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author | Max Horn | 2003-12-28 02:08:13 +0000 |
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committer | Max Horn | 2003-12-28 02:08:13 +0000 |
commit | e8cddcbda0fafb09806814568b7e68aa3f6c13a6 (patch) | |
tree | 2d3ef07a3b4b2c7e1b46e0cf2140162d877197d9 | |
parent | dd7fc9f8ef5095d3ee731758978a0cf22ba9d36d (diff) | |
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Fix for bug #866453 (MI1EGA: Background pushed to side at end of game)
svn-id: r11987
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index c6de503849..0281ac3727 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -2102,7 +2102,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { a->putActor(x, y, _currentRoom); a->moving = 0; } - } else { + } else if (_version >= 7) { if (a) { // FIXME: This hack mostly is there to fix the tomb/statue room // in The Dig. What happens there is that when you enter, you are |