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authorPaul Gilbert2015-08-08 11:42:25 -0400
committerPaul Gilbert2015-08-08 11:42:25 -0400
commite9455457a896aa5020d8e5ec3489b4580c5056b0 (patch)
tree546d0a38cc618ca7db028e003cc96ab16b25b710
parent5c1fbaff4b8ed79b0be7972bb03b8edf5043a537 (diff)
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SHERLOCK: RT: Don't allow saving when credits are active
-rw-r--r--engines/sherlock/tattoo/tattoo.cpp5
-rw-r--r--engines/sherlock/tattoo/tattoo.h5
2 files changed, 10 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo.cpp b/engines/sherlock/tattoo/tattoo.cpp
index 889a0429e7..b11615a793 100644
--- a/engines/sherlock/tattoo/tattoo.cpp
+++ b/engines/sherlock/tattoo/tattoo.cpp
@@ -194,6 +194,11 @@ void TattooEngine::saveConfig() {
ConfMan.flushToDisk();
}
+bool TattooEngine::canSaveGameStateCurrently() {
+ TattooUserInterface &ui = *(TattooUserInterface *)_ui;
+ return _canLoadSave && !ui._creditsWidget.active();
+}
+
} // End of namespace Tattoo
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h
index 022a0ad897..71872ab1b9 100644
--- a/engines/sherlock/tattoo/tattoo.h
+++ b/engines/sherlock/tattoo/tattoo.h
@@ -101,6 +101,11 @@ public:
* Save the game configuration
*/
virtual void saveConfig();
+
+ /**
+ * Returns true if the game can be saved
+ */
+ virtual bool canSaveGameStateCurrently();
};
} // End of namespace Tattoo