aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTorbjörn Andersson2005-03-13 17:59:55 +0000
committerTorbjörn Andersson2005-03-13 17:59:55 +0000
commite7ea46c0a3bed29d8f995072c049cfdf2dd39dd6 (patch)
tree36b02fd1fbfb8eb5aae207ee1774839a30096705
parent7e256531fd1494a32ac0c5c9805082057ace88fc (diff)
downloadscummvm-rg350-e7ea46c0a3bed29d8f995072c049cfdf2dd39dd6.tar.gz
scummvm-rg350-e7ea46c0a3bed29d8f995072c049cfdf2dd39dd6.tar.bz2
scummvm-rg350-e7ea46c0a3bed29d8f995072c049cfdf2dd39dd6.zip
The MPEG player patch has been backported to 0.7.1.
svn-id: r17131
-rw-r--r--NEWS2
1 files changed, 1 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index b1aca1a7b3..17076b49df 100644
--- a/NEWS
+++ b/NEWS
@@ -9,7 +9,6 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
- - Less memory-hungry MPEG movie playback for the Broken Sword games.
SCUMM:
- Added support for Mac Humongous Entertainment titles
@@ -31,6 +30,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
General:
- Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
put it into the NEWS file :-).
+ - Less memory-hungry MPEG movie playback for the Broken Sword games.
SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE