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author | Johannes Schickel | 2009-04-21 19:49:47 +0000 |
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committer | Johannes Schickel | 2009-04-21 19:49:47 +0000 |
commit | e93de28aa4bbf1d98d3bc1dab33dacb3d1abed2f (patch) | |
tree | 65b187b45e3f29e584daf31d0f72fa0f8feb36f8 | |
parent | c48159aa63d9e60cef41e7b4d1cfa188a7b5277f (diff) | |
download | scummvm-rg350-e93de28aa4bbf1d98d3bc1dab33dacb3d1abed2f.tar.gz scummvm-rg350-e93de28aa4bbf1d98d3bc1dab33dacb3d1abed2f.tar.bz2 scummvm-rg350-e93de28aa4bbf1d98d3bc1dab33dacb3d1abed2f.zip |
- Typo fixes
- Command line parameter updates
(Thanks to salty-horse for the patch)
svn-id: r40056
-rw-r--r-- | README | 13 | ||||
-rw-r--r-- | base/commandLine.cpp | 5 |
2 files changed, 10 insertions, 8 deletions
@@ -599,9 +599,9 @@ file, which can be found on the 'Downloads' page of the ScummVM website. 3.15) Sierra AGI games Predictive Input Dialog notes: ----- ----------------------------------------------- -The Predictive Input Dialog is a ScummVM aid for running AGI engines +The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with -limited keyboard support. In these situations since typing with emulated +limited keyboard support. In these situations, since typing with emulated keyboards is quite tedious, commands can be entered quickly and easily via the Predictive Input Dialog. @@ -669,7 +669,7 @@ is simpler and more straightforward than moving around using the menu. 3.17) Winnie the Pooh notes: ----- ---------------------- It is possible to import saved games from the original interpreter of the -game in ScummVM. +game into ScummVM. There is extensive mouse support for the game under ScummVM, even though there wasn't any mouse support in the original game. Menu items can be @@ -758,7 +758,7 @@ site, please see the section on reporting bugs. The Legend of Kyrandia: - Amiga versions aren't supported - Waxworks + Waxworks: - No music in the PC version Humongous Entertainment games: @@ -850,6 +850,7 @@ arguments -- see the next section. -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3) --gui-theme=THEME Select GUI theme (default, modern, classic) --themepath=PATH Path to where GUI themes are stored + --list-themes Display list of all usable GUI themes -e, --music-driver=MODE Select music driver (see also section 7.0) -q, --language=LANG Select language (see also section 5.2) -m, --music-volume=NUM Set the music volume, 0-255 (default: 192) @@ -860,13 +861,15 @@ arguments -- see the next section. -n, --subtitles Enable subtitles (use with games that have voice) -b, --boot-param=NUM Pass number to the boot script (boot param) -d, --debuglevel=NUM Set debug verbosity level + --debugflags=FLAGS Enable engine specific debug flags + (separated by commas) -u, --dump-scripts Enable script dumping if a directory called 'dumps' exists in the current directory --cdrom=NUM CD drive to play CD audio from (default: 0 = first drive) --joystick[=NUM] Enable joystick input (default: 0 = first joystick) - --platform=WORD Specify version of game (allowed values: 2gs, 3do, + --platform=WORD Specify platform of game (allowed values: 2gs, 3do, acorn, amiga, atari, c64, fmtowns, mac, nes, pc, pce, segacd, windows) --savepath=PATH Path to where savegames are stored diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 420e51b29b..87cd55e38f 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -84,15 +84,14 @@ static const char HELP_STRING[] = " -n, --subtitles Enable subtitles (use with games that have voice)\n" " -b, --boot-param=NUM Pass number to the boot script (boot param)\n" " -d, --debuglevel=NUM Set debug verbosity level\n" - " --debugflags=FLAGS Enables engine specific debug flags\n" + " --debugflags=FLAGS Enable engine specific debug flags\n" " (separated by commas)\n" " -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n" " exists in the current directory\n" "\n" " --cdrom=NUM CD drive to play CD audio from (default: 0 = first\n" " drive)\n" - " --joystick[=NUM] Enable input with joystick (default: 0 = first\n" - " joystick)\n" + " --joystick[=NUM] Enable joystick input (default: 0 = first joystick)\n" " --platform=WORD Specify platform of game (allowed values: 2gs, 3do,\n" " acorn, amiga, atari, c64, fmtowns, nes, mac, pc, pc98,\n" " pce, segacd, wii, windows)\n" |