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author | Martin Kiewitz | 2010-06-24 20:10:51 +0000 |
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committer | Martin Kiewitz | 2010-06-24 20:10:51 +0000 |
commit | e8d31ccc078b4144ae073881b79517bae2b0cb07 (patch) | |
tree | ff98c281f2827f063374c8a0c3de67737ad6cc59 | |
parent | b0fde0a1f6009432e1e5af8771176eea327af887 (diff) | |
download | scummvm-rg350-e8d31ccc078b4144ae073881b79517bae2b0cb07.tar.gz scummvm-rg350-e8d31ccc078b4144ae073881b79517bae2b0cb07.tar.bz2 scummvm-rg350-e8d31ccc078b4144ae073881b79517bae2b0cb07.zip |
SCI: fixing the tortoisegit commit disaster :P
svn-id: r50231
-rw-r--r-- | engines/sci/engine/vm.cpp | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 47b0d727ad..ba4cb2826e 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -101,7 +101,7 @@ static reg_t &validate_property(Object *obj, int index) { // A static dummy reg_t, which we return if obj or index turn out to be // invalid. Note that we cannot just return NULL_REG, because client code // may modify the value of the returned reg_t. - //static reg_t dummyReg = NULL_REG; + static reg_t dummyReg = NULL_REG; // FIXME/TODO: Where does this occur? Returning a dummy reg here could lead // to all sorts of issues! Turned it into an error for now... @@ -112,27 +112,12 @@ static reg_t &validate_property(Object *obj, int index) { //return dummyReg; } -<<<<<<< HEAD - // This occurs in LSL3, binoculars scene. This gets called from kDoBresen, so fix - // the relevant invalid selector index. TODO: Why does this occur? This looks like - // a script bug. - EngineState *s = g_sci->getEngineState(); - if (index == 633 && s->currentRoomNumber() == 206 && g_sci->getGameId() == "lsl3") - index = 37; - - if (index < 0 || (uint)index >= obj->getVarCount()) { - error("Invalid object property #%d (out of [0..%d]) requested! Object: %04x:%04x, %s", - index, obj->getVarCount(), PRINT_REG(obj->getPos()), - s->_segMan->getObjectName(obj->getPos())); - //return dummyReg; -======= if (index < 0 || (uint)index >= obj->getVarCount()) { // This is same way sierra does it and there are some games, that contain such scripts like // iceman script 998 (fred::canBeHere, executed right at the start) debugC(2, kDebugLevelVM, "[VM] Invalid property #%d (out of [0..%d]) requested!", index, obj->getVarCount()); return dummyReg; ->>>>>>> 208309a... SCI: partly reverting r50208, iceman has script code (fred::canBeHere) that asks for property 380. sierra also returned a zero when going out of bounds (see gregs engine object.cpp, ::getPropertyN - fixes iceman, lsl3 and probably more } return obj->getVariableRef(index); |