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| author | Torbjörn Andersson | 2013-08-18 09:07:49 +0200 | 
|---|---|---|
| committer | Torbjörn Andersson | 2013-08-18 09:07:49 +0200 | 
| commit | e81d8d8112a1dc7e81bcd7eff5b2b601f64cfd75 (patch) | |
| tree | f327f295da9f4f2b1fcf8abe5d914ae65879a3e0 | |
| parent | b8c198aec9ab92f22b8ddce0bf0049501e14fb62 (diff) | |
| download | scummvm-rg350-e81d8d8112a1dc7e81bcd7eff5b2b601f64cfd75.tar.gz scummvm-rg350-e81d8d8112a1dc7e81bcd7eff5b2b601f64cfd75.tar.bz2 scummvm-rg350-e81d8d8112a1dc7e81bcd7eff5b2b601f64cfd75.zip  | |
SCUMM: Remove unnecessary NULL check, CID 1003629
Since _actors[i]->_sound is an array, it can't ever be NULL.
| -rw-r--r-- | engines/scumm/actor.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 5c148a7b57..4e14473921 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1485,7 +1485,7 @@ void ScummEngine::playActorSounds() {  	int sound;  	for (i = 1; i < _numActors; i++) { -		if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom() && _actors[i]->_sound) { +		if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom()) {  			_currentScript = 0xFF;  			if (_game.version == 0) {  				sound = v0ActorSounds[i - 1] & 0x3F;  | 
