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authorBastien Bouclet2018-09-09 16:06:02 +0200
committerBastien Bouclet2018-09-09 16:11:12 +0200
commite758ff8036c871ad634a8fb9ba97e03663c4a920 (patch)
tree6e08fb018d4aeb3971057113645e7c409b850189
parent22ded2c406ea07fb14d1127bcbbc3043815dd2da (diff)
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MOHAWK: RIVEN: Don't allow saving from the GMM if no game is started
-rw-r--r--engines/mohawk/riven.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index a17d5f77b9..b2997690c4 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -744,7 +744,7 @@ void MohawkEngine_Riven::saveGameStateAndDisplayError(int slot, const Common::St
}
void MohawkEngine_Riven::tryAutoSaving() {
- if (!canSaveGameStateCurrently() || !isGameStarted() || _gameEnded) {
+ if (!canSaveGameStateCurrently() || _gameEnded) {
return; // Can't save right now, try again on the next frame
}
@@ -797,7 +797,7 @@ bool MohawkEngine_Riven::canLoadGameStateCurrently() {
}
bool MohawkEngine_Riven::canSaveGameStateCurrently() {
- return canLoadGameStateCurrently();
+ return canLoadGameStateCurrently() && isGameStarted();
}
bool MohawkEngine_Riven::hasGameEnded() const {