 - Spaceship - Storage Room + * + *--------------------------------------------------------------------------*/ + +void Scene2280::Action1::signal() { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (_actionIndex++) { +	case 0: { +		_globals->_player.disableControl(); +		Common::Point pt(192, 97); +		PlayerMover *mover = new PlayerMover(); +		_globals->_player.addMover(mover, &pt, this); +		break; +	} +	case 1: +		scene->_soundHandler.startSound(162); +		scene->_hotspot16.animate(ANIM_MODE_5, this); +		break; +	case 2: { +		Common::Point pt(218, 87); +		NpcMover *mover = new NpcMover(); +		_globals->_player.addMover(mover, &pt, this); +		break; +	} +	case 3: +		_globals->_player.setStrip(3); +		setDelay(10); +		break; +	case 4: +		_globals->_player.setPriority2(1); +		scene->_soundHandler.startSound(162); +		scene->_hotspot16.animate(ANIM_MODE_6, this); +		break; +	case 5: +		_globals->_sceneManager.changeScene(7000); +		break; +	} +} + +void Scene2280::Action2::signal() { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (_actionIndex++) { +	case 0: { +		_globals->_player.disableControl(); +		Common::Point pt(94, 117); +		PlayerMover *mover = new PlayerMover(); +		_globals->_player.addMover(mover, &pt, this); +		break; +	} +	case 1: +		scene->_soundHandler.startSound(265); + +		_globals->_player.setVisage(2162); +		_globals->_player._frame = 1; +		_globals->_player._strip = 1; +		_globals->_player.animate(ANIM_MODE_5, this); + +		scene->_hotspot8.remove(); +		scene->_hotspot10.remove(); +		break; +	case 2: +		_globals->_player._frame = 1; +		_globals->_player._strip = 2; +		_globals->_player.animate(ANIM_MODE_4, 3, 1, this); +		break; +	case 3: +		_globals->_player.animate(ANIM_MODE_5, this); +		scene->_hotspot12.remove(); +		break; +	case 4: +		scene->_soundHandler.startSound(266); +		_globals->_player.setVisage(2170); +		_globals->_player._frame = 1; +		_globals->_player._strip = 4; +		_globals->_player.animate(ANIM_MODE_1, NULL); +		_globals->_player._moveDiff = Common::Point(4, 1); + +		_globals->setFlag(13); +		SceneItem::display2(2280, 37); +		 +		_globals->_player.enableControl(); +		remove(); +		break; +	} +} + +void Scene2280::Action3::signal() { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (_actionIndex++) { +	case 0: { +		_globals->_player.disableControl(); +		Common::Point pt(94, 117); +		PlayerMover *mover = new PlayerMover(); +		_globals->_player.addMover(mover, &pt, this); +		break; +	} +	case 1: +		scene->_soundHandler.startSound(265); + +		_globals->_player.setVisage(2162); +		_globals->_player._frame = 6; +		_globals->_player._strip = 2; +		_globals->_player.animate(ANIM_MODE_4, 3, -1, this); +		break; +	case 2: +		scene->_hotspot12.postInit(); +		scene->_hotspot12.setVisage(2280); +		scene->_hotspot12._strip = 2; +		scene->_hotspot12._frame = 3; +		scene->_hotspot12.setPosition(Common::Point(88, 76)); +		scene->_hotspot12.setPriority2(1); + +		_globals->_player.animate(ANIM_MODE_6, this); +		break; +	case 3: +		_globals->_player._strip = 1; +		_globals->_player._frame = 12; + +		_globals->_player.animate(ANIM_MODE_6, this); +		break; +	case 4: +		scene->_hotspot8.postInit(); +		scene->_hotspot8.setVisage(2280); +		scene->_hotspot8._strip = 2; +		scene->_hotspot8._frame = 1; +		scene->_hotspot8.animate(ANIM_MODE_NONE, NULL); +		scene->_hotspot8.setPosition(Common::Point(79, 108)); +		scene->_hotspot8.changeZoom(100); +		scene->_hotspot8.setPriority2(1); + +		scene->_hotspot10.postInit(); +		scene->_hotspot10.setVisage(2280); +		scene->_hotspot10._strip = 2; +		scene->_hotspot10._frame = 2; +		scene->_hotspot10.animate(ANIM_MODE_NONE, NULL); +		scene->_hotspot10.setPosition(Common::Point(79, 104)); +		scene->_hotspot10.changeZoom(100); +		scene->_hotspot10.setPriority2(1); + +		_globals->clearFlag(13); + +		_globals->_player.setVisage(0); +		_globals->_player.animate(ANIM_MODE_1, NULL); +		_globals->_player._strip = 4; +		_globals->_player._moveDiff = Common::Point(3, 5); + +		SceneItem::display2(2280, 38); +		_globals->_player.enableControl(); +		remove(); +		break; +	} +} + +void Scene2280::Action4::signal() { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (_actionIndex++) { +	case 0: { +		switch (_state) { +		case 1: +		case 51: { +			Common::Point pt(163, 67); +			NpcMover *mover = new NpcMover(); +			_globals->_player.addMover(mover, &pt, this); +			break; +		} +		case 6: +		case 50: { +			Common::Point pt(173, 63); +			NpcMover *mover = new NpcMover(); +			_globals->_player.addMover(mover, &pt, this); +			break; +		} +		} +		break; +	} +	case 1: +		_globals->_player.setVisage(2161); +		_globals->_player._strip = 1; +		_globals->_player._frame = 1; +		_globals->_player.animate(ANIM_MODE_5, this); +		break; +	case 2: +		switch (_state) { +		case 1: +			scene->_hotspot18.remove(); +			_globals->_inventory._scanner._sceneNumber = 1; +			break; +		case 6: +			scene->_hotspot17.remove(); +			_globals->_inventory._medkit._sceneNumber = 1; +			break; +		case 50: +			scene->_hotspot17.postInit(); +			scene->_hotspot17.setVisage(2161); +			scene->_hotspot17._strip = 2; +			scene->_hotspot17._frame = 1; +			scene->_hotspot17.animate(ANIM_MODE_NONE, NULL); +			scene->_hotspot17.setPosition(Common::Point(162, 39)); +			scene->_hotspot17.changeZoom(100); +			scene->_hotspot17.setPriority2(1); + +			_globals->_inventory._medkit._sceneNumber = 2280; +			_globals->_sceneItems.push_front(&scene->_hotspot17); +			break; +		case 51: +			scene->_hotspot18.postInit(); +			scene->_hotspot18.setVisage(2161); +			scene->_hotspot18._strip = 2; +			scene->_hotspot18._frame = 2; +			scene->_hotspot18.animate(ANIM_MODE_NONE, NULL); +			scene->_hotspot18.setPosition(Common::Point(152, 43)); +			scene->_hotspot18.changeZoom(100); +			scene->_hotspot18.setPriority2(1); + +			_globals->_inventory._scanner._sceneNumber = 2280; +			_globals->_sceneItems.push_front(&scene->_hotspot18); +			break; +		} + +		_globals->_player.animate(ANIM_MODE_6, this); +		break; +	case 3: +		_globals->_player.enableControl(); +		_globals->_player.setVisage(0); +		_globals->_player.animate(ANIM_MODE_1, NULL); +		_globals->_player._strip = 2; + +		remove(); +		break; +	} +} + +/*--------------------------------------------------------------------------*/ + +void Scene2280::Hotspot1::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		if (_globals->getFlag(16)) +			SceneItem::display2(2280, 22); +		else { +			_globals->setFlag(16); +			SceneItem::display2(2230, 21); +		} +		break; +	case CURSOR_USE: +		if (!_globals->getFlag(15)) +			SceneItem::display2(2280, 23); +		else if (!_globals->getFlag(13)) +			SceneItem::display2(2280, 46); +		else { +			_globals->_player.disableControl(); +			scene->setAction(&scene->_action1); +		} +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} +	 +void Scene2280::Hotspot2::doAction(int action) { +	switch (action) { +	case CURSOR_LOOK: +		if (_globals->getFlag(2)) +			SceneItem::display2(2280, 1); +		else { +			_globals->setFlag(2); +			SceneItem::display2(2280, 0); +		} +		break; +	case CURSOR_USE: +		SceneItem::display2(2280, 2); +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot4::doAction(int action) { +	switch (action) { +	case CURSOR_LOOK: +		if (_globals->getFlag(21)) +			SceneItem::display2(2280, 33); +		else { +			_globals->setFlag(21); +			SceneItem::display2(2280, 32); +		} +		break; +	case CURSOR_USE: +		SceneItem::display2(2280, 34); +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot7::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		SceneItem::display2(2280, 24); +		break; +	case OBJECT_SCANNER: +		if (_globals->getFlag(13)) +			SceneItem::display2(2280, 43); +		else { +			_globals->_player.disableControl(); +			scene->_action4._state = 51; +			_globals->_events.setCursor(CURSOR_WALK); +			_globals->_events._currentCursor = CURSOR_700; +			scene->setAction(&scene->_action4); +		} +		break; +	case OBJECT_MEDKIT: +		if (_globals->getFlag(13)) +			SceneItem::display2(2280, 43); +		else { +			_globals->_player.disableControl(); +			scene->_action4._state = 50; +			_globals->_events.setCursor(CURSOR_WALK); +			_globals->_events._currentCursor = CURSOR_700; +			scene->setAction(&scene->_action4); +		} +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot8::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		SceneItem::display2(2280, 3); +		break; +	case CURSOR_USE: +		_globals->_player.disableControl(); +		scene->setAction(&scene->_action2); +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot10::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		SceneItem::display2(2280, 4); +		break; +	case CURSOR_USE: +		_globals->_player.disableControl(); +		scene->setAction(&scene->_action2); +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot12::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		SceneItem::display2(2280, 11); +		break; +	case CURSOR_USE: +		_globals->_player.disableControl(); +		scene->setAction(&scene->_action2); +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot14::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		SceneItem::display2(2280, 3); +		break; +	case CURSOR_USE: +		_globals->_player.disableControl(); +		if (_globals->getFlag(13)) +			scene->setAction(&scene->_action3); +		else +			scene->setAction(&scene->_action2); +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot17::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		if (_globals->getFlag(18))  +			SceneItem::display2(2280, 26); +		else { +			_globals->setFlag(18); +			SceneItem::display2(2280, 25); +		} +		break; +	case CURSOR_USE: +		if (_globals->getFlag(13)) +			SceneItem::display2(2280, 29); +		else { +			_globals->_player.disableControl(); +			scene->_action4._state = 6; +			scene->setAction(&scene->_action4); +		} +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +void Scene2280::Hotspot18::doAction(int action) { +	Scene2280 *scene = (Scene2280 *)_globals->_sceneManager._scene; + +	switch (action) { +	case CURSOR_LOOK: +		if (_globals->getFlag(19))  +			SceneItem::display2(2280, 28); +		else { +			_globals->setFlag(19); +			SceneItem::display2(2280, 27); +		} +		break; +	case CURSOR_USE: +		if (_globals->getFlag(13)) +			SceneItem::display2(2280, 29); +		else { +			_globals->_player.disableControl(); +			scene->_action4._state = 1; +			scene->setAction(&scene->_action4); +		} +		break; +	default: +		SceneHotspot::doAction(action); +		break; +	} +} + +/*--------------------------------------------------------------------------*/ + +Scene2280::Scene2280(): +		_hotspot3(0, CURSOR_LOOK, 2280, 30, CURSOR_USE, 31, 0, LIST_END), +		_hotspot5(0, CURSOR_LOOK, 2280, 35, CURSOR_USE, 2280, 36, LIST_END), +		_hotspot6(0, CURSOR_LOOK, 2280, 19, CURSOR_USE, 2280, 20, LIST_END), +		_hotspot9(0, CURSOR_LOOK, 2280, 5, CURSOR_USE, 2280, 6, LIST_END), +		_hotspot11(0, CURSOR_LOOK, 2280, 7, CURSOR_USE, 2280, 8, LIST_END), +		_hotspot13(0, CURSOR_LOOK, 2280, 9, CURSOR_USE, 2280, 10, LIST_END), +		_hotspot15(0, CURSOR_LOOK, 2280, 45, LIST_END), +		_hotspot16(0, CURSOR_LOOK, 2280, 16, CURSOR_USE, 2280, 42, LIST_END) { +} + +void Scene2280::postInit(SceneObjectList *OwnerList) { +	loadScene(2280); +	Scene::postInit(); +	setZoomPercents(0, 70, 200, 100); + +	_hotspot16.postInit(); +	_hotspot16.setVisage(2281); +	_hotspot16.setPosition(Common::Point(208, 90)); +	_hotspot16.setPriority2(80); + +	if (_globals->_inventory._medkit._sceneNumber == 2280) { +		_hotspot17.postInit(); +		_hotspot17.setVisage(2161); +		_hotspot17._strip = 2; +		_hotspot17.setPosition(Common::Point(162, 39)); +		_hotspot17.setPriority2(1); +		 +		_globals->_sceneItems.push_back(&_hotspot17); +	} + +	if (_globals->_inventory._scanner._sceneNumber == 2280) { +		_hotspot18.postInit(); +		_hotspot18.setVisage(2161); +		_hotspot18._strip = 2; +		_hotspot18._frame = 2; +		_hotspot17.setPosition(Common::Point(152, 43)); +		_hotspot17.setPriority2(1); +		 +		_globals->_sceneItems.push_back(&_hotspot17); +	} + +	if (!_globals->getFlag(13)) { +		_hotspot8.postInit(); +		_hotspot8.setVisage(2280); +		_hotspot8._strip = 2; +		_hotspot8.setPosition(Common::Point(79, 108)); +		_hotspot8.setPriority2(1); +		 +		_hotspot10.postInit(); +		_hotspot10.setVisage(2280); +		_hotspot10._strip = 2; +		_hotspot10._frame = 2; +		_hotspot10.setPosition(Common::Point(79, 104)); +		_hotspot10.setPriority2(2); +		 +		_hotspot12.postInit(); +		_hotspot12.setVisage(2280); +		_hotspot12._strip = 2; +		_hotspot12._frame = 3; +		_hotspot12.setPosition(Common::Point(88, 76)); +		_hotspot12.setPriority2(1); +		 +		_globals->_sceneItems.addItems(&_hotspot8, &_hotspot10, &_hotspot12, NULL); +	} + +	_hotspot14.setBounds(Rect(70, 50, 90, 104)); + +	_hotspot9.postInit(); +	_hotspot9.setVisage(2280); +	_hotspot9.setPosition(Common::Point(104, 96)); +	_hotspot9.setPriority2(1); + +	_hotspot11.postInit(); +	_hotspot11.setVisage(2280); +	_hotspot11._frame = 2; +	_hotspot11.setPosition(Common::Point(130, 79)); +	_hotspot11.setPriority2(1); + +	_hotspot13.postInit(); +	_hotspot13.setVisage(2280); +	_hotspot13._frame = 3; +	_hotspot13.setPosition(Common::Point(113, 63)); +	_hotspot13.setPriority2(1); + +	_hotspot1.setBounds(Rect(225, 70, 234, 80)); +	_hotspot2.setBounds(Rect(44, 78, 56, 105)); +	_hotspot3.setBounds(Rect(47, 108, 56, 117)); +	_hotspot4.setBounds(Rect(56, 78, 69, 101)); +	_hotspot5.setBounds(Rect(56, 108, 66, 113)); +	_hotspot6.setBounds(Rect(261, 39, 276, 90)); +	_hotspot7.setBounds(Rect(142, 19, 174, 38)); +	_hotspot15.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); +	 +	_exitRect = Rect(145, 180, 195, 195); + +	_globals->_player.postInit(); +	_globals->_player.setVisage(_globals->getFlag(13) ? 2170 : 0); +	_globals->_player.animate(ANIM_MODE_1, NULL); +	_globals->_player.setObjectWrapper(new SceneObjectWrapper()); +	_globals->_player.setPosition(Common::Point(146, 161)); +	_globals->_player.changeZoom(-1); +	_globals->_player._moveDiff = Common::Point(4, 3); + +	if ((_globals->_sceneManager._previousScene != 7300) && (_globals->_sceneManager._previousScene != 7000)) { +		_globals->_player.enableControl(); +	} else { +		_globals->setFlag(109); +		_globals->_player.setPriority2(76); +		_globals->_player.disableControl(); +		 +		_sceneMode = 2281; +		setAction(&_sequenceManager, this, 2281, &_globals->_player, &_hotspot16, NULL); + +		_globals->_soundHandler.startSound(160); +		_globals->_soundHandler.proc5(true); +	} + +	_globals->_sceneItems.addItems(&_hotspot13, &_hotspot11, &_hotspot9, &_hotspot14, &_hotspot7, +		&_hotspot6, &_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot1, &_hotspot16, &_hotspot15, NULL); + +	_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds); +	_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160; +} + +void Scene2280::signal() { +	if (_sceneMode == 2281) { +		_globals->_player.setPriority2(-1); +		_globals->_player.enableControl(); +	} +} + +void Scene2280::dispatch() { +	Scene::dispatch(); +	if (!_action) { +		if (_exitRect.contains(_globals->_player._position)) +			_globals->_sceneManager.changeScene(2150); +	} +} + +void Scene2280::synchronise(Serialiser &s) { +	Scene::synchronise(s); +	_exitRect.synchronise(s); +} +  } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h index fdc0aecb3b..3292db6d54 100644 --- a/engines/tsage/ringworld_scenes3.h +++ b/engines/tsage/ringworld_scenes3.h @@ -585,6 +585,107 @@ public:  	virtual void dispatch();  }; +class Scene2280: public Scene { +	/* Actions */ +	class Action1: public Action { +	public: +		virtual void signal(); +	}; +	class Action2: public Action { +	public: +		virtual void signal(); +	}; +	class Action3: public Action { +	public: +		virtual void signal(); +	}; +	class Action4: public ActionExt { +	public: +		virtual void signal(); +	};	 + +	/* Hotspots */ +	class Hotspot1: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot2: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot4: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot7: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot8: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot10: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot12: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot14: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot15: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot16: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot17: public SceneObject { +	public: +		virtual void doAction(int action); +	}; +	class Hotspot18: public SceneObject { +	public: +		virtual void doAction(int action); +	}; + +public: +	SoundHandler _soundHandler; +	SequenceManager _sequenceManager; +	Rect _exitRect; +	Action1 _action1; +	Action2 _action2; +	Action3 _action3; +	Action4 _action4; +	Hotspot1 _hotspot1; +	Hotspot2 _hotspot2; +	DisplayHotspot _hotspot3; +	Hotspot4 _hotspot4; +	DisplayHotspot _hotspot5, _hotspot6; +	Hotspot7 _hotspot7; +	Hotspot8 _hotspot8; +	DisplayHotspot _hotspot9; +	Hotspot10 _hotspot10; +	DisplayHotspot _hotspot11; +	Hotspot12 _hotspot12; +	DisplayHotspot _hotspot13; +	Hotspot14 _hotspot14; +	DisplayHotspot _hotspot15, _hotspot16; +	Hotspot17 _hotspot17; +	Hotspot18 _hotspot18; + +	Scene2280(); +	virtual void postInit(SceneObjectList *OwnerList = NULL); +	virtual void synchronise(Serialiser &s); +	virtual void signal(); +	virtual void dispatch(); +}; +  } // End of namespace tSage  #endif  | 
