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authorPaul Gilbert2013-06-29 21:21:29 -0400
committerPaul Gilbert2013-06-29 21:21:29 -0400
commite74e062bf441cbb7a76b29d68007f2df7ec08590 (patch)
treea624f4d80d83c54e253543790529c81db7f34777
parent4dbc1ce5cc15a69b9609b8e0db00f11dd3644964 (diff)
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TSAGE: Beginnings of renamings of R2R Maze UI
-rw-r--r--engines/tsage/graphics.cpp6
-rw-r--r--engines/tsage/graphics.h1
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp166
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h23
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp7
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp29
6 files changed, 116 insertions, 116 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index bcc4d1bbd6..af6e6f9b13 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1327,6 +1327,12 @@ void GfxManager::copyFrom(GfxSurface &src, int destX, int destY) {
_surface.copyFrom(src, destX, destY);
}
+void GfxManager::copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds) {
+ _surface.setBounds(_bounds);
+
+ _surface.copyFrom(src, srcBounds, destBounds);
+}
+
/*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index 71ec5cc2a5..7239a99a68 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -303,6 +303,7 @@ public:
}
void copyFrom(GfxSurface &src, Rect destBounds, Region *priorityRegion = NULL);
void copyFrom(GfxSurface &src, int destX, int destY);
+ void copyFrom(GfxSurface &src, const Rect &srcBounds, const Rect &destBounds);
GfxSurface &getSurface() {
_surface.setBounds(_bounds);
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 5aa4a70687..67382d83b3 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1279,8 +1279,8 @@ void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, i
MazeUI::MazeUI() {
_field16 = NULL;
_field12 = _field14 = 0;
- _field26 = _field28 = _width = _height = _field2E = _field30 = 0;
- _resNum = _field34 = _field36 = _field38 = _mapImagePitch = _field40 = 0;
+ _mapCells.x = _mapCells.y = _cellSize.x = _cellSize.y = _cellOffset.x = _cellOffset.y = 0;
+ _resNum = _cellsResNum = _field36 = _field38 = _mapImagePitch = _field40 = 0;
}
MazeUI::~MazeUI() {
@@ -1290,22 +1290,16 @@ MazeUI::~MazeUI() {
void MazeUI::synchronize(Serializer &s) {
SavedObject::synchronize(s);
- _rect1.synchronize(s);
- _rect2.synchronize(s);
+ s.syncAsSint16LE(_resNum);
+ if (s.isLoading())
+ load(_resNum);
s.syncAsSint16LE(_field12);
s.syncAsSint16LE(_field14);
- s.syncAsSint16LE(_field26);
- s.syncAsSint16LE(_field28);
- s.syncAsSint16LE(_width);
- s.syncAsSint16LE(_height);
- s.syncAsSint16LE(_field2E);
- s.syncAsSint16LE(_field30);
- s.syncAsSint16LE(_resNum);
- s.syncAsSint16LE(_field34);
+ s.syncAsSint16LE(_cellOffset.x);
+ s.syncAsSint16LE(_cellOffset.y);
s.syncAsSint16LE(_field36);
s.syncAsSint16LE(_field38);
- s.syncAsSint16LE(_mapImagePitch);
s.syncAsSint16LE(_field40);
}
@@ -1315,31 +1309,31 @@ void MazeUI::load(int resNum) {
const byte *header = g_resourceManager->getResource(RT17, resNum, 0);
- _field34 = resNum + 1000;
- _field26 = READ_LE_UINT16(header + 2);
- _field28 = READ_LE_UINT16(header + 4);
+ _cellsResNum = resNum + 1000;
+ _mapCells.x = READ_LE_UINT16(header + 2);
+ _mapCells.y = READ_LE_UINT16(header + 4);
_field36 = 10;
_field38 = _field36 << 3;
Visage visage;
- visage.setVisage(_field34, 1);
+ visage.setVisage(_cellsResNum, 1);
GfxSurface frame = visage.getFrame(2);
- _width = frame.getBounds().width();
- _height = frame.getBounds().height();
+ _cellSize.x = frame.getBounds().width();
+ _cellSize.y = frame.getBounds().height();
- _field16 = ALLOCATE(_field26 * _field28 * 2);
+ _field16 = ALLOCATE(_mapCells.x * _mapCells.y * 2);
const byte *res = g_resourceManager->getResource(RT17, resNum, 1);
- Common::copy(res, res + (_field26 * _field28 * 2), _field16);
+ Common::copy(res, res + (_mapCells.x * _mapCells.y * 2), _field16);
- _field30 = _field2E = 0;
- _field12 = (_rect1.width() + _width - 1) / _width;
- _field14 = (_rect1.height() + _height - 1) / _height;
+ _cellOffset.y = _cellOffset.x = 0;
+ _field12 = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x;
+ _field14 = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y;
- _mapImagePitch = (_field12 + 1) * _width;
- _mapImage.create(_mapImagePitch, _height);
+ _mapImagePitch = (_field12 + 1) * _cellSize.x;
+ _mapImage.create(_mapImagePitch, _cellSize.y);
- _rect2 = Rect(0, 0, _width * _field26, _height * _field28);
+ _mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y);
}
void MazeUI::clear() {
@@ -1353,42 +1347,29 @@ void MazeUI::clear() {
_mapImage.clear();
}
-int MazeUI::sub51AF8(Common::Point pt) {
- if (!_rect1.contains(pt))
- return -1;
-
- int tmp1 = (pt.x - _rect1.left + _field2E) / _width;
- int tmp2 = (pt.y - _rect1.top + _field30) / _height;
-
- if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2))
- return _field16[(((_field26 * tmp2) + tmp1)* 2)];
-
- return -1;
-}
-
-bool MazeUI::setMazePosition(Common::Point pt) {
+bool MazeUI::setMazePosition(const Common::Point &pt) {
bool retval = false;
- _field2E = pt.x;
- _field30 = pt.y;
+ _cellOffset.x = pt.x;
+ _cellOffset.y = pt.y;
- if (_field2E < _rect2.top) {
- _field2E = _rect2.top;
+ if (_cellOffset.x < _mapBounds.top) {
+ _cellOffset.x = _mapBounds.top;
retval = true;
}
- if (_field30 < _rect2.left) {
- _field30 = _rect2.left;
+ if (_cellOffset.y < _mapBounds.left) {
+ _cellOffset.y = _mapBounds.left;
retval = true;
}
- if (_field2E + _rect1.width() > _rect2.right) {
- _field2E = _rect2.right - _rect1.width();
+ if (_cellOffset.x + _displayBounds.width() > _mapBounds.right) {
+ _cellOffset.x = _mapBounds.right - _displayBounds.width();
retval = true;
}
- if (_field30 + _rect1.height() > _rect2.bottom) {
- _field30 = _rect2.bottom - _rect1.height();
+ if (_cellOffset.y + _displayBounds.height() > _mapBounds.bottom) {
+ _cellOffset.y = _mapBounds.bottom - _displayBounds.height();
retval = true;
}
@@ -1401,16 +1382,16 @@ void MazeUI::draw() {
Visage visage;
for (int yp = 0; yp < _field14; yp += yInc) {
- int y = yp + _field30 / _height;
+ int y = yp + _cellOffset.y / _cellSize.y;
for (int idx = 0; idx > _field12; ++idx) {
- int x = _field2E / _width + idx;
+ int x = _cellOffset.x / _cellSize.x + idx;
- int cell = getCellValue(Common::Point(x, y));
+ int cell = getCellFromCellXY(Common::Point(x, y));
if (cell >= 0) {
int frameNum = (cell % _field36) + 1;
int rlbNum = (cell % _field38) / _field36 + 1;
- int resNum = _field34 + (cell / _field38);
+ int resNum = _cellsResNum + (cell / _field38);
visage.setVisage(resNum, rlbNum);
GfxSurface frame = visage.getFrame(frameNum);
@@ -1418,54 +1399,67 @@ void MazeUI::draw() {
_mapImage.copyFrom(frame, 0, idx);
} else {
GfxSurface emptyRect;
- emptyRect.create(_width, _height);
+ emptyRect.create(_cellSize.x, _cellSize.y);
_mapImage.copyFrom(emptyRect, 0, idx);
}
}
if (yPos == 0) {
- yPos = _rect1.top;
- yInc = _height - (_field30 % _height);
+ yPos = _displayBounds.top;
+ yInc = _cellSize.y - (_cellOffset.y % _cellSize.y);
- Rect srcBounds(_field2E % _width, _field30 % _height,
- (_field2E % _width) + _rect1.width(), (_field30 % _height) + yInc);
- Rect destBounds(_rect1.left, yPos, _rect1.right, yPos + yInc);
+ Rect srcBounds(_cellOffset.x % _cellSize.x, _cellOffset.y % _cellSize.y,
+ (_cellOffset.x % _cellSize.x) + _displayBounds.width(), (_cellOffset.y % _cellSize.y) + yInc);
+ Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + yInc);
- R2_GLOBALS._screenSurface.copyFrom(_mapImage, srcBounds, destBounds);
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
} else {
- if ((yPos + _height) < _rect1.bottom) {
- yInc = _height;
+ if ((yPos + _cellSize.y) < _displayBounds.bottom) {
+ yInc = _cellSize.y;
} else {
- yInc = _rect1.bottom - yPos;
+ yInc = _displayBounds.bottom - yPos;
}
- Rect srcBounds(0, _field2E, _rect1.width(), _field2E + yInc);
- Rect destBounds(_rect1.left, yPos, _rect1.right, yPos + yInc);
- R2_GLOBALS._screenSurface.copyFrom(_mapImage, srcBounds, destBounds);
+ Rect srcBounds(0, _cellOffset.x, _displayBounds.width(), _cellOffset.x + yInc);
+ Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + yInc);
+ R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
}
}
}
-int MazeUI::getCellValue(const Common::Point &p) {
- if (p.x < 0 || p.y < 0 || p.x >= _field26 || p.y >= _field28) {
+int MazeUI::getCellFromPixelXY(const Common::Point &pt) {
+ if (!_displayBounds.contains(pt))
+ return -1;
+
+ int tmp1 = (pt.x - _displayBounds.left + _cellOffset.x) / _cellSize.x;
+ int tmp2 = (pt.y - _displayBounds.top + _cellOffset.y) / _cellSize.y;
+
+ if ((tmp1 >= 0) && (tmp2 >= 0) && (_mapCells.x > tmp1) && (_mapCells.y > tmp2))
+ return _field16[(((_mapCells.x * tmp2) + tmp1)* 2)];
+
+ return -1;
+}
+
+int MazeUI::getCellFromCellXY(const Common::Point &p) {
+ if (p.x < 0 || p.y < 0 || p.x >= _mapCells.x || p.y >= _mapCells.y) {
return -1;
} else {
- return READ_LE_UINT16(_field16 + (_field26 * p.y + p.x) * 2);
+ return READ_LE_UINT16(_field16 + (_mapCells.x * p.y + p.x) * 2);
}
}
-void MazeUI::setUIBounds(Rect rect) {
- _rect1 = rect;
- _rect1.clip(g_globals->gfxManager()._bounds);
+void MazeUI::setDisplayBounds(const Rect &r) {
+ _displayBounds = r;
+ _displayBounds.clip(g_globals->gfxManager()._bounds);
}
int MazeUI::sub9EE22(int &arg1, int &arg2) {
- arg1 /= _width;
- arg2 /= _height;
+ arg1 /= _cellSize.x;
+ arg2 /= _cellSize.y;
- if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) {
- return _field16[(((_field26 * arg2) + arg1) * 2)];
+ if ((arg1 >= 0) && (arg2 >= 0) && (_mapCells.x > arg1) && (_mapCells.y > arg2)) {
+ return _field16[(((_mapCells.x * arg2) + arg1) * 2)];
}
return -1;
@@ -1480,7 +1474,7 @@ void Scene1200::sub9DAD6(int indx) {
switch (indx) {
case 0:
- if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36))
+ if ( ((_object1.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_object1.getCellFromPixelXY(Common::Point(200, 88)) > 36))
&& ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
|| ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
|| ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
@@ -1489,7 +1483,7 @@ void Scene1200::sub9DAD6(int indx) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1200;
setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) {
+ } else if (_object1.getCellFromPixelXY(Common::Point(200, 69)) == 36) {
switch (_field412 - 1) {
case 0:
if (R2_GLOBALS._player._visage == 3155)
@@ -1524,7 +1518,7 @@ void Scene1200::sub9DAD6(int indx) {
}
break;
case 1:
- if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36))
+ if ( ((_object1.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_object1.getCellFromPixelXY(Common::Point(120, 88)) > 36))
&& ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4))
|| ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2))
|| ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1))
@@ -1533,7 +1527,7 @@ void Scene1200::sub9DAD6(int indx) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1201;
setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) {
+ } else if (_object1.getCellFromPixelXY(Common::Point(120, 69)) == 36) {
switch (_field412 - 1) {
case 0:
if (R2_GLOBALS._player._visage == 3156)
@@ -1568,14 +1562,14 @@ void Scene1200::sub9DAD6(int indx) {
}
break;
case 2:
- if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36))
+ if ( ((_object1.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_object1.getCellFromPixelXY(Common::Point(178, 110)) > 36))
&& ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3))
|| ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) )
) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1203;
setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) {
+ } else if (_object1.getCellFromPixelXY(Common::Point(160, 110)) == 36) {
switch (_field412 - 1) {
case 0:
if (R2_GLOBALS._player._visage == 3156)
@@ -1610,14 +1604,14 @@ void Scene1200::sub9DAD6(int indx) {
}
break;
case 3:
- if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36))
+ if ( ((_object1.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_object1.getCellFromPixelXY(Common::Point(178, 30)) > 36))
&& ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3))
|| ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) )
) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1202;
setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
- } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) {
+ } else if (_object1.getCellFromPixelXY(Common::Point(160, 30)) == 36) {
switch (_field412 - 1) {
case 0:
if (R2_GLOBALS._player._visage == 3156)
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 93b67a49d4..75347f20fa 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -279,24 +279,20 @@ public:
class MazeUI: public SavedObject {
private:
void clear();
- int getCellValue(const Common::Point &p);
public:
- Rect _rect1;
- Rect _rect2;
+ Rect _displayBounds;
+ Rect _mapBounds;
byte *_field16;
GfxSurface _mapImage;
int _field12;
int _field14;
- int _field26;
- int _field28;
- int _width;
- int _height;
- int _field2E;
- int _field30;
+ Common::Point _mapCells;
+ Common::Point _cellSize;
+ Common::Point _cellOffset;
int _resNum;
- int _field34;
+ int _cellsResNum;
int _field36;
int _field38;
int _mapImagePitch;
@@ -304,15 +300,16 @@ public:
public:
MazeUI();
virtual ~MazeUI();
+ void setDisplayBounds(const Rect &r);
+ bool setMazePosition(const Common::Point &pt);
void load(int resNum);
void draw();
+ int getCellFromPixelXY(const Common::Point &pt);
+ int getCellFromCellXY(const Common::Point &p);
virtual Common::String getClassName() { return "MazeUI"; }
void synchronize(Serializer &s);
- int sub51AF8(Common::Point pt);
- bool setMazePosition(Common::Point pt);
- void setUIBounds(Rect rect);
int sub9EE22(int &arg1, int &arg2);
};
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 1f46c4b6d3..d77a8bd885 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1099,8 +1099,6 @@ void Scene1200::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int
}
void Scene1200::postInit(SceneObjectList *OwnerList) {
- Rect tmpRect;
-
loadScene(1200);
SceneExt::postInit();
@@ -1133,8 +1131,7 @@ void Scene1200::postInit(SceneObjectList *OwnerList) {
_actor1.postInit();
_actor1.hide();
- tmpRect.set(110, 20, 210, 120);
- _object1.setUIBounds(tmpRect);
+ _object1.setDisplayBounds(Rect(110, 20, 210, 120));
_object1.load(1);
_object1.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
@@ -1397,7 +1394,7 @@ void Scene1200::process(Event &event) {
if (event.eventType == EVENT_BUTTON_DOWN) {
_object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4);
- int unk = _object1.sub51AF8(event.mousePos);
+ int unk = _object1.getCellFromPixelXY(event.mousePos);
switch (R2_GLOBALS._events.getCursor()) {
case CURSOR_ARROW:
event.handled = true;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 3f612bfaa4..475c743982 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -2978,6 +2978,8 @@ void Scene3500::Action1::sub108732(int arg1) {
}
}
+/*--------------------------------------------------------------------------*/
+
Scene3500::Action2::Action2() {
_field1E = 0;
}
@@ -2988,6 +2990,8 @@ void Scene3500::Action2::synchronize(Serializer &s) {
s.syncAsSint16LE(_field1E);
}
+/*--------------------------------------------------------------------------*/
+
Scene3500::Item4::Item4() {
_field34 = 0;
}
@@ -2998,6 +3002,8 @@ void Scene3500::Item4::synchronize(Serializer &s) {
s.syncAsSint16LE(_field34);
}
+/*--------------------------------------------------------------------------*/
+
Scene3500::Actor7::Actor7() {
_fieldA4 = 0;
_fieldA6 = 0;
@@ -3046,28 +3052,29 @@ void Scene3500::Actor7::sub109693(Common::Point Pt) {
setPosition(Pt);
}
+/*--------------------------------------------------------------------------*/
+
int Scene3500::MazeUI3500::sub1097C9(int arg1) {
- return (_width / 2) + arg1 - (arg1 % _width);
+ return (_cellSize.x / 2) + arg1 - (arg1 % _cellSize.x);
}
int Scene3500::MazeUI3500::sub1097EF(int arg1) {
- return (_height / 2) + arg1 - (arg1 % _height);
+ return (_cellSize.y / 2) + arg1 - (arg1 % _cellSize.y);
}
int Scene3500::MazeUI3500::sub109C09(Common::Point pt) {
- int vx = pt.x / _width;
- int vy = pt.y / _height;
+ int vx = pt.x / _cellSize.x;
+ int vy = pt.y / _cellSize.y;
- if ((vx >= 0) && (_field26 > vx) && (_field28 > vy)) {
- return _field16[((_field26 * vy) + vx) * 2];
+ if ((vx >= 0) && (_mapCells.x > vx) && (_mapCells.y > vy)) {
+ return _field16[((_mapCells.x * vy) + vx) * 2];
} else
return -1;
}
int Scene3500::MazeUI3500::sub109C5E(Common::Point &p) {
int retVal = setMazePosition(p);
- p.x = _field2E;
- p.y = _field30;
+ p = _cellOffset;
return retVal;
}
@@ -3560,7 +3567,6 @@ bool Scene3500::Actor7::startAction(CursorType action, Event &event) {
void Scene3500::postInit(SceneObjectList *OwnerList) {
byte tmpPal[768];
- Rect tmpRect;
loadScene(1050);
R2_GLOBALS._uiElements._active = false;
@@ -3664,8 +3670,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
_actor3.setPosition(Common::Point(126, 108));
_actor3.fixPriority(200);
- tmpRect.set(160, 89, 299, 182);
- _mazeUI.setUIBounds(tmpRect);
+ _mazeUI.setDisplayBounds(Rect(160, 89, 299, 182));
_mazeUI.load(2);
_mazeUI.setMazePosition(_position1);
@@ -4123,7 +4128,7 @@ void Scene3500::dispatch() {
_rotation->setDelay(0);
_rotation->_idxChange = 0;
}
- warning("gfx_set_pane_p");
+
_mazeUI.draw();
if (_field1284 != 0)
++_field1284;