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authorDavid Fioramonti2018-08-16 06:41:51 -0700
committerEugene Sandulenko2018-08-18 16:30:57 +0200
commite859a6f13e97a72407d031c60554550d5adb64d7 (patch)
tree1f2ee4e9001faf8b112f67cd79c4271f9c6f74fb
parent9cfc70e7fe881cfbd680322b6beeb9a7ab7149c3 (diff)
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BLADERUNNER: Update cos/sin table constructor change
They now take in the size rather than the power of 2 exponent.
-rw-r--r--engines/bladerunner/bladerunner.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 4ad3ab0681..362e0c4b6c 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -315,8 +315,8 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
// Seed rand
// TODO: Sine and cosine lookup tables for intervals of 1.0, 4.0, and 12.0
- _cosTable1024 = new Common::CosineTable(10); // 10-bits = 1024 points for 2*PI;
- _sinTable1024 = new Common::SineTable(10);
+ _cosTable1024 = new Common::CosineTable(1024); // 10-bits = 1024 points for 2*PI;
+ _sinTable1024 = new Common::SineTable(1024);
_view = new View();