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authorArnaud Boutonné2010-03-06 00:35:27 +0000
committerArnaud Boutonné2010-03-06 00:35:27 +0000
commite869b5c7e67d26227a013d2d5596090165a3e180 (patch)
tree16ed7396d410071e3a2e75ef7919b2c9d381320e
parent5cf998eab3673c01f4beb0cdd77f0bb4fe404d5e (diff)
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Gob3 CD - some texts are skipped in the CD version because they are considered as subtitles. Even if this behavior is also found in the original, it's incorrect. This fixes those texts (see newspaper after death level).
svn-id: r48166
-rw-r--r--engines/gob/draw_v2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp
index 985f84aaef..7efb414947 100644
--- a/engines/gob/draw_v2.cpp
+++ b/engines/gob/draw_v2.cpp
@@ -221,7 +221,7 @@ void Draw_v2::printTotText(int16 id) {
bool isSubtitle = (ptr[1] & 0x80) != 0;
- if (isSubtitle && !_vm->_global->_doSubtitles) {
+ if (isSubtitle && !_vm->_global->_doSubtitles && ((_vm->getGameType() != kGameTypeGob3) || !_vm->isCD())) {
delete textItem;
return;
}